Josef Richardson - FX Artist
"One day I was walking back from getting a fresh cup o' cuppa when down the hall I spied a small crowd of people moving slowly from cube to cube. As I approached, I realized that the center of the commotion was none other than Gary Coleman. The voice department manager pulled me over and said, 'Hey Gary, there's someone I'd like you to meet. This is Josef Richardson. He does…' But between the words 'This' and 'Richardson', he shook my hand, sized me up and completely diverted his attention to the next cube. 'My God,' I thought, 'I just got dissed by Gary Coleman!' To this day, I still haven't figured out if that was the high point or the low point of my career here at LucasArts."
Greg Robles - Sales Analyst
"I remember when the company was thinking of working on another Indiana Jones game after Indiana Jones® and the Fate of Atlantis™ for the PC. I was working in accounting and one day the developers came to me with a video camera and said, 'You, come with us.' Next thing I know they had me walking on a treadmill, jumping, running, and using a bull whip. It took almost all day and the footage was later used to help them animate the Indy character."
Dan Colon - Technical Director
"When I first started working here, the art department was much smaller, and so was the 3D department. At the time, 3D was slowly making its way into games. There were probably seven 3D artists at LucasArts. Most of the artists weren't 'doing 3D' and I don't think it was a very popular idea at the time. I remember a meeting when the art director announced that the art department was setting its goal of eventually converting all of the artists to 3D. I remember hearing moaning and grumblings.
We've come a long way baby!"