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Read about the influences on the story of LucasArts' worst best-selling adventure game 01 Sep, 2011 / 16 comments

Having recently found I had too much time on my hands, I've been thinking about the various literary and cinematic inspirations which contributed to the story of LucasArts' science-fiction adventure The Dig. Now, the time has come to share my ruminations with loyal Mojo readers.

Of course, covering just the version of the game which we all played wasn't enough, so I've attempted to reconstruct, and then analyze, the influences on all three of The Dig's various designs.

When you read this article, you will...

SHUDDER at the thought of LucasArts taking adventure-game design ideas from Sierra!

LAUGH at the references to cheesy 1950s SF B-movies!

THRILL to the bits of Arthur C. Clarke's writing which were more or less copied straight into the game!

CRY when you read the convoluted allegory from art history which was a central metaphor driving an early version's plot!

Ah, that's enough yammering. Go read the damn thing already.

16

16 Comments

  • Avatar
    Gabez on 06 Sep, 2011, 13:15…

    Zaarin

    Read about the influences on the story of LucasArts' worst best-selling adventure game


    This is how it appears in Google results. Turns out it's correct without the strike-through as well! :)

    Haha comment of the year. And true!
  • Avatar
    Zaarin on 06 Sep, 2011, 12:37…

    Read about the influences on the story of LucasArts' worst best-selling adventure game


    This is how it appears in Google results. Turns out it's correct without the strike-through as well! :)
  • Avatar
    Scummbuddy on 03 Sep, 2011, 19:58…
    After reading the first couple paragraphs I realized that I guess I should finally play the game before reading on.
  • Avatar
    Laserschwert on 03 Sep, 2011, 10:40…
    I played "The Dig" when I was 15 or 16, and I remember that it was the first game to have an extremely strong emotional impact on me. It "moved" me in a way no other game, movie or novel had before (or since, for that matter)... and I agree that Land's score probably played a big role in that as well!
  • Avatar
    OmerMor on 03 Sep, 2011, 07:34…
    Great read ATMachine!! thanks.
    Where can I find those leaked Moriarty resources?
  • Avatar
    ATMachine on 02 Sep, 2011, 10:49…
    Interestingly, I'd forgotten to note that the multiple gameplay paths in Falstein's Dig, in which the puzzles varied to suit the skill set of the selected player character, was a feature likely also inspired by Quest for Glory, which had three distinct paths through the game--you could play as a warrior, a magic user, or a thief. (I've now added a sentence to this effect in the article.)

    It's also notable that Falstein and Barwood's [/i]Fate of Atlantis[/i] would follow the QFG three-paths structure a bit more closely, even if it didn't have any other RPG elements.
  • Avatar
    Shmargin on 02 Sep, 2011, 06:43…
    That was a great read, I always liked The Dig, it was definitely one of the harder Lucas Arts adventures, I remember taking a pretty long time to get through it.

    Good stuff, would love to see the game made with some of its original visions, sounds interesting.
  • Avatar
    Logic on 01 Sep, 2011, 23:17…
    The Dig was my favourite game for a good few years. So much atmosphere you could stick a fork in it, and Michael Land's score resonated with my child brain in a huge way. Grim Fandango naturally took its place when it surfaced.
  • Avatar
    Kroms on 01 Sep, 2011, 23:09…
    YEAH! It was my idea!
    Actually, no, I was just the rubber duck ATM was talking to when the Idea Lightbulb popped over his head. I take no credit for the new <i>Treasure of the Sierra Madre</i> addition.
  • Avatar
    ATMachine on 01 Sep, 2011, 22:58…
    Notice: I've revised the paragraphs that refer to Brian Moriarty's inspiration as drawn from Treasure of the Sierra Madre, as after discussion with Kroms I've decided there was a greater influence than I originally assumed. Please do re-read the article if you've only read the initial version! :)
  • Avatar
    ATMachine on 01 Sep, 2011, 20:03…

    clone2727

    ...which all leads to one question: Where did you get all of these tidbits of information into The Dig's past?


    Some of it is from the art assets of the Brian Moriarty Dig, which leaked years ago. More recently, the interviews on The Dig Museum (http://dig.mixnmojo.com) are excellent sources of information, and Noah Falstein also gave them his original design document. Anything not directly from those sources is purely an educated guess on my part.
  • Avatar
    clone2727 on 01 Sep, 2011, 19:55…
    ...which all leads to one question: Where did you get all of these tidbits of information into The Dig's past?
  • Avatar
    elTee on 01 Sep, 2011, 19:46…
    Intense research! And a very interesting read. I still think Falstein would have been the best guy for the game.
  • Avatar
    ATMachine on 01 Sep, 2011, 18:09…

    Jason

    The Dig was LucasArts' best-selling adventure game.


    Haha, it's embarrassing that I'd forgotten that. Fixed.
  • Avatar
    Kroms on 01 Sep, 2011, 17:35…
    ATMachine is the internet's answer to a crack-ridden Sherlock Holmes. You never fail to impress me, my boy.
  • Avatar
    Jason on 01 Sep, 2011, 17:23…
    The Dig was LucasArts' best-selling adventure game.

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