Weeeeeeeee! Read today's regular staff interview blog entry at telltale.com and who's up for discussion? None other than ex-LucasArts Adventure legend Dave Grossman.
Also, Telltale is a company where characters and story are the foundations of a game, instead of being the wrapping paper on yet another boring run-around-and-shoot-and-don?t-do-anything-else title. The bulk of the games industry is, sadly, a place where people think having a conversation about "character" means trying to think of a cool weapon for the protagonist to use. (You think I?m exaggerating, but that really happens all the time.) Not so Telltale. It?s very refreshing to be here. And it?s a small company where people enjoy their jobs ? like LucasFilm was in 1989, but without the mountain lions.
Also, their recent TELLTALE NOW press release smallprint mentions "Telltale is also finalizing an agreement to work on one of the most popular television franchises which it will announce shortly" which lends some weight to the rumoured pickup of the CSI franchise license.
Source: Telltale
Don't toot the originality horn until you create something original!
It would be hard to imagine games with such a big license being available via download only (but who knows?). The other advantage with boxing the games & selling at retail is that Bone & original IP demos etc can be included on the CD or DVD, spreading the word about your less-mainstream titles to the unwashed masses.
So yeah, even if you don't personally care for CSI, aquiring such a big-name global franchise can only be good for Telltale as a whole.
Somebody else's comic!
Poker!
A TV Show that doesn't actually have stories!
Let's just hope that they don't get too carried away and travel down LucasArts' path.
Other than that, I don't think that anyone can justify touting Telltale as makers of original and creative games or stories until they actually come up with an original game or story.
Until then, everyone is putting their faith in the (admittedly promising) big names.