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DoubleFine.com Returns 27 Apr, 2002, 18:31 / 18 comments


Well, sort of. After months with nothing on it, DoubleFine.com, Double Fine Productions' on-line headquarters, has "returned". Yes, we know there's not much on it to speak of, but there are a couple of contact e-mail addresses and a fine picture!

When questioned about the page, Tim Schafer said, "Yeah, our website is back up. That 'What ever happened to Tim Schafer' article made me think I?d better start acting like I?m not dead."
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18 Comments

  • SamNMax on 01 May, 2002, 19:48…
    Why does every prodject leader who worked for LEC quit and start their own company?
  • Marek on 28 Apr, 2002, 05:20…
    This is "news"? That site has been the same for at least a year :)
  • Remi O on 28 Apr, 2002, 07:17…
    The site was down for quite a while actually, but yeah - it's really only back to what it used to be.
  • Jake on 28 Apr, 2002, 08:58…
    Yes this update was more of a joke than anything since there is absolutely zero Double Fine news ever. Hopefully at E3...
  • QueZTone on 28 Apr, 2002, 11:13…
    Really? But Tim's such a cool guy! Can't mojo do a fashion special on Shafer? :))
  • iisaac on 28 Apr, 2002, 04:51…
    We know it's going to be a story driven adventure game. That's all we know.
  • Kingzjester on 28 Apr, 2002, 10:02…
    WE DO?!?

    Either way, it's gonna be for a console and the PC likes of me will be forgotten. I don't know, but it seems to me that the console gamer is less loyal to any particular genre or designer (save for the FF/anime freaks) and more apt to buy games off the rack because of the nice cover than due to the game itself... in other words, the true gaming geeks are the PC people......

  • Jake on 28 Apr, 2002, 10:40…
    I still love PC games, but console games are easier to play for the average person (no installing, no drivers, no crashing, quicker loading (sometimes), all use the same button layout, can be played in family room on a huge screen), and because they're set on the couch in the living room they're usually more fun to play with large groups.

    Also console games have runaway hits from good game design and word of mouth just like PC. Not just pretty box art. Compare, say, original Half Life to GTA 3. Pretty similar situation?
  • telarium on 28 Apr, 2002, 08:52…
    "The game is going to be very different from things I've done in the past..." - Tim Schafer, GameSpot

    So we really don't know anything yet.
  • iisaac on 28 Apr, 2002, 10:50…
    http://gamespot.com/gamespot/stories/news/0,10870,2663012,00.html

    "The game is going to be very different from things I've done in the past, but you could say that about every game we've done. I believe this new one is the natural next step for us. If you look at the evolution of each game's interface and interactivity, starting with our oldest SCUMM games, through Day of the Tentacle, Full Throttle and Grim Fandango, I think you'll see a clear progression. They've all been pushing toward more streamlined, intuitive interactions with a deep storyline and believable characters. The new technology is definitely going to help us take the next leap in that progression."

    If every game he has done is very different from the previous, and this is the natural next step, and the progression is DOTT, FT, GF, there is no possible way that the next game will not be a story driven adventure.
  • telarium on 28 Apr, 2002, 11:41…
    I have no doubts it will be story driven, but I have a feeling it won't be a "pure" adventure. Probably more of an action/adventure hybrid. Hopefully we'll know more by the end of this month.
  • Remi O on 28 Apr, 2002, 13:16…
    Schafer indicated in earlier articles after Grim (while still at LEC) that he wasn't against putting some action into his titles. I guess FT was an example of this, although it wasn't highly successful (in my opinion anyway). I have no doubt that whatever he makes will have an excellent story to it though.
  • Jake on 28 Apr, 2002, 16:22…
    I'd put trying to use SCUMM to drive an action game to blame for that, and the broader idea that FT was (apparently) going to ship on both disk and CD. Maybe if they knew they had a guaranteed 680 megs to play with they would have spent some time coding more responsive and intricate stuff for the derby and the bike fighting. I think the derby is fun.
  • Remi O on 28 Apr, 2002, 19:21…
    Yeah, I totally agree that SCUMM wasn't the system to put action into. Hell, the mouse control in itself is a killer.
  • Tall Guy on 28 Apr, 2002, 03:40…
    agreed.
  • Sloth on 28 Apr, 2002, 01:05…
    Now all that's left for them to do is make a freaking game! :P
  • Sloth on 28 Apr, 2002, 01:05…
    Now all that's left for them to do is make a freaking gmae! :P
  • Sloth on 28 Apr, 2002, 01:06…
    (oops!)