Aaron Giles Speaks! 08 Jan, 2003 / Comments: 31
Aaron Giles, the man responsible for the LucasArts Entertainment Pack, has written an article on his website with an overview of some of the new SCUMM game features.
If you don't remember, the Entertainment Pack was issued by LucasArts in the UK with Windows-friendly versions of Full Throttle, Sam and Max Hit the Road, and The Dig. Aaron, if you didn't know, used to work at LucasArts porting many of the classic games to Macintosh systems and was contacted by the company to update the old games once again.
Some of the lesser known features Aaron points out are full screen mode, graphics smoothing, correct aspect ratio (a welcome feature, I must say), and more. Check out the article for this interesting read. Thanks to bgbennyboy for the heads up!
InCorrect Aspect Ratio?
This guy made the patch. He must know the resolution in Full Throttle and other games were 640x400 (320x200 doubled). Not 640x480.
He writes "The problem is that the original game filled the entire screen, whereas now you've squashed the game vertically into a smaller area of the screen, and added some blank space."
http://www.aarongiles.com/scumm/aspect.html
Aaron Giles says: "Above: A scene from Full Throttle with the correct aspect ratio."
I say: It's the wrong ratio. It did not look this way when I played Full Throttle. I saw it in 640x400.
Aaron Giles says: "The same scene with no aspect ratio correction. Looks like Ben's gained a few pounds!"
I say: This is the way it should look. Ben has not gained a few pounds.
Aaron Giles: Sorry, all respect to ya for making the LEC Entertainment Pack. This Ratio thing. I really belive I'm right, or I've read it all wrong at your site.
Others: Reply. What is happening???!!!
EDIT:
What does he mean by "Correct Aspect Ratio"? The way the artists wanted it to look: "640x480" (streched), or the way it actually looked in the game: "640x400" (supposedly squashed).
Does he mean the way the original version of Full Throttle showed the game in an incorrect image ratio?
EDIT 2:
I do agree when I look at the both images, comparing them that the one below does look squached when put next to the one above. The streched one then looks normal in that situation.
The squached version in the version I'm used to anyway, so that is the correct one for me.
Something else:
Early concept art of Ben. He does look both streched and squached there. What that means I dont know. Thanks C for the image.
When the LucasArts games ran at "320x200" fullscreen on old PC's, the pixels were not square. They were rectangles slightly taller than squares. Have you noticed that when you run the games "double sized" (640x480 pixels) in scummvm there are black bars at the top and bottom of the screen? Wait! Those bars weren't there in the original version. It took up the whole screen! How could this be when the pixel width and height are the same? OH HO MAYBE ITS BECAUSE THE PROPER ASPECT RATIO, 4 by 3, ISN'T POSSIBLE WITH THE SQUARE PIXELS OF 640x480 OR 320x240?!? Aaron Giles port compensates for this by stretching the game's image back to its original full screen height, removing those bars you see in the ScummVM "full screen" versions.
Also if you need proof that the original games were intended to run "taller" than you see them without the stretching, see this:
You know what Max looks like from box art drawings and how he is drawn in the comics. In that Hit the Road screenshot he is obviously squished! He is shorter and fatter there than he is intended to look. Now, if you take that jpeg and stretch it to 320x240 (aka to 4 by 3, the proper *ASPECT RATIO* not *PIXEL HEIGHT AND WIDTH*) you'd see that he is suddenly proportioned properly, and you have simulated "Full Screen" on a PC monitor. Aaron is right, you are wrong.
If you actually ran the original DOS version in DOS on your PC, and took a photograph of your computer running it, it would look closer or identical to the "wrong" screenshot you posted there (the first one, the "stretched" one), and wouldn't look at all like the "right" one.
i love you all man! btw dont go striking-out the word 'you' there!
(and if I cant learn on my own then I'll come to you for help }:?)
fans...........
There are lots of fans of those games from when they first came out who remember them fondly, and a well priced windows compatible classic compilation pack would probably be cool for them... And then there's always gamers interested in stuff they haven't played before (and I don't think generic-white-boxed Grim on the bottom budget shelf of EBX will really get any looks in this department, or by existing fans even).
Especially considering all four of those games are gems (generally publically-overlooked-gems too), and two of them obviously have sequels coming out. ... I ramble. Releasing it in the US = a win.
Ha ha.
HAH!
Thank you ;)
It's well known that Adventure games sell better overhere than in the US, so it's an understandable move.
So does the GameStop where I work. It'd make sense at least for Full Throttle to get a Windows-friendly release in the U.S. :/