GameSetWatch has published a short Sam & Max related interview, where senior designer Dave Grossman lets out some golden nuggets about the upcoming game. Like:
Interface-wise, expect a wise interface ? guffaw, guffaw, oh, I couldn?t resist, though I?m sure we?re all wishing I did. The games use an intuitive and fairly minimal point-and-click style interface, with an inventory and a few other whistles to support things like driving Sam and Max?s extremely cool car, shooting, and other mayhem. Cranium required, but for the most part you can leave your reflexes at the door.For more, check out the interview. And oh, the new Telltale newsletter is out, but you all knew that.
And what's with Telltale? Franchise after franchise after franchise. Where is the original stuff? *Sigh*
And what's with the episodic format? Am I really the only one who can see the significant, obvious flaws in releasing games this way? Games are not TV series'. You can't produce the episodes quickly enough guys. Who'd pay significant amounts of money to watch an episode of Lost and then have to wait over six months for the next episode. No one.
Ok, rant over.
Personally I like Telltale dealing with so many lisences, because they're doing it in such a good, interesting way.
And I think the TV thing is an analogy. It's a completely different system for games, but I do think it's one that'll appeal to gamers. The trick will be to get them hooked on the first episode.
To be honest, though, I don't really understand what attention span has to do with it... are you suggesting that people will get bored of a series and wonder off to play something else? Because, like, I don't think that's true. Just look at MMOs. ;
I think memory, not attention, is the key point here.