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SWTOR localization employs three million translators * 03 Mar, 2011 / 3 comments

In what is to my knowledge the most Mojo-relevant session to take place at this year's GDC thus far, folks from Bioware discuss The Old Republic's localization process which, like everything else relating to this game, is enormous, expensive, and also costs a lot. Don't take my word for it, though - reading Gamasutra's write-up reveals that the effort being mounted is so considerable, it could very well take more than an Excel spreadsheet to accomplish:

"Excel sheets don't work for us very well because they're so big, so we have to build very robust processes," Mitchell said. "The more specific you are about your process, the better the tools you're going to get out of it. You're going to build a better GUI and better cinematics design tools if you're specific about what you need for localization up front."

It's a sad state of affairs when the best thing we can do to keep LEC on the front page is make asshole-ish remarks about articles covering the most mundane aspects of game that the company doesn't even appear to have anything to do with anymore. I don't know what we'd do without all those exciting games LEC itself has in the pipel- oh, wait.

Better news: Tim Schafer is currently exploiting a well-deserved invite to host the GDC for the second year in a row. There's probably already some good footage on the net somewhere, and maybe we can be bothered to find it for you once the show's finished.

*Figure may have been confused with the population of Chicago

Source: Gamasutra

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3 Comments

  • Avatar
    Logic on 03 Mar, 2011, 07:46…
    I don't know about underwhelming, it seems fantastic to me that each of the four games are so different. Seeing as they are mostly smaller downloadable games it's no biggie if they're not earth-shatteringly revolutionary. Being from DF there are no doubt plenty of fun and creative new ideas in there.
  • Avatar
    black_sheep on 03 Mar, 2011, 04:42…
    Show's over. At the end Schafer finally revealed the last game of the amnesia fortnight : Trenched. Published by Microsoft. Seems xbox exclusive. Game is a mash up of Mechwarrior and Nuts and bolts where you build your own Machine and battle aliens it seems. Underwhelming.

    OFFICIAL WEBSITE

    Guess Psychonauts is yet to come ...
  • Avatar
    black_sheep on 03 Mar, 2011, 03:21…
    Here's the GDC awards link

    It's live right now.

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