Let's get right to it.
Gonna be a treat to hear Roy Conrad's gravelly voice uncompressed after all these years.
Source: Youtube
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AlfredJ
[The shots with the bike are interesting, as the bike looks quite different now. I'm guessing they're either remodeling the 3d models and it's not quite done yet, or at least retexturing them if they managed to get the original 3d models.
It looks like they're definitely making new cinematics from scratch, which is awesome. As fun as Grim Fandango was in it's resurrected form, the use of those ancient pre-rendered sequences was an absolutely awful decision.
[EDIT]...actually now that I've looked at it a bit closer I see many things that kind of lack the art of the original creation...like the backgrounds of the original: though they had strictly limited-palettes they were not vector art, they were pixel art. The newer renditions are very flat.
Look at the NPCs, specifically the guys in the bar. In the original game, if you look at the two guys arm wrestling- the guy on the left has the brachioradialis muscle defined (though very pixelated) while in the new version it's just totally ignored. I know that reads like total pedantry, but it's just something the original artist thought was important when rendering an arm while the new one left it out.
The careful color selection in the on-bike sequences is gone and replaced with something that doesn't match the palette of the rest of the game.
The remakes (including DOTT here) just don't sizzle with quality like the originals. Hi-resolution vector treatments of the original art are pretty cool though I don't want to harsh on DF's effort.
Threepwood4life
Also comparison screenshots too http://uk.ign.com/articles/2016/12/02/13-new-full-throttle-remastered-screenshots
The shots with the bike are interesting, as the bike looks quite different now. I'm guessing they're either remodeling the 3d models and it's not quite done yet, or at least retexturing them if they managed to get the original 3d models.