Associate Producer Matt Fillbrandt, Director Tim Longo and Line Producer Chris Williams answer questions about Republic Commando
at Unreal Ops
How did the idea of Republic Commando come about?
We wanted to create a uniquely dark and militaristic Star Wars FPS, which featured finely tuned combat and accessible squad gameplay that would provide a broad audience with a dramatic "Special Forces" experience.
What did you have to limit doing know that it was going to be a cross platform game instead of PC only?
We didn't have to limit anything, but we have to be very careful to ensure that we provide a great gaming experience on both the PC and the Xbox. Nobody wants to play a console game on their PC! We are working hard to ensure the graphics and audio as well as the controls, balance, and difficulty are all perfectly tuned for both the PC and the Xbox. Our goal is that the game should not feel like a "port" on either platform.
Check out the whole interview
for more info.