Over at the Unofficial Sam & Max
site, Mike Stemmle has written in to explain a little bit about the 3D in the upcoming Sam & Max Freelance Police
For the record, Sam & Max Freelance Police uses an honest-to-George real-time 3D renderer. Its ?so-pretty-it-must-be-pre-rendered? look is achieved via a precarious balance of shaders, bump maps, lightmaps, and a little thing we like to call ?sweet, sweet lovin?.?
He says other things too, and some of its about naked midgets, so you should check it out at Sam & Max.net