GameSpot recently got the opportunity to see the latest progress of Psychonauts. Here are two unrelated paragraphs that appear to deal with Psychonauts:
The game's structure seems to be a slightly twisted hub system. As you explore the campgrounds and surrounding areas, you'll encounter people whose minds you'll enter. Each mind is basically an entire new level to explore. Schafer cited the Zelda series as an influence on the game's development, noting that you could view each mind as a "dungeon." In addition, you'll find that there are quite a few hidden areas to discover in the real world.If you have paid for a GameSpot subscription, you can continue reading an actual interview with Tim Schafer (Hey Tim, I finally got grimfandango.net!) For those of us who don't have the luxury of paying to read random interviews, check out yesterday's Double Fine update. Popeye is dead! Down with all plague-carrying mice! Err... what am I even doing here.
Graphically, the game was quite impressive, despite being so far off from release (Psychonauts is currently slated to ship in spring 2003). The character models featured a generous number of polygons and a great deal of detail. The real and psychic environments that we saw were richly detailed, and they even featured some small bits of ambient touches such as pollen floating through the air.
The mice that got killed where from his office...
Is then Popeye really dead?
hello Zero :) welcome in mojo.
"Go pro, Mojo! Go pro!"
Do not deny the portent of my words, Spaff!
Alternate ending:
You're right, Spaff. What a fool I was to consider Mojo's scrill/drove-based future! I've erred, and hope I might repay my debt to the Moje by offering forth this apology:
Sorry, Mojo!
Grrr... Stupid Devo song on stupid Cartoon Network.
nice