Nelson Tethers: Puzzle Agent came out! Yesterday! And I wrote a review of it!
...Well, what are you waiting for?
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Deathspank: it looks good :( I rave about it.
Nelson Tethers: Bought and playing. God bless you, my job! I made money.
Kroms
(This coming from someone who hasn't bought Nelson Tethers yet.)
Or Brutal Legend. Or DeathSpank. Or the other games you regularly rave about. :)
(This coming from someone who hasn't bought Nelson Tethers yet.)
SurplusGamer
To be fair I didn't make any more of a deal about the Layton influence than ttg themselves do. They acknowledge it and It's clearly worth mentioning for context. My problems with the game weren't that it's a bit likeLayton. It was the implementation and nature of the puzzles I found lacking.
ohh I'm sorry, I didn't mean you overreacted in your review. I kinda meant reviews like on IGN. But also it strikes me as odd that it's only and just being compared to Layton, as if that's the only puzzle game ever made. :p
QueZTone
In a way I find some views towards Tethers a bit overreactive...
take IGN for example
IGN
The differences between homage, inspired by, and outright copycat narrow as you move down the sliding scale. Telltale Games' new Puzzle Agent -- the first of a new pilot program to determine a potential hit series -- is obviously born out of a collective admiration for Professor Layton's awesome DS adventures. And though the desire to emulate a great game is perfectly understandable, Puzzle Agent adheres so close to the Layton formula of narrative-puzzle-narrative-puzzle that it's distracting. Hell, you even search scenes for pieces of gum instead of coins to activate hints.
You could write a review about any FPS and approach it similarly... Puzzle games are just a genre. And Layton wasn't the first game of this type. 7th Guest was a solid predecessor and even before that games like Castle of Dr. Brain. Nelson Tethers is just a great atmospheric puzzle game that has proven to assist wonderfully in filling the gap in one of the market's underappreciated genres.
To be fair I didn't make any more of a deal about the Layton influence than ttg themselves do. They acknowledge it and It's clearly worth mentioning for context. My problems with the game weren't that it's a bit likeLayton. It was the implementation and nature of the puzzles I found lacking.
take IGN for example
IGN
The differences between homage, inspired by, and outright copycat narrow as you move down the sliding scale. Telltale Games' new Puzzle Agent -- the first of a new pilot program to determine a potential hit series -- is obviously born out of a collective admiration for Professor Layton's awesome DS adventures. And though the desire to emulate a great game is perfectly understandable, Puzzle Agent adheres so close to the Layton formula of narrative-puzzle-narrative-puzzle that it's distracting. Hell, you even search scenes for pieces of gum instead of coins to activate hints.
You could write a review about any FPS and approach it similarly... Puzzle games are just a genre. And Layton wasn't the first game of this type. 7th Guest was a solid predecessor and even before that games like Castle of Dr. Brain. Nelson Tethers is just a great atmospheric puzzle game that has proven to assist wonderfully in filling the gap in one of the market's underappreciated genres.
AlfredJ
Good review, and I agree with pretty much all of it, but what's going on in that screenshot you used? There are only four possible answers in that Arm Wrestling-puzzle, so how in the world did someone get the wrong answer 4 times in a row?
HAHAHA I hadn't even noticed that!
Anyway, I think the game could have used a bit more polish (and I think Telltale thought so too, seeing as how the waited until the very, very last minute to release this game), but I loved the style and atmosphere in the game. I hope we'll get another game soon that's just a bit ouf of Telltale's comfort zone.