The always-interesting Sean Howard - who you may know as a dialogue writer on the two Deathspank games - yesterday Tweeted about his feelings towards Telltale potentially making a sequel to classic LucasArts game Maniac Mansion. Asked to clarify his feelings, he posted this on his blog. It's an interesting, perhaps even important, read, and may reflect the feelings of some of you in this community:
I think Telltale is capable are far more than they are putting out. I don't hate them. I can't hate them. I'm disappointed. They've got so much talent behind their walls, and this is the best they can do? I don't believe that for a second. They SHOULD be the next Lucasarts. They could be BETTER than the next Lucasarts! The could be, but they aren't. And what frustrates me so very much about Telltale is that it seems like they aren't even trying. Puzzle Agent is the only one that seemed like they bothered, and even that didn't go far enough. They are announcing new games based on old properties, and there's very little evidence that they are making better games because of it.
What do you guys think? Is Telltale not fully living up to its potential? And if so, what do you, as outsiders to this development process, think is to blame? Post 'em in the comments section.
As a quick note, Mojo interviewed Sean Howard yesterday before he posted these remarks. The interview should be up soonish!
Source: Squidi
And thanks for the welcome! :)
Oh, and for the record: Count me among those who want to see Telltale come up with an original IP sooner rather than later. I would never ask them to stop doing licensed games altogether. I'm like TyraaRane on the fan fiction front, and Telltale are too damn competent at nailing what makes the characters and worlds of other people's IPs tick, succeeding where almost every other developer fails. I'm just itching to see what they could come up with on their own, with the added freedom of being able to build everything from the ground up.
But the writing and art have been consistently great. Both the Sam and Max series and the Tales of Monkey Island deliver stories at least as good as the Lucasarts originals. (Which I've just recently replayed.)
Should they be making their own properties, rather than working on other licenses? Perhaps. But I'm not sure it would work for their business model. Sequels are much easier to market than new, original works.
However, much of the game-play can lack engagement and momentum. There are some genuinely good puzzles and action sequences, but I when I have an idea on how to solve a puzzle, I am usually disengaged by the length of time to do the action. There are times when every action has a small cut scene. The most recent example is the Jurassic Park game-play that was posted a few days ago. When the player selects an action, it is followed by a short clip (the character moves, but not controlled by the player, has a short dialog that tells you it is not the correct thing, and then goes back to where he was standing). But the player seems to have very little control, it takes time from when you realize your mistake to try again, and there really isn't much suspense (even with the T-rex about to stomp on you).
Even through the Sam and Max episodes, I was disappointed by the pacing and how diverse the puzzles are. There were times when I was excited that I could get through parts fairly quickly, but still be challenged by the puzzles, but then disappointed by how short that was and that I would be at a point where it seemed to take a long time to accomplish much. And when there was something new and interesting (like boxing the toy doll), it was very limited, not too much challenge, and there was no value to replay that moment where there was potential of making it a great replayable moment (where it could have had other matches that were more challenging, etc)
I understand that point-and-click tends to be this way (which I love a lot of point-and-click games), but that doesn't mean that adventure games are limited to this. TellTale has the capacity to take adventure style games to a more creative and engaging level. Many other games from other genres successfully incorporate puzzle solving in them, such as God of War, the Zelda series, Professor Leighton, Braid, Give Up Robot, and World of Goo. Even through these are extremely different from TellTale's games, they do tend to keep players engaged because there is a constant interaction and sense of accomplishment rather than backtracking and walking from point to point.
I feel TellTale does not need more engaging stories or characters (they've got them), but they need more engaging strategies of more fluid game-play that allow players to control/interact with the characters and challenges at a better pace.
(sorry this is long. I do like TellTale, I really do. They are doing good things)
I don't know about others, but - for me, personally - the thing that's been hurting about Telltale, recently, is it seems they no longer care. That doesn't mean I no longer love them: but it's just that their games are shipped full of bugs, entire features are not implemented, and they've decided to settle on a "good enough" level that has me a little disappointed. I was always more in love with their potential than their output, though I was always overenthusiastic in the hopes I might encourage them to do even better. And I kinda wish they'd push themselves forward. No 3 trial structure. No predictable puzzling. No silly puzzles for the sake of puzzles.
I want them to sit down, figure out what this game or story or thing really is all ABOUT and wrap their design around that. I want them to experiment and to surprise themselves, to write edgy, risky jokes and puzzles.
Finally, I want them to live up their full potential. I want them to rival, conquer, and then exterminate LucasArts. Because they can. But they won't.
I'm a bit surprised at the flow of negative responses hitting Telltale these past few days. I completely agree with some aspects - the releases seem to be a bit buggy when released (although I rarely encounter these bugs), which shouldn't happen, and the games are getting a bit too easy, the last episodes of ToMI, TDP and the first two episodes of BttF being the biggest examples. I think the games look great (granted, I don't really play 'real' videogames anymore, so I might be a bit old-fashioned in that regard), the voice acting keeps getting better (Puzzle Agent and Back to the Future taking the lead there), and the stories themselves, especially in Devil's Playhouse and Back to the Future, are better than ever. We're not even halfway, but the story of Back to the Future is shaping up to be my favorite of all Telltale's stories so far. Although there are some things they need to fix, the love is still there. Very much so. I think it's very healthy to have a discussion about the things Telltale needs to pay more attention to in the future, but saying that they're getting lazy and settling for 'good enough' is bending the truth a bit too much. All the major problems facing Telltale (and I don't think they're that major - they're still producing the best adventure games released these days) are mostly down to budget/time-constraints.
The Tingler
Anyone here criticising Telltale's handling of Sam & Max who's not played the whole of that season, please do so. It does indeed get better and better (the first episode is my least favourite).
I think the first was my favourite of the three I finished, though 2 was a very close second. 3 kinda lost it around the second half, reminding me in bad ways of Season One.
Kroms
Sam and Max 301 and 302 began something that should have continued, though maybe the second half of 304 and all of 305 deliver on that? Here's a studio that occasionally brushes greatness, but never seems willing to move in.
But have they done very well till now? Indeed, they have!
Although I feel like some things can be improved upon - they have done a ton of stuff since they began. And I really like the direction they're going with the whole "interactive movie" thing. I dig it. Very much.
My main concern with TellTale - technically they are proficient (enough for me anyway) - there needs to be more growth in story and puzzle development.
I'm currently playing Back to the future, after playing TOMI two years ago - and the product does not seem much of an improvement. I'm not feeling the love.
light_rises
But that gets away from Sean's main point, where he more or less hits on what's been bugging me about Telltale lately: a sense of settling for "good enough."
I kinda think that's my problem with them too. Don't get me wrong: I love Telltale. But I was also more in love with their potential than that they've settled on delivering. Sam and Max 301 and 302 began something that should have continued, though maybe the second half of 304 and all of 305 deliver on that? Here's a studio that occasionally brushes greatness, but never seems willing to move in.
( ... Huh. Feel a little awkward just barging in here, soooo: Hello! I'm light_rises, and yes, I do like more things than Sam & Max. :O)
Welcome! :)
Say what you will about the kind-of-crummy-but-occasionally-brilliant FOX series: it still managed to pull itself to pieces in a way I don't really think an episodic series of games could. Granted, it's fun when the Telltale games allow the characters to be fourth wall-breakingly self-referential, but my favorite "edgy" bits from the comics are usually when Steve took the piss out of his reading audience, and the FOX series managed that kind of thing on several occasions. I suppose the issue with the Telltale games is that a lot of the irony has been taken out, and a lot of the bite has gone with it.
But that's all just my opinion. And also pretty off-topic.
Basically: I disagree with him on a lot of fundamental points. But I have to agree on some things on the basis that I'd give my left kidney for Telltale to stop licensing things and do something original.
But that gets away from Sean's main point, where he more or less hits on what's been bugging me about Telltale lately: a sense of settling for "good enough." And -- at least from my under-informed, outsider perspective -- this seems to be largely attributable to them stretching themselves too thin in all the wrong ways. It would be more forgivable if they were doing this while having more of the likes of Puzzle Agent in their roster, rather than that being a striking exception.
I wonder if Telltale should have stayed a "one-game-at-a-time" company a little longer than they allowed themselves to. Or at least increased their output and license acquirements at a slower pace and put their increasing resources to better use. It's hard to say, though. I'd love to be proven wrong, that some of their recent stumbles are just growing pains preceding bigger and better things to come. I think the next two years are going to be very telling.
( ... Huh. Feel a little awkward just barging in here, soooo: Hello! I'm light_rises, and yes, I do like more things than Sam & Max. :O)
Yachmenev
Tales was a massive achievement though, where they captured Guybrush´s cynical and misschievous personality
There can be different opinions about certain things, but, come on, Guybrush never did have a cynical and mischievous personality in any of the games! You must have had him confused with Simon The Sorcerer.
And It's safe only to a certain extent, because dealing with a license like Monkey Island and succeed where Lucasarts failed is almost a miracle. Or launching a "Pilot" program, a new path to explore. Or even taking some more action IP with a game like JP, or a challenging hard adventure like King's Quest.
Scenes like "Unholy This", or the ending of Sam&max season3 will be forever in my preferred top-notch adventure moments.
Yes, there are also some let-downs, primarly due to management of resources. But. Telltale is an unique company, focused on the "adventure genre", and doing it episodically with charme and quite good tecnique. And they are not only surviving the crysis but improving themselves to this extent.
I think that Sean Howard will never find a new Lucasarts, simply because now it's 2011. Today no-one will ever put a millionaire budget on an old SCUMM-like adventure game anymore. You have to live with it, and I'm even happy that my mouse nowadays understand by itself if I want to walk somewhere on the screen.
Telltale are not mediocre, they're just unique and non-derivative - and they are truly changing the adventure market as we know
with games that are mainly and heavily story-driven, something that even bigger software houses forget to have on their over-hyped games.
Yeah, it's Telltale phylosophy: just take it or leave it.
But even if they are not 100% perfect, I think they deserve much credit.
Aside from ToMI, which I really enjoyed, it's been a long time since I'm losing interest on Telltale more and more everyday. Glad to know I'm not alone. Too bad, Telltale.
That said, Telltale are doing great as a business and probably considerably better than Hothead. Deathspank proved to be a pretty dissapointing game and with fatal bugs on the Xbox that still haven't been resolved. So in short, working with Telltale would be a step up for him.
Kroms
SurplusGamer
This man is absolutely right.
Oh, surely The Penal Zone was at least good? Not biting, risky humour, but it could be a good LucasArts game!
Sure, they've done a few great things, but they should be doing better and they should be putting out more polished product by now. And lately they seem to be getting worse at that, instead of better. This isn't good enough, and we as fans should be less, not more forgiving of their flaws.
When he criticizes Tales like he does, I stop listening.Telltale are nowhere near the brilliance of Monkey Island 1&2, DOTT or Grim Fandango, but they are better or at least as good as the rest of LucasArts old adventure games. The Devil's Playhouse is way beyond Hit the Road for example.
When you try to break down Telltale as he does, then you just come across as a nostalgic bitter old fool. Telltale haven´t surpassed LucasArts yet, but they ARE quality and keep getting better all the time.
I have been playing adventure games since the early nineties. I love the old LucasArts games, I hate games like Runaway, Frogwares games and the games from the makers of Ankh, and I think Telltale are great.
I quite liked Deathspank, but being one of the authors behind those two games really doesn´t put you above everyone else. They really aren´t that good written.
(as for my bad english, I´m swedish :P ).
SurplusGamer
This man is absolutely right.
Oh, surely The Penal Zone was at least good? Not biting, risky humour, but it could be a good LucasArts game!
They could be better if they slowed down a bit, I am sure of that, but saying their Sam & Max is a watered down experience when compared to the Fox cartoon.... well, THAT's bullshit, Sean. I'm sorry.
And I think their Guybrush was the best Guybrush since Monkey Island 2.
As far as the "original properties" go, LucasArts also made two GREAT Indiana Jones adventures, a sequel to Maniac Mansion (DOTT), a licensed game (Sam & Max) and three Monkey Island sequels.
I just think Telltale is one part of the "next LucasArts", the others being Double Fine, Autumn Moon, etc. etc.
Watching the videos we've seen so far of Jurassic Park, I really do feel a bit like Telltale is biting off more than they can chew. I wish they would put their expanded staff to use improving the quality of the games they've got rather than using them to push out more games than they ever have before. I still love them, though; they're obviously great and talented folks.
I'm still looking forward to Puzzle Agent 2, though-- a big part of what makes it seem better and more polished than a lot of TTG's other stuff is the undeniable beauty of most of its hand-drawn graphics. Puzzle Agent was a joy to look at and I really hope part 2 can push that aspect.* Even most of the art in the trailer was already splendid!
*I also hope it's a bit less linear, but I'll take what I can get!