More Comic-Con coverage is surfacing, this time a Gamasutra interview with Dave Grossman, which is part one of a larger, ongoing Telltale interview. Lots of neato stuff in there, including some of those ever popular behind-the-scenes tidbits about the makings of the classics. Here's a sample:
GS: What do you think of cutscenes?For future Comic-Con Telltale coverage keep your eye on this thread (though we'll probably post about it here too to make it seem like we're active).
DG: I like them in very small doses. I kind of learned my lesson on that, Day of the Tentacle had one of the most notoriously long beginnings in any game I can think of. And in fact, we cut it in half. There's kind of an interactive part in the middle where you kind of get to the mansion and it's like, 'oh, let's find the tentacles' and stuff. Well, that was just put in there to actually break up the original cutscene that was something like seven minutes long!
Oh, and out of nowhere Gamasutra also decided to put up this podcast with Tim Schafer from the 2004 Game Developers Conference where he lectures on character design. Outdated stuff rocks!
Besides, you could just press ESC if you'd seen in or were impatient...what's the problem?