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Behind the Sound of The Upcoming Perils of Man 11 Nov, 2013 / 0 comments

Paul Shapera, the composer of the upcoming free two part adventure game for iOS designed by Autumn Moon's founder Bill Tiller and Ghost Pirates of Vooju Island co-writer Gene Mocsy, has made an interesting blog post detailing the sound design process of Perils of Man.

"I’ve amassed a plethora of sound effects, and insuring they will be clear over the music, PLUS dialogue has been interesting. An interesting challenge is the fact that you may have certain fx looping in the background in addition to the music, voice stuff and individual fx. For instance, if the protagonist is in a room, when standing next to a window or a furnace an effect will play the entire time she is in range, and with that is the music, her interacting with objects, opening and shuffling through her inventory, making exclamations, etc. Fascinating to work on."

The really good news is that, according to the blog post, the first part should be releasing very soon (assuming IF Games still is going forward with its plans to release the game in two parts). It certainly sounds like an interesting concept. Hopefully it lives up to its potential.
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