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About The International House of Mojo

 How can you work at LucasArts and not be a regular reader of Mixnmojo? ...It's our homepage!

— Tom Sarris, LucasArts PR Manager, 2003 (before they hated us)

The International House of Mojo is a LucasArts fan-site, with a special love for the classic LucasArts adventure games of the 90's, such as Monkey Island and Grim Fandango.


This site also covers the work of LucasArts alumni, many of whom work at Telltale Games and Double Fine, as they continue to make games focusing on story, characters, and imaginative worlds.

People Who Do Stuff on the Site


Jason has played all 142 LucasArts games, starting with Ballblazer in 1984. He is the current world champion Maniac Mansion player, having completed the game in a record seven seconds.


Jennifer completed a grueling internship at Mojo, and was subsequently hired because Jason couldn't be bothered to update the news section. Through hard work, Jennifer now makes twice as much as the rest of staff, which oddly is the same amount as the rest of us.


jp-30 lives in New Zealand with his wife and twelve children. He is a pioneer of The Dunedin Sound and latter dabbled with the film industry, with some notable success. His favourite LucasArts game is Big Sky Trooper.


Remi ate his first hamburger in 1972, and from that moment on he was addicted to two things: food, and the USA. He moved there from Norway in 1983 and is now the proud owner of a car and two food blogs.


Zaarin coded Mojo X in a single weekend, whilst on holiday in Spain. His first LucasArts game was Monkey Island 2, which he played in the arcades of Flekkefjord, flicking away the kronestykker until the solnedgang.

Other Contributers

ATMachine, Kroms, elTee, ThunderPeel, SurplusGamer, and Gabez. Mojo X was designed by Queztone in 2010.

Previous Staff

Anne Invisibelle Mercatfat Tabacco
Dan Jake Metallus Tabias
DJG James Narrative Telarium
Emma Jamesh Rixen The Tingler
Huz Lemonhead Spaff (founder)
Want to help? Get in touch!

Frequently Asked Questions

First time here? Unsure of exactly what we're all about? Need just the right homemade hex* to place upon your enemies? Consult the following FAQ for answers to all the burning questions you may have regarding Mixnmojo and its sinister aims.

*please note, however, that some of our recipes are unavailable until Skink Toes are back in season


  1. What is The International House of Mojo?
  2. Where does the name "The International House of Mojo" come from?
  3. What games does The International House of Mojo cover?
  4. How can I contribute to the database?
  5. What's a good place to start to learn about the classic adventure games?
  6. Does Mixnmojo have any kind of official relationship with LucasArts?
  7. What is the conspiracy between you and Telltale Games?
  8. Do you guys accept article submissions?
  9. Do you guys still accept new hosted sites?
  10. I made some cool Fan Art related to a game you guys cover. Will you post it if I send it in?
  11. What's the best way to get involved with the community?
  12. Where can I find a copy of Game XXX?
  13. I can't run my old LucasArts adventure games on my modern machine, and even when I can the sound doesn't work!
  14. What is "Mojo X?"
  15. Anything else I ought to know?

What is The International House of Mojo?

The International House of Mojo (often alternatively referred to as Mixnmojo, The House of Mojo, or simply Mojo) is a website that was founded by James Spafford in 1997 to serve as a fan resource dedicated to the San Francisco based game studio LucasArts Entertainment Company (often abbreviated as LEC, and formerly known as Lucasfilm Games), the video game division of Lucasfilm, Ltd. It was born amidst a fertile crush of Monkey Island fan sites like The SCUMM Bar to act as more of an all-purpose online destination for content related to LEC's body of work as opposed to focusing on a specific property. Although the site has undergone various changes and transitions over the years, that underlying purpose has remained consistent.

Where does the name "The International House of Mojo" come from?

"The International House of Mojo" is the name of the place of business of the Voodoo Lady in Monkey Island 2: LeChuck's Revenge of the venerable Monkey Island adventure game series. Our URL and abbreviated name "Mixnmojo" originates from the copy-protection codewheel that came packaged with Monkey Island 2 and which was labeled "The Mix 'N' Mojo Voodoo Ingredient Proportion Dial."

What games does The International House of Mojo cover?

Originally, the site was devoted to everything LucasArts-related, albeit with an unabashed bias toward the company's original games, and especially their graphic adventures, which are really the bedrock of Mojo. (That's all just a nice way of saying that we're not a Star Wars site.) At around the turn of the century, LucasArts elected to move emphatically away not only from their graphic adventure roots, but, as we saw it, from the spirit of originality, creativity, and innovation that it was previously defined by and what, in our minds, made it the great development studio whose creations we were driven to follow so obsessively in the first place. For that reason, Mojo was required to widen its scope a bit in order to report news as regularly as it had before while meeting a second condition that said news was also something that we care about to a reasonable degree.

Voodoo dolly

The Mixnmojo mascot: a Voodoo doll. Is it trvialising a valid world religion? You decide!

Fortunately, while LucasArts spent several years trying to distance themselves from their legacy, the torch that represents the spirit of the company's glory days was been picked up by several companies that were founded by a large number of its former employees. These companies, which include Double Fine Productions, Telltale Games, Autumn Moon Entertainment, and Crackpot Entertainment, develop story and character-driven games that we feel carry on the great tradition of LucasArts classic titles, and as a site Mojo evolved its purpose to cover those companies in addition to LucasArts, which itself has undergone several significant transitions that have made their current doings far more relevant to us once more. In addition, we infrequently write about games that were developed in the spirit of LucasArts and its ilk's classics.

That was illuminating, but not really an answer to the above question.

You're right. The direct answer to the question of what games we cover is this:

  • Any game developed and/or published by LucasArts (note that a number of Star Wars and Indiana Jones titles, particularly some obscure stuff from the 80s, had nothing to do with LucasArts)
  • Any game developed and/or published by Double Fine Productions
  • Any game developed and/or published by Telltale Games
  • Any game developed and/or published by Autumn Moon Entertainment
  • Any game developed and/or published by Crackpot Entertainment
  • Any game developed and/or published by Ron Gilbert
  • Any game developed by Mojo alumni, e.g. Campo Santo.
  • The early installments of the children-oriented graphic adventure series developed and published by Humongous Entertainment
  • Any game with sufficiently key involvement from former LEC personnel (examples of such "exceptions" include DeathSpank and Mata Hari)
  • Any title developed in the spirit of aforementioned games.

Note that just because we consider all of the above to fall under Mojo's "jurisdiction" - in other words, any game meeting those criteria is what gets included in our Games Database - doesn't necessarily mean that we feel obligated to report on every single event or development related to them, and certainly not all relevant games are treated equally. As a static resource, we try to approach every game in our database objectively, but when it comes to our function as a news site, our level of coverage corresponds to our level of interest, meaning that if you're desperate for the latest news on an upcoming Star Wars PSP game, or if you're more interested in the CSI games than anything else that Telltale's name is on, there are probably several better alternatives than Mojo. Also, sometimes we're lazy, or even just plain unusual and depraved, such as when we post about the benefits of LSD or make implicit death threats against the Queen of England.

The bottom line is that when it comes to what we cover, classic LucasArts games are always the starting point, and everything else can generally be traced back to that on some level.

How can I contribute to the database?

The Mixnmojo staff pose for a rare photograph.

Glad you asked. With our Games Database, we endeavor to provide as a comprehensive a resource as possible on all Mojo-related games, but we're a long way from that goal, and we can't hope to reach it alone. That's why we rely tremendously on the help of our readers to jam-pack our database with information, media, walkthroughs, screenshots, scans, and anything else that will make it a true force to be reckoned with. To contribute to our database in any way that you can, please follow the instructions you'll find in the pages there.

I wound up here solely as a fan of Star Wars, Indiana Jones, Brütal Legend, etc. and am unfamiliar with these classic adventure games. What's a good place to start?

If you're just being introduced to the wonderful world of LucasArts adventure games, you pretty much can't go wrong with any of them, but The Secret of Monkey Island is probably the best starting point. And whaddya know, you can grab the Special Edition of it off Steam for peanuts!

Does Mixnmojo have any kind of official relationship with LucasArts?

No, we are strictly a fan site, although they do of course acknowledge our existence. There was in fact a time many years ago when we actually took trips to the studio, visited them at conventions, and regularly scored exclusive interviews and previews. Those times are long gone but, hey, sometimes we manage to trick them into giving us a review copy of something.

What is the conspiracy between you and Telltale Games? I'm told a lot of the Mojo staff works there!

While it is true that several people who were formerly involved with Mixnmojo in some way are now employed by Telltale Games, all of those guys are retired from the Mojo staff. There is no influence or otherwise any monkey business going on when it comes to the relationship between this site and Telltale Games. Also, those checks Telltale Games made out to us were strictly donations. All those former Mojoers have of 2017 left Telltale. Jake, meanwhile, has co-founded Campo Santo.

The #monkey-island IRC channel on the occasion of our 10th birthday (2007).

Do you guys accept article submissions?

We at the very least consider them! If you have an idea, we do recommend telling us what it is before you start writing it under the assumption that we'll post it, just to help prevent you from wasting your time. In general though, if you have something to say in editorial form that's relevant to Mojo topics, we're very much open to it! Email for more.

Do you guys still accept new hosted sites?

Yes! The number of hosted sites has drastically and sadly dwindled since the late 90s (apparently everyone and their mom making a Monkey Island fansite is no longer the hip trend it once as), but we'd love nothing more that to see the scene become more active again. If you've made or want to make a site devoted in some way to games we cover on Mojo that you need hosting for, we'd love to hear from you! And if you find yourself the former webmaster of an ancient and abandoned hosted site that you want to resurrect, we want to hear from you as well!

I made some cool Fan Art related to a game you guys cover. Will you post it if I send it in?

Are you kidding me? Send us your fan art RIGHT NOW!

What's the best way to get involved with the community?

Your best bet is to join us on Twitter, where you'll find us as @mixnmojo. There's also occasionally some life to be found in our age-old IRC channel, it being #monkey-island on the server. Although the talk there generally degenerates into something uncouth and horrible with little warning, quality conversations about Mojo-related games are known to sometimes sneak through, and it remains the most real-time method of bantering with Mojo staff and readers.

Where can I find a copy of Game XXX?

While many of the games covered by Mojo are out of print or otherwise difficult to find, many aren't, and our Games Database provides information on each title's availability where applicable.

I can't run my old LucasArts adventure games on my modern machine, and even when I can the sound doesn't work!

It can be a severe pain in the neck to get those old classics working properly on newer machines, or on operating systems they weren't natively built for in the fortunate cases where the games actually have updated versions available. That's why we thank the powers for this amazing program called ScummVM, a free emulator specifically for running the SCUMM-based LucasArts graphic adventures on newer machines. As an alternative as well as a hope for playing other old LucasArts games or older DOS-based games in general, we recommend trying out DOSBox. And for some additional fan-made software meant to make the experience of playing those older LucasArts games a bit quicker and easier, check out our hosted site Quick and Easy Software.

There are many tools available for exploring the insides of LucasArts games.

What is "Mojo X?"

Mix'n'mojo is what the Internet was like before the dot-com bubble. Being one of the handful of sites who managed to survive that turbulent time unscathed, it continued to run smoothly for many years. Then, in a highly misunderstood incident, large sections of the site were destroyed. The Brazilian National HTML Research Foundation had been granted access to the code, to form part of their research for a landmark paper on evolution. However, Osvaldo Rueda-Santana, a young coder at the institute, accidentally clicked Mojo's 'red button' and permanently deleted the majority of our content.

Such red-buttons were common on early websites, and acted as a 'purge' function. In those days, where a single megabyte of server space cost $400/month, an instant delete function was necessary for sites such as Mojo, who would need to clear space at a moments notice in order to avoid exorbitant overuse fees.

The tenth incarnation of the site, Mojo X, was coded as part of a general overhaul based on removing the legacy red-button from the site.

Anything else I ought to know?

Mojo is known for its predilection for unexplained, recurring in-jokes, such as incessant references to former LucasArts employee Dan Pettit, bizarre and inappropriately drawn allusions to site-related drama from the long past, and tactlessly employed strikethrough humour humor.

We think that the LucasArts fan community, including fans of LucasArts offspring companies, is quite simply the best on the internet. It is friendly, fun, and abundantly creative. We hope you stick around.

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