DoubleFine.com Returns 27 Apr, 2002 / Comments: 18
Well, sort of. After months with nothing on it, DoubleFine.com, Double Fine Productions' on-line headquarters, has "returned". Yes, we know there's not much on it to speak of, but there are a couple of contact e-mail addresses and a fine picture!
When questioned about the page, Tim Schafer said, "Yeah, our website is back up. That 'What ever happened to Tim Schafer' article made me think I?d better start acting like I?m not dead."
Either way, it's gonna be for a console and the PC likes of me will be forgotten. I don't know, but it seems to me that the console gamer is less loyal to any particular genre or designer (save for the FF/anime freaks) and more apt to buy games off the rack because of the nice cover than due to the game itself... in other words, the true gaming geeks are the PC people......
Also console games have runaway hits from good game design and word of mouth just like PC. Not just pretty box art. Compare, say, original Half Life to GTA 3. Pretty similar situation?
So we really don't know anything yet.
"The game is going to be very different from things I've done in the past, but you could say that about every game we've done. I believe this new one is the natural next step for us. If you look at the evolution of each game's interface and interactivity, starting with our oldest SCUMM games, through Day of the Tentacle, Full Throttle and Grim Fandango, I think you'll see a clear progression. They've all been pushing toward more streamlined, intuitive interactions with a deep storyline and believable characters. The new technology is definitely going to help us take the next leap in that progression."
If every game he has done is very different from the previous, and this is the natural next step, and the progression is DOTT, FT, GF, there is no possible way that the next game will not be a story driven adventure.