Bill Tiller has posted a new "in-progress rough sketch" for A Vampyre Story: Year One. It is of a Castle Warg location, and you will presumably be walking through and picking up objects in it while experiencing a sensation that I like to refer to as, "the happy."
And let me just toss this one in here to conserve on the Mojo energy bill: Stacking got stroked in a Gamasutra article dealing with game difficulty.
Source: Bill Tiller's twitter feed
GULLIVER'S TRAVELS WAS NOT A SUCCESS