Situation: Comedy reviewed, loved 16 Jan, 2007 / Comments: 12
You say "late" we say "perfect timing."
Granted, the vast majority of you might already have made up your minds about Situation: Comedy or at least have decided if you want to buy it or not. That, however, should not stop you from showing some love to our very own Udvarnoky who has written his first review, and it's a classic in its own right.
Read review and then play the game. Everybody wins.
"Do you have any... fine leather jackets?"
I'm sure I'm not the only person that found it, but no one else has mentioned it yet...
It's really funny though, with such gems as 'The drawers are just painted on to make it look interesting' (can't remember if that was already in Culture Shock, but it made me laugh anyway), and the part where Sam and Max refer to the Internet petition had me in stitches as well. Favourite moment of the game would have to be Midtown Cowboys though, with the awesome Featherly, and the catchy tune - 'They're probably hiding a cow'.
Personally, like I said in the review, I thought the challenge level was pretty much the same. I think we'll see the real difference a little bit further down.
However, I don't want to sound overly critical, and I do realise that what I said is just a consequence of the episodic format, which I still whole-heartedly support. In other words, I love this game!
Definitely, the episode is on a much smaller scale than Monkey Island, but within its own scope I think it's sufficiently non-linear.
*SPOILERS*
The game basically holds your hand very much. You cannot participate in the singing contest without first having done both the cooking show and the quiz. The only thing that you can really *choose* to do first or later, is taping the comedy show, and the photo with Bliss (which is a very minor part of the game).
*SPOILERS END HERE*
Of course this is, to an extent, an issue with all adventure games, but it becomes very apparent in an episodic game, where you have to cram a lot of stuff into a short game, which leaves very little room for non-linearity.
But that's just a very minor gripe, and I am sure I'm one of the few people who even mention it, since the game is so much fun that you hardly notice that you don't really solve all that many puzzles. I just don't want to give off the impression that I don't love the game, but there is always something to improve on, in any game.
Oh, and:
"Mixnmojo reviews are never late, dear Lucasfans, nor are they early. They arrive precisely when they mean to!"