Articles

Aaron Giles Speaks! 08 Jan, 2003, 12:54 / 31 comments

Aaron Giles, the man responsible for the LucasArts Entertainment Pack, has written an article on his website with an overview of some of the new SCUMM game features.

If you don't remember, the Entertainment Pack was issued by LucasArts in the UK with Windows-friendly versions of Full Throttle, Sam and Max Hit the Road, and The Dig. Aaron, if you didn't know, used to work at LucasArts porting many of the classic games to Macintosh systems and was contacted by the company to update the old games once again.

Some of the lesser known features Aaron points out are full screen mode, graphics smoothing, correct aspect ratio (a welcome feature, I must say), and more. Check out the article for this interesting read. Thanks to bgbennyboy for the heads up!

Comments

  • Bobo Donkey? on 09 Jan, 2003, 03:47…
    Windows-friendly? Bull-Shit! I had to download ScummVM just to get Full Throttle? working. And speaking of Full Throttle? check this out. You'll not like it.
  • bgbennyboy on 09 Jan, 2003, 06:29…
    Thats because you, my friend are an ass
  • Bobo Donkey? on 09 Jan, 2003, 09:48…
    Its always so nice when people are so honest }:?)
  • JBRAA on 08 Jan, 2003, 22:56…
    Correct Aspect Ratio Err. What?

    InCorrect Aspect Ratio?

    This guy made the patch. He must know the resolution in Full Throttle and other games were 640x400 (320x200 doubled). Not 640x480.

    He writes "The problem is that the original game filled the entire screen, whereas now you've squashed the game vertically into a smaller area of the screen, and added some blank space."

    http://www.aarongiles.com/scumm/aspect.html



    Aaron Giles says: "Above: A scene from Full Throttle with the correct aspect ratio."

    I say: It's the wrong ratio. It did not look this way when I played Full Throttle. I saw it in 640x400.








    Aaron Giles says: "The same scene with no aspect ratio correction. Looks like Ben's gained a few pounds!"

    I say: This is the way it should look. Ben has not gained a few pounds.

    Aaron Giles: Sorry, all respect to ya for making the LEC Entertainment Pack. This Ratio thing. I really belive I'm right, or I've read it all wrong at your site.

    Others: Reply. What is happening???!!!

    EDIT:
    What does he mean by "Correct Aspect Ratio"? The way the artists wanted it to look: "640x480" (streched), or the way it actually looked in the game: "640x400" (supposedly squashed).
    Does he mean the way the original version of Full Throttle showed the game in an incorrect image ratio?

    EDIT 2:
    I do agree when I look at the both images, comparing them that the one below does look squached when put next to the one above. The streched one then looks normal in that situation.
    The squached version in the version I'm used to anyway, so that is the correct one for me.

    Something else:

    Early concept art of Ben. He does look both streched and squached there. What that means I dont know. Thanks C for the image.
  • Jake on 09 Jan, 2003, 10:38…
    JBRAA - do you know the difference between aspect ratio and pixel height and width of an image? I think you do not, because your post there is entirely incorrect.

    When the LucasArts games ran at "320x200" fullscreen on old PC's, the pixels were not square. They were rectangles slightly taller than squares. Have you noticed that when you run the games "double sized" (640x480 pixels) in scummvm there are black bars at the top and bottom of the screen? Wait! Those bars weren't there in the original version. It took up the whole screen! How could this be when the pixel width and height are the same? OH HO MAYBE ITS BECAUSE THE PROPER ASPECT RATIO, 4 by 3, ISN'T POSSIBLE WITH THE SQUARE PIXELS OF 640x480 OR 320x240?!? Aaron Giles port compensates for this by stretching the game's image back to its original full screen height, removing those bars you see in the ScummVM "full screen" versions.

    Also if you need proof that the original games were intended to run "taller" than you see them without the stretching, see this:



    You know what Max looks like from box art drawings and how he is drawn in the comics. In that Hit the Road screenshot he is obviously squished! He is shorter and fatter there than he is intended to look. Now, if you take that jpeg and stretch it to 320x240 (aka to 4 by 3, the proper *ASPECT RATIO* not *PIXEL HEIGHT AND WIDTH*) you'd see that he is suddenly proportioned properly, and you have simulated "Full Screen" on a PC monitor. Aaron is right, you are wrong.
  • Jake on 09 Jan, 2003, 10:48…
    Another reply :) By "Correct aspect ratio" he meant "simulating how it actually looked when you ran it fullscreen in DOS" or "taking up the whole screen." Obviously he isn't retarded enough to go and unnaturally stretch the image for no good reason (yet you somehow assume he is this stupid?). The game is intended to be displayed as big as a full standard 4:3 computer monitor... and now it is again. You've just grown used to seeing the squashed ben because of windowed mode, scummvm, and screengrabs taken from scummrev and the like.

    If you actually ran the original DOS version in DOS on your PC, and took a photograph of your computer running it, it would look closer or identical to the "wrong" screenshot you posted there (the first one, the "stretched" one), and wouldn't look at all like the "right" one.
  • JBRAA on 09 Jan, 2003, 21:46…
    Ah ok thanks for the clearup.
  • Remi O on 09 Jan, 2003, 10:52…
    You go, Jake!
  • QueZTone on 09 Jan, 2003, 14:32…
    note tunnel of love..
    i love you all man! btw dont go striking-out the word 'you' there!
  • Bobo Donkey? on 09 Jan, 2003, 10:20…
    Someday I am going to learn on my own how to post pictures on my comments.

    (and if I cant learn on my own then I'll come to you for help }:?)
  • Marek on 09 Jan, 2003, 01:25…
    *rolls eyes*
    fans...........
  • JBRAA on 09 Jan, 2003, 10:12…
    .
  • Bobo Donkey? on 09 Jan, 2003, 10:21…
    Well said my good man }:?)
  • telarium on 09 Jan, 2003, 07:17…
    You said it.
  • Jake on 08 Jan, 2003, 20:44…
    I'd of course love to see the Entertainment Pack in the US, in actual stores too! Not just on the website. I'll even buy two if they make it!

    There are lots of fans of those games from when they first came out who remember them fondly, and a well priced windows compatible classic compilation pack would probably be cool for them... And then there's always gamers interested in stuff they haven't played before (and I don't think generic-white-boxed Grim on the bottom budget shelf of EBX will really get any looks in this department, or by existing fans even).

    Especially considering all four of those games are gems (generally publically-overlooked-gems too), and two of them obviously have sequels coming out. ... I ramble. Releasing it in the US = a win.
  • Huz on 08 Jan, 2003, 18:28…
    Oh the irony. The fact that Europeans finally have something actually worthwhile that you Americans can't get forces me to say the following:

    Ha ha.
  • Skyfox on 09 Jan, 2003, 14:23…
    Huz my friend, may I join you?

    HAH!

    Thank you ;)
    It's well known that Adventure games sell better overhere than in the US, so it's an understandable move.
  • CaptainDread on 11 Jan, 2003, 02:57…
    I have it, and I'm an American - so - HA HA back to you. :P
  • jmartin on 11 Jan, 2003, 07:08…
    How? Is there a store that will ship to North America?
  • jmartin on 08 Jan, 2003, 17:24…
    Hopefully they will release it in the U.S. and then update some of their other old games. I personally can't wait to play DOTT and MI on a current computer.
  • chuzwuzza on 08 Jan, 2003, 21:32…
    ScummVM is near perfect for DOTT
  • LGH on 08 Jan, 2003, 14:34…
    Hmm, somehow I have difficulties to understand why LucasArts makes the efforts to develope this Windows-friendly versions (and to pay Aaron for doing so), but then doesn't release it everywhere. Weird...
  • Marek on 09 Jan, 2003, 01:24…
    Well, the US market has not been so good to adventure games compared to the European market. I'm not sure if that's a valid explanation though. I mean, it's frickin' LucasArts. Their games are almost legendary.
  • invisibelle on 09 Jan, 2003, 13:55…
    I agree with you that the difference in sales is probably part of it, but at the same time I work at a video game store where at least 40% of our staff loves these games and would pimp them if we only had 'em :)
  • telarium on 08 Jan, 2003, 14:33…
    I really hope, at the very least, that they issue these games along with the sequel to Full Throttle and Sam and Max. But of course, putting out the Entertainment Pack in the US would also be ideal.
  • invisibelle on 08 Jan, 2003, 13:59…
    I want an Entertainment Pack! :(
    So does the GameStop where I work. It'd make sense at least for Full Throttle to get a Windows-friendly release in the U.S. :/
  • Scummbuddy on 08 Jan, 2003, 21:22…
    why forget SamnMax? It's getting a sequel.
  • Remi O on 08 Jan, 2003, 13:56…
    They really need to get this thing released in the US. Damn Europeans. ? ?
  • Skyfox on 09 Jan, 2003, 14:20…
    Bwahahahaha!! Already completed Sam n Max. Full Throttle next! Music is also greatly imporved in SnM IMO, is this down to better midi card or the engine now using the directx midi, I don't know.. still rules!
  • QueZTone on 08 Jan, 2003, 16:37…
    *grmbles* LucasArts Company Store, US and Canada only *grmbls* =]
  • wampa_one on 08 Jan, 2003, 15:51…
    Yep we got it in the UK, and yep i've got it, and yep it kicks ass!!!!