Articles

Psychonauts Update 17 Jul, 2002, 22:39 / 13 comments

GameSpot recently got the opportunity to see the latest progress of Psychonauts. Here are two unrelated paragraphs that appear to deal with Psychonauts:
The game's structure seems to be a slightly twisted hub system. As you explore the campgrounds and surrounding areas, you'll encounter people whose minds you'll enter. Each mind is basically an entire new level to explore. Schafer cited the Zelda series as an influence on the game's development, noting that you could view each mind as a "dungeon." In addition, you'll find that there are quite a few hidden areas to discover in the real world.

Graphically, the game was quite impressive, despite being so far off from release (Psychonauts is currently slated to ship in spring 2003). The character models featured a generous number of polygons and a great deal of detail. The real and psychic environments that we saw were richly detailed, and they even featured some small bits of ambient touches such as pollen floating through the air.
If you have paid for a GameSpot subscription, you can continue reading an actual interview with Tim Schafer (Hey Tim, I finally got grimfandango.net!) For those of us who don't have the luxury of paying to read random interviews, check out yesterday's Double Fine update. Popeye is dead! Down with all plague-carrying mice! Err... what am I even doing here.

Comments

  • Big_Whoop on 18 Jul, 2002, 20:04…
    Wasn't Popeye in his house-drawer?
    The mice that got killed where from his office...
    Is then Popeye really dead?
  • twifkak on 18 Jul, 2002, 10:28…
    Hey, could (one of) you guys post a news item when/if GameSpot does a trial subscription thing? I'm not paying $5 for a video interview ;)
  • scabb on 18 Jul, 2002, 06:08…
    AND LOOK I SPOTTED A SPELLING ERROR ON ZX'S FIRST MOJO POST :P
  • scabb on 18 Jul, 2002, 06:05…
    Seriously - Enough with the Psychonauts updates already. Im beginning to think that there's no real news worth posting about. Or are you just hiding it from us? Is that it? Because, if you are, mojo, then you better believe me when I say that purple colour is gonna be stained with a whole lot of red.
  • Jake on 18 Jul, 2002, 11:20…
    Secret Hint: Psychonauts is an interesting looking game. Bonus Extra Hint: It's by the guy who made Grim Fandango, and FT, co-wrote DOTT, and co-wrote Monkey 1 and 2. Given the above hints, why shouldn't it be covered on Mojo?
  • scabb on 20 Jul, 2002, 15:22…
    I agree that it should be covered, but every single irrelevant news article posted on the site?
  • twifkak on 18 Jul, 2002, 05:59…
    is it really a good idea to put "wife beater" on a company news page?
  • mxbx on 23 Jul, 2002, 07:04…
    No. Especially not when your game is going to be published by MS. Hmm... I wonder if they'll call it "MS-Psychonauts"?
  • spaff on 18 Jul, 2002, 02:11…
    im not sure i fancy scrill pouring into my droves.

    hello Zero :) welcome in mojo.
  • mxbx on 18 Jul, 2002, 03:26…
    You'll someday find you can't live without scrill in your droves, Spaff. Droves empty, you'll see the nickname 'mxbx' floating around your head. It will speak, though it will have no mouth or lung, and it will speak thusly:
    "Go pro, Mojo! Go pro!"
    Do not deny the portent of my words, Spaff!

    Alternate ending:
    You're right, Spaff. What a fool I was to consider Mojo's scrill/drove-based future! I've erred, and hope I might repay my debt to the Moje by offering forth this apology:
    Sorry, Mojo!
  • twifkak on 18 Jul, 2002, 05:59…
    "Go pro, Mojo! Go pro!"
    Grrr... Stupid Devo song on stupid Cartoon Network.
  • JBRAA on 18 Jul, 2002, 00:15…
    hee! selling a mice corpse on ebay
    nice
  • mxbx on 17 Jul, 2002, 23:54…
    Well, I'm glad somebody is making money off their seemingly impulsive visit. This should serve as inspiration. Go pro, Mojo! Charge a little change for the fan-oriented links and the scrill will pour in by droves.