Some sad news is making the rounds today, reporting the death of programmer Stephen Ash, a veteran of LucasArts, Double Fine, Ion Storm Dallas, Factor 5 and his most permanent home, id Software.
Ash's career at LucasArts included work on Grim Fandango, and like a number of developers on the Grim team, he was one of the earliest employees of Double Fine, where he developed the physics system for Psychonauts. Tim acknowledged his contribution and passing in the following tweet:
Saying goodbye to Stephen Ash, a brilliant programmer and kind, soft-spoken person. Everybody wanted Steve on their project. We were lucky to get him on Psychonauts in the early, unheated warehouse days of Double Fine, to help get our first engine off the ground. Thanks, Steve!
Source: Gamasutra