Since we're having a smidgen of trouble scrounging up news as of late (at least until someone else changes their name), I did some digging and found a nice Telltale interview from April, conducted by the lovable gents at Custom PC. Here's an enticing snippet from the five page beast, which features responses from Dan Connors, Kevin Bruner and Brendan Ferguson:
CPC: On his blog, [Ron] Gilbert says that 'Some people will tell you that Adventure Games aren't really dead, they have just morphed into other forms, or that other genres have absorbed Adventure Games. If this is true, they've done a pretty bad job of it.' Would you agree with this, and do you think that Telltale is doing adventure games correctly by going back to the roots?
Brendan: I think many games have captured that feeling of being transported to another world, but most games still give you a pretty narrow set of ways to interact with that world. If you want the feeling of being an action star, you've got a healthy number of choices, but other kinds of stories haven't been remotely as well explored. At Telltale, we take the view that interactive stories are fundamentally a very powerful medium, and we want to give players that experience in the simplest, most direct way possible. With luck, we'll see many more types of stories and experiences in the days to come.
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