LucasArts veteran David Fox (known mostly for Zak McKracken, but also worked on Last Crusade, Maniac Mansion and Labyrinth) recently gave a talk at The Gathering (some sort of Norse geek get-together), and was interviewed by them. He talks about Zak, Sam & Max 2, dying in adventure games, and what he's been up to recently, all while wearing a Zak sweatshirt.
Have you in any way influenced the fact that it usually is almost impossible to die in most Lucas Arts adventure games?Thanks to Slashdot Games for the link. For more about David Fox, check out this website he runs with his wife, which lists many of their previous projects.
Probably not much. I'd give most of the credit for this to fellow Lucas designer Ron Gilbert. He spent a lot of time playing Sierra adventure games and really disliked the way they used death as a way to impede the player and prolong the game... worse, you could die from doing simple things that in real life would never kill you. For example, while playing one of their games I remember picking up a piece of a broken mirror, cutting myself and dying. It felt like the designer had either taken the lazy way out by coming up with lots of silly ways to die so you'd have to waste time going back to an earlier saved game and trying again. All this rather than spending more time coming up with creative, challenging, yet solvable puzzles.
Myst), you may not see many being made. But that will never happen if none are being made!"
How ironic... but very true to life ;-)
Fortunately, there ARE some good adventures coming out right now, so buy them and stop this vicious circle!
Most European geeks (not gamers) would be offended by such a description of The Gathering, because they feel (as do I) that it's becoming more and more of a LAN-party each year, with more and more clueless FPS-gamers sneaking their way into the otherwise programming-savvy and hard-working population of the party.
Actually, "The Gathering" is not a gamers conference. It is, in all likelyhood, currently the biggest demo scene party in all of Europe. The demo scene in Europe carries a large overlap with the games industry, and the companies are using it as a very good talent pool (check www.scene.org, and don't fall for their April Fools joke). Team 17, Digital Illusions (The Silents), Remedy Entertainment (Future Crew) and many more big and famous developer houses are all mainly comprised of immensely well-known demo sceners.
lazybusy to really dig into that website. What's the "demo scene" like? Is it something like Indie Game Jam, where lots of people hack together prototypes? Are these demos of gameplay concepts or of solutions for technical problems?The Gathering for me is generally the place where Press Play On Tape record their live stuff, and one of the SID hotspots of europe. But then I'm really more of a music geek.
For live streaming demos of all kinds, check out http://193.109.142.19:8000/;stream.nsv (or search for Demoscene.TV in the Internet TV section of WinAmp).
http://stream.demoscene.tv:8074/listen.pls
http://www.mlab.uiah.fi/~eye/demos/