DoubleFine's latest game, the post-post-apocalyptic rogue-like, RAD, is released today for Xbox One, PlayStation 4, Nintendo Switch, and PC. It's the latest project led by Lee Petty (Stacking, Autonomous, and Headlander), and I'm sure the obligatory Mojo review is just around the corner.
Source: DoubleFine
@Remi - We have covered a few, but only in passing.
Rum_Rogers
No post for Double Fine's Knights and Bikes? Give the game some glory, it looks gorgeous.
I don't think we've covered any Double Fine Presents titles. (Why we haven't is another question altogether, of course.)
ThunderPeel2001
Does anyone know how you unlock "Premium" in the game? If there's anything lacking in RAD, it's the lack of explanation :-/
This, seriously. I do admire the "play it 'til it makes sense" aspect of the game, but I'm on my third full-game run and it feels like I'm still making zero headway in advancing the discovery aspect or figuring out what else I can do to make the hub world a better place.
I mean, it took me about five hours to realize that the flat stone heads could be fed power-ups for tapes and other stuff... it's a great departure from the hand-holding approach to tutorial play design, but takes the concept to a bit of an extreme.
ThunderPeel2001
Microsoft signed as a GOG Galaxy partner earlier this year: https://www.pcgamer.com/gogs-quest-to-unite-all-game-launchers-just-might-work-and-microsoft-is-already-on-board/
Interesting article!
But the Microsoft part is more about the opposite: You wouldn't need any external Galaxy integration if you'd release your games directly on GOG...
AlfredJ
I've been playing around with this quite a lot, and it's really good. I think it might even be one of my favorite Double Fine games so far! Really fun, love the wonderful use of color, the soundtrack (I NEED a digital release of that one, it's amazing), the detail and mood of the game world, etc. Really wasn't expecting to be so into it after the first trailer, but it just really grabbed me. The randomly generated nature and quick playstyle make this a very addictive "one more round" kind of game for me - and it's been a long time since a game had that effect on me. There is so much love and hidden detail and deeper gameplay mechanics that you can only discover by playing. Really, really pleasantly surprised and pleased with this one.
Yes, I'm gushing a bit, but I honestly believe this is a gem. I know everyone is more interested in Psychonauts 2, but don't miss out on the fun that's available now. There's a lot more to this game than you might guess at first sight.
Also, about Double Fine possibly getting the full rights to this game some day: there are some visual cameo's/references to Bandai Namco properties like Pacman and Galaga (on the clothing of the DLC characters for instance) that might complicate that. But I am not a man of business. I am merely a man with great taste in games.
Picked it up last night for PS4 (pretty much based on your comment -- although I was always going to buy it). Really enjoyed it. It seemed overly simplistic at first, but it slowly begins to reveal a more enjoyable, deeper game, the more you play. I think they kind of buried the combat mechanics too far -- if you play for less than an hour, you won't see them at all.
Anyway, looking forward to picking it back up again, and learning more about how to play it better.
ThunderPeel2001
Noted. Also noted: DoubleFine have barely done anything to signify the game's release on their own website. I couldn't even find a forum for the game :-/
Yeah I noticed that with other recent releases as well, like with Headlander. I think the forums are pretty much dead these days. It's more Twitter and Discord now I guess.
Yes, I'm gushing a bit, but I honestly believe this is a gem. I know everyone is more interested in Psychonauts 2, but don't miss out on the fun that's available now. There's a lot more to this game than you might guess at first sight.
Also, about Double Fine possibly getting the full rights to this game some day: there are some visual cameo's/references to Bandai Namco properties like Pacman and Galaga (on the clothing of the DLC characters for instance) that might complicate that. But I am not a man of business. I am merely a man with great taste in games.
Nor Treblig
Just look at how many games are currently published on GOG by Microsoft.
I've counted not a single one.
Microsoft signed as a GOG Galaxy partner earlier this year: https://www.pcgamer.com/gogs-quest-to-unite-all-game-launchers-just-might-work-and-microsoft-is-already-on-board/
Jennifer
Double Fine almost always gets their games back from publishers
I was also hoping for proper releases of The Cave and Costume Quest 2 but I don't think this is likely anymore.
Just look at how many games are currently published on GOG by Microsoft.
I've counted not a single one.
Nor Treblig
Bandai Namco means there won't be a DRM-free version in thousand years, I'm afraid :-(
Oh well, what really matters to me is Double Fine keeping on making awesome games. DRM-free is a plus.