Why cable is redundant: the Battlefront soap opera continues
04 Dec, 2012, 20:47 | Posted by: Jason | Source: Gamespot“We had a 99% finished game that just needed bug fixing for release,” Ellis told gamesTM. “It should have been our most successful game, but it was cancelled for financial reasons. I’m happy that people did at least get to see what we were working on and share the team’s enthusiasm for it.”
"This 99 percent complete stuff is just bullsh*t," a former LucasArts employee who wished to remain nameless told GameSpot. "A generous estimate would be 75 percent of a mediocre game."
Objectively though, the game was 'content complete' and we were fixing bugs. At that stage in development, the way that completion is measured is by looking at the number of open bugs in the database. These are tracked and people spend a lot of time analyzing the fix rate and the rate of discovering new bugs and projecting a completion date when the game will be ready for release. At the time that the development on BFIII was stopped, the figures showed that we would close our 'must-fix' bugs with 3-4 weeks. So yes, maybe on reflection 99 percent was a little of an exaggeration. I probably should have said 97 percent or 98 percent.
What does everyone else think about this?
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Comment by: daltysmilth | Posted 06 Dec, 2012, 11:10 | QuoteIt's not that surprising that Lucasarts would cancel a game that close to completion. What is surprising is that they would cancel a *Star Wars* game that close to completion. -
Comment by: clone2727 | Posted 04 Dec, 2012, 20:59 | Quote99%? Hell, that's more than KotOR2 was.
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