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Everyone hates good games 20 Dec, 2005 / Comments: 14


Gamespot has just put up a pretty good article that discusses why innovation in the games industry is met with so many problems. You are going to read this article because it mostly talks about Psychonauts and features comments from Schafer about the game's low sales and the challenges involved with pitching Double Fine's new game to publishers. The article as a whole is interesting, pretty sad, and worth checking out.
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14 Comments

  • Bobbin Threadbare on 21 Dec, 2005, 14:21…
    I actually read the posted article this time. Interesting.
  • JBRAA on 21 Dec, 2005, 10:13…
  • JBRAA on 22 Dec, 2005, 02:23…
    star wars, jurassic park (ilm work), that yellow car movie - american graffiti, armed & dangerous, thx 1138 prisongards, willw on white horse, peter pan? no I mean MI pirate ship?, sw ep1 pod racer, lucas ranch, x-wings, wookies, indy, gladius

    any more?
  • Udvarnoky on 21 Dec, 2005, 21:42…
    Woah. Do I spy the Lionhearts and the dude from Gladius?
  • JBRAA on 22 Dec, 2005, 02:25…
    nice spot. i didnt see them on my first look.
  • Thrik on 22 Dec, 2005, 03:16…
    Where the hell is Grim Fandango?
  • jp-30 on 22 Dec, 2005, 09:18…
    Well, it's Christmas 2005, not 1998. There are also the Tatooine twin suns.
  • Thrik on 22 Dec, 2005, 15:31…
    "packed a lot of nostalgia" my arse.
  • Shmargin on 21 Dec, 2005, 09:24…
    The saddest part is, as much as 3D graphics have gotten prettier and prettier, the mechanics behind them really havent. I mean, compare Doom 3 to Doom 2. Yeah the system requirements are like 200 times more, but the game play is the same. Compare Psychonauts to Tomb Raider 1, yeah Pyschonauts has some more in depth controls and 200 times the system requirements, but your still running around, looking at the back of the characters head, finding this switch, and bringing this object here. Half Life 1 to Half Life 2, yeah, HL2 made you move some barrels around to make a bridge float so you could drive a boat to the next section, but over all its just more complex jumping puzzles, with a prettier exterior.

    People fear change. Designers fear change, and consumers fear change.

    I swear, if someone could step up and find a middle ground for what made Day of the Tentacle sell a million copies, and what made Quake 2 sell a million copies, maybe wede have something, or maybe not. Thats the risk factor no one is willing to take. The "maybe not" drives people away, and it shouldnt. This industry started out with guys in their 1 bedroom apartments, distributing their ideas in plastic baggies with one floppy disk and a photo copied manual. If their idea was unsuccessful, they tried again, if people liked it, that was the style they stuck with until they, or someone else, set a new standard.

    But how can we set a new standard, if every time we buy a new game, we expect a,s,d,w and a mouse to be the best and only control set up? And we expect only to see the best explosions and the kick back on the AK-47 to be as real as the game we played last month.

    When people stopped making point and click adventures, it was mainly due to games like Quake and its knock offs selling a bajillion copies. When people stopped making verb based games where typing "Open North Door" did what it said, it was because using the mouse to click on "Open" then the "Door" seemed easier.

    Something new, and something not quite seen before, is what this industry needs. My idea is, going back a little and taking what made the old games good, and go forward a little, to what makes Half Life 2 good, and adding some form of midle ground, be it a controler that is differnt from the boomerang shaped game pad that we use from everything from PS1 to 3rd Person games on PC, or be it a style of game play we may not be at all familar with. Something that makes you think more about whats going on in the story, and less about how you can push those crates together to get over that wall.

    Will the industry find this middle ground? Will some up and comer programmer that could be sitting in his parents house right now trying to figure out how Half Life 2 made the water reflect like that find this ground? Or will the video game industry go into another slump like we saw in 1984 when we thought there was nothing new to do?

    This remains to be seen, but if something isnt done, I see the same games, re processed, and spit out over and over again, happening until the industry starts to lose money. The sad part is, we have to wait until what we love is almost dead for it to be brought back to life with something new, unless someone can step up and raise the bar higher than just more reflections on the screen, and more bodies piling up behind the player.

    The future is as bright as we make it,

    Shmargin has spoken...
  • Thrik on 21 Dec, 2005, 04:31…
    There's only one answer.

    Kill the entire gaming community.
  • jp-30 on 21 Dec, 2005, 10:24…
    Here, have some of my lovely kool-aid.
  • Remi O on 21 Dec, 2005, 00:09…
    It's kind of sad when Mojo's readership stands for something like 3-4% of Psychonauts' sales. :~
  • Udvarnoky on 21 Dec, 2005, 00:14…
    I've purchased six copies of Psychonauts total. I know I'm not the only one who bought more than one copy to win over family/friends.
  • itchythesamurai on 21 Dec, 2005, 22:47…
    Give the gift of Psychonauts this season?