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First Bone Screenshots Emerge 06 Mar, 2005 / Comments: 2


Accompanying a short interview that sheds some more light on Telltale Games' forthcoming adventure Bone are a couple of early screenshots.
Dan: First, we have made the solemn adventure game vow that the puzzles need to make sense in the context of the story. Second, we are focused on improving our dialog system to make it more flexible and varied than what people are used to. Third, we are working on ways for the player to solve puzzles in a more active way... We want our game worlds to really come alive for the players. That means that the world continues to move around them and doesn't just wait for players to interact with it. Ideally, we would like our puzzles to not only make sense within the context of the game world, but also within the pacing of the story.

Source: Quandry

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2 Comments

  • warmgun on 06 Mar, 2005, 03:06…
    Why didn't Leisure Suit Larry 7's enter-your-own-command system ever catch on? That leads to solving puzzles in a more active way.
  • Jake on 06 Mar, 2005, 08:54…
    I think that even though it may have worked for Larry, in many adventure scenarios, typing in commands is enough to draw you out of the experience of the game. I don't think "exploring verbs through typing them in" is exactly what Telltale meant by active puzzle solving.