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Aaron Giles doubles the GrimE on his soul with exploratory EMI work 08 Sep, 2022 / 3 comments

If you've been following Aaron on Twitter, it's pretty clear that his efforts to emulate Grim Fandango (in its original, shipped-in-1998 form) for presumed DREAMM support have made material progress. Perhaps the clearest sign of that is this morning's implication that he's already started down the path of standing up the second of the GrimE engine duology, that undisputed crown jewel of the LucasArts adventure pantheon, Escape from Monkey Island:

Bless him.

3 Comments

  • Avatar
    LuigiHann on 12 Sep, 2022, 03:15…
    Do wish this game would get at least a semi-remaster like Grim Fandango did. But solid emulation would be nice on its own
  • Avatar
    AndywinXp on 09 Sep, 2022, 07:37…

    OzzieMonkey

    Damn, at this rate he's gonna beat ScummVM to making it fully compatible. I hope there'll be an option to upscale the screen resolution so we can get nice and crisp 3D characters.



    He certainly will, no doubt about that! :-) And I can't wait for that, running EFMI has been a major PITA recently, even on Windows :-P

    Also, I can't speak for the GrimE dev team of course, but I'm hopeful that this will spark a new interest for improving the compatibility for GRIM and EFMI on ScummVM, just like it happened for SCUMM recently.
  • Avatar
    OzzieMonkey on 09 Sep, 2022, 05:09…
    Damn, at this rate he's gonna beat ScummVM to making it fully compatible. I hope there'll be an option to upscale the screen resolution so we can get nice and crisp 3D characters.

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