Staff of Kings... Reviewed 14 Jun, 2009 / Comments: 32
In amongst all the jizz and hoo-har of Monkey Island fever, you might have forgotten that Indiana Jones has got a new game coming out as well. It's called "Fate of Atlantis Wii Port" and it has a free "Staff of Kings" game bundled with it as well.
Actually, I tell a lie: Staff of Kings is the main game, and apparently it's rather good.
I mean Nazi's are commonly considered as badguys. Germans are just the people from Germany, and Indy's just constantly picking on them.
Interestingly enough though, the PSP version does call them Nazis.
I'm interested to see what your review comes up with :o)
Oh, and for the record, I hated the ending...
The relief after finishing that is incredible :o)
That said, I thoroughly enjoyed it. It is a very *casual* game, but that's not in itself a negative. The shooting gallery bits were satisfying, though just the sound of Indy's revolver probably made them so. It would have been nice if there was more to collect, and more to do, that wasn't part of each level's quest. Fighting was mostly a lot of fun, though I found it hard to take advantage of the environments because at times enemies would gang up and throw things from afar. But frequent check points and the ability to replay any part of the game at least gives the opportunity to figure out a level or strategy, then go back and do it over. Generally the motion controls worked, and the plane level early on was pretty neat. The piano level was a little frustrating and silly, and the motorcycle controls at the end weren't all that great. But snaring a bad guy with the whip, then wailing on him with the nunchuk was great.
I thought John Armstrong's voice was pretty good. Certain phrases sounded exactly like Harrison Ford, though I'd say it was a better impression of the theatrical Blade Runner voiceover than Indy. His dedication seems to wane as the game progresses, so he sounds less like Indy by the end. As for the Henry Sr. voice actor, I didn't play much of the co-op journey, but I kept expecting him to say "Suck it, Trebeck!"
I admit, it was very "Tomb Raider Lite", but I was engrossed and had a blast. Mostly I just wish it had been a longer game. I don't need an Indy game to be a hardcore experience like "Grand Theft Indy" or anything, but incorporating just a little bit more replay value would be nice. I liked that the LEGO games had things in levels that you couldn't accomplish on first play through. Adding that sort of element (extra abilities? locating artifacts that unlock passageways in previous levels?) would have been a great enhancement.
Oh, as for the extra game modes, it's odd they didn't include a shooting gallery mode. As simple as the shooting scenes are, they were fun, and having challenge modes for those levels would've been another good addition.
I don't have a PS3 or 360, but I'd love to see what the high-end version of the game was going to be. There's a PS3 in the office I work at, and we have Force Unleashed, and one day I might pick up the Wii version to compare the two. As I implied, I have no preference over a hardcore game vs. a casual game, it's really just about how much fun I have during the experience.
Now if only they'll release Infernal Machine for Virtual Console and a new patch to get Emperor's Tomb working on my Mac...
Also, for a glimpse of what the 360/PS3 version might have looked like by comparison, check out these two environment renders.
I noticed these shots show a fight on top the San Francisco trolley. When I played the Wii version, I shot out all the tires before any cars got along side the trolley. Will bad guys jump on board if the cars get closer? Maybe I'll replay that level to find out.
I think I'm wondering most about how different the game would play. Would environments be more open? Would there be more fluidity between exploring/fighting/shooting parts? It's obvious the PS3/360 versions would've looked better and controlled differently, but would the game itself actually have been all that different?
Anyone know of any codes, other than the one for Fate of Atlantis? It's a little silly that code even exists when you only needed to find one collectable to unlock the game.
If you were being sarcastic - yeah, that level was frustrating, but only until I figured out what I was actually supposed to be doing.
God I hated that bit. Fortunately I can put it behind me now. It's strange, some people can do it quite quickly, others are ready to throw their TVs through the window.
The only thing I have to add with that review is with Fate of Atlantis - for some inexplicable reason, you can neither turn off subtitles nor even quit the game.
Having subtitles forced slows up the dialogue as the speech is usually finished long before the text is.
Not being able to quit though is odd, and suggests that A2M didn't think you'd want to go back to their game once you'd started playing!
Definitely makes for a better read than the Eurogamer review I just finished reading.
Curb your enthusiasm and this game really does begin to shine :o)
(Also, thanks to TheRaider.net for the
stolenborrowed DVD caps from Temple of Doom and Kingdom of the Crystal Skull.)