Double Fine's remastered version of Tim Schafer's magnum opus of his LucasArts years, Grim Fandango, was demoed at Indiecade. Game journalists have played that demo and shared their thoughts.
IGN describes the new version as follows:
You have the ability to toggle back and forth between how the game originally looked, and how it looks now, and holy moly the difference is night and day. Thanks to the new lighting, shaders, and other technical enhancements that flew way over my head, Manny and company now look incredible. Their in-game models appear to be nearly identical to their cut-scene counterparts, which is great. The game is still presented in 4:3, but you have the ability to stretch it to widescreen (for the love of everything good, please don’t do this). The borders are black right now, but I was told that the developers are toying with some ideas for what could stand on the two sides of the screen.In addition, Double Fine has also added some bonus features to the game:
The final big change I stumbled across was the awesome inclusion of nodes scattered throughout the world that contain small snippets of commentary from Tim Schafer, Peter Chan, Peter McConnell, and a ton of other folks who helped make the game so special back in 1998.Polygon has also shared their thoughts on the demo, and have confirmed that the original's tank controls will be an option for the purists who prefer to play the game that way.
It looks like Grim Fandango Remastered is shaping up to be great. The rest of us will get a chance to play it for ourselves once it's released in early 2015.
manny_c44
Here is an actual screencap:
http://thenextweb.com/insider/2014/10/11/hands-classic-grim-fandango-remastered-ps4/
Looks good! Though I don't understand the purpose of that classic-mode when the background doesn't change too. But maybe this isn't implemented just yet.
http://thenextweb.com/insider/2014/10/11/hands-classic-grim-fandango-remastered-ps4/
ThunderPeel2001
From what we can tell, they've not updated the character models one iota. It's just textures and lighting changes. That's it.
I liked the graphics back then, I don't really need a reinterpretation of the graphics. So if they are going the easy route mainly using just higher quality source material from then + better 3D engine and improved usability I'm fine with that.
The big plus is that it will be re-released (at all) and also on many different (and current) platforms, so other generations can play it too.
This game deserves to be played and until now it was hard to even purchase it and some never played it because they didn't like the controls.
I'm buying it anyways, but still. Wide screen makes me happy .
About a week ago, there was a tweet to the effect that they're still aiming for the end of the year.
Hopefully that's still the plan.