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Gamasutra asks a series of questions, gets responses 26 Jul, 2006 / Comments: 4


More Comic-Con coverage is surfacing, this time a Gamasutra interview with Dave Grossman, which is part one of a larger, ongoing Telltale interview. Lots of neato stuff in there, including some of those ever popular behind-the-scenes tidbits about the makings of the classics. Here's a sample:
GS: What do you think of cutscenes?

DG: I like them in very small doses. I kind of learned my lesson on that, Day of the Tentacle had one of the most notoriously long beginnings in any game I can think of. And in fact, we cut it in half. There's kind of an interactive part in the middle where you kind of get to the mansion and it's like, 'oh, let's find the tentacles' and stuff. Well, that was just put in there to actually break up the original cutscene that was something like seven minutes long!
For future Comic-Con Telltale coverage keep your eye on this thread (though we'll probably post about it here too to make it seem like we're active).

Oh, and out of nowhere Gamasutra also decided to put up this podcast with Tim Schafer from the 2004 Game Developers Conference where he lectures on character design. Outdated stuff rocks!
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4 Comments

  • Jayel on 28 Jul, 2006, 22:23…
    I formed a habit of thinking cutscenes as rewards, so, more the better.
  • noah on 27 Jul, 2006, 14:16…
    That actually sounds cool...DOTT had one of the best intros - stylish, funny and a great segue into the "mood". I would have loved to play/see a longer version.

    Besides, you could just press ESC if you'd seen in or were impatient...what's the problem?
  • Scummbuddy on 26 Jul, 2006, 19:34…
    You had to take THAT quote of the whole article, not, lets say, having Guybrush doing puzzles like the leading ants with honey. No, you had to take the quote I was going to use on ManiacZombies... :P
  • Thrik on 26 Jul, 2006, 20:29…
    Bummed in the gob.