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E3 2016: Psychonauts in the Rhombus of Ruin previewed 18 Jun, 2016 / 4 comments

Double Fine has been showing off their PS4-exclusive, virtual reality Psychonauts "bridge game" at E3, so a number of previews have been springing up. Let's look at the one on Gamespot, which includes screenshots and a video clip of what appears to be the first five minutes of gameplay. Accompanying the media is an interview with Tim and project leader Chad Dawson.

I think it's really interesting you guys are developing Psychonauts 2 and Rhombus of Ruin simultaneously. I was curious about the extent to which those two have influenced each other, and how you're working on making them fit together, given that Rhombus of Ruin bridges the gap between the first and second full games.

Schafer: The main thing is that I've had a storyline for the whole experience in my head for ten years. Before Psychonauts had finished, I had this whole idea for what would happen in Psychonauts as Raz is delving into his past, his family, and the curse, and all these things. So in my head, it's one long, continuous story, and I'm working on both projects so I am able to make sure they all flow well together. But within that story structure, the Rhombus team can do things that make sense for VR and have it be really different in that way but still plug in the story beats.


Dawson: From a tech and visual development point of view, it's also been very useful for us. Rhombus of Ruin is coming out before Psychonauts 2, so obviously it accelerates our development to try to get that out. Seeing what the characters look like brought up to a modern engine with modern rendering, physically-based lighting, and subsurface scattering on their faces. Psychonauts 1 came out in, what was it? 2005? So obviously tech has improved a lot since then. We're using Unreal 4 Engine now as a studio, for both projects. With this game, we're pushing our character look development. That's been a great push for both projects, with our animation team and character team. Tech-wise getting us up and running. This is our first Unreal 4 project.

Read the rest of the interview here. And may I just say, the game looks great. I love how it opens up right where Psychonauts left off. Shame I don't have a console. But some of you look to be in for a treat.

Source: Gamespot

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4 Comments

  • Avatar
    Zaarin on 20 Jun, 2016, 21:06…
    They should have. If you log in.
  • Avatar
    AlfredJ on 20 Jun, 2016, 16:01…
    Also, I really wish Mojo comments had edit buttons for all my embarrassing typos.
  • Avatar
    AlfredJ on 20 Jun, 2016, 16:01…
    Very weird to see these characters again. Makes me very happy. Can't wait for this, even though I will have to play it at a friends' house as I don't have a console. Looks great, really stokes my interest to what they could do with Psychonauts 2 with the technology of today.
  • Avatar
    Nor Treblig on 19 Jun, 2016, 10:55…
    It reminds me of those psychic powers in Sam&Max.
    I hope later it will be released on other platforms too!

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