Zaarin downright promised he world do it. Then he promised to fix our admin section so we could have a header image for the review.
But what the hell, we just went ahead and reviewed it all the same.
Read! And give Zaarin a ¬¬ look.
Update! Zaarin fixed it, so you can stop shaming him. :D
Adventure Gamers has a ten day old brand new interview with Tim for your enjoyment. It's primarily about Full Throttle Remastered, but it's pretty well-rounded. Tim even talks a bit about the old LEC vs. Sierra rivalries:
You know, I like talking about it. I think it’s a symptom of the fact that we didn’t have the internet back then. Nowadays, I’d be Facebook friends with those guys, and we’d all be making fun of each other on Twitter. Back then, we just didn’t talk at all, except for a couple of people that knew the Coles. There was a little back-and-forth, so the Coles came to the ranch to play softball, and they beat us. (laughs) They put it in the Sierra newsletter, but didn’t even mention the name LucasArts, just “Sierra beats competitor in softball”, and we were like, “oh my god, guys!”
I got to know Lori Cole a little at GDC last year; we were on a panel together. They were much more aware of our games than we realized. We thought that we had this competition going on, and they weren’t even aware of it, but they were much more aware than we thought! They kind of saw us as taking over. Lori was like, “we were on top for a long time, but after Monkey Island things started to shift, and Lucas took over.” They had a completely reverse idea of that competition than we had, which is that we were always up against them, and they were winning. I mean, they definitely won the sales war. We’re winning the remasters war, though! (laughs)
Read the full interview here, and prepare yourself for Full Throttle Remastered tomorrow!
There's a huge range of prototypes to choose from this year, so go take a look at the pitch videos and make your choice. If you buy the bundle at $5, you'll get prototypes from previous Amnesia Fortnights, and if you buy it at $15, you'll get previous Amnesia fortnight prototypes that have been made into full games!
The community developed Amnesia Fortnight also returns this year. This year, you can choose between three pitches, and then you can join in on the development or just watch it as it happens. You can see the video below (you might notice a familiar name on the pitch for the third prototype :P). Feel free to vote for whichever one you like most over at the Double Fine forum.
I mean, what the hell, right on the minute of the embargo being lifted too. This could make us the first site in the world to publish a Thimbleweed Park review.
And it is about as spoiler-free as it can get, with the only concrete examples coming from the two first hours of the game. We -- and I speak for all of Mojo, because nobody's editing this -- like Thimbleweed Park. A lot. And you probably will too, even though/particularly because the game is of an acquired taste.
Read! Agree? Disagree? Voice your opinions in the comments, all six of you.
And look for more Thimbleweed Park content coming soon, because we're gonna milk this cow 'til it's dry.
MixNMojo's official "most looking forward to game in 2017" is out today. It's all downhill from here for the rest of the year (well, except for maybe a few exciting highlights that are also due soon).
If you don't have it already, make sure you pick it up so you can enjoy it today along with the rest of the coolest members of society.
It's too bad that dream entering technology wasn't available 20 years ago, since I've been dreaming about this since I was a kid, and I'm sure I'm not alone.Now I just have to resist the urge to buy a dozen of them...
Adventure Gamers decided to have a lengthy confab with their personal graphic designer Bill Tiller as well as his Duke Grabowski cohort Gene Mocsy. They mostly talk Duke - which Bill reiterates is planned for five episodes that he figures will come out at six-month intervals - but other topics spring up, like the future of A Vampyre Story, which isn't quite as defined as I had hoped:
Ingmar: Speaking of legal stuff… I know people ask you about this a lot, but of course we can’t do an interview with you without discussing the potential future of A Vampyre Story.
Bill: I think Crimson Cow has a new management. They’re probably not interested in doing it, but I don’t think they’re against selling it, so I guess if I came up with the right money I suppose I can get the rights back. I’m concentrating on Duke Grabowski right now, but once Duke’s over I’m totally open to talking to Crimson Cow. But I’ve also been discussing the idea of animated shorts with our animator Romero. I love these characters, you know, and I don’t want them to die off just because of the distribution rights.
It’s a pretty long and epic story, so it could easily be turned into an episodic game with around eight episodes before the whole story arc wraps up. So, yeah, I’d love to do it, but if worst comes to worst I have the rights to do animated shorts, books, or comic books. When the time comes I’ll definitely explore the options.
There's a whole lot more in the full article, so why don't you go give it a read? Gosh, it's not like we're competitors.
Using the official A Vampyre Story Facebook page, Bill has posed a cryptic question. See it at the bottom of this post, because that's apparently the only place images will work. Good gravy, this site.
A Vampyre 2: A Bat's Tale entered production immediately after the original game back in 2008, but months later the plug was pulled by its publisher Crimson Cow Games. Because they still had the rights, Bill was unable to try to shop the project around or go the crowdfunding route, leaving the sequel in indefinite limbo.
So why is Bill gauging fan interest now? Have the rights lapsed back to him, or is he trying to gather evidence to show Crimson Cow that there's an audience that justifies revving the machine back up? Is Crimson Cow even in business anymore?
Whatever's going on, send an email to Bill at the email address below, and let him know that you need A Vampyre Story 2 more than you need potable water.
(Click to enlarge)
Some news requires no comment, other than: w00t.
Here's Tim humbly suggesting that you pre-order from GOG:
One last cool thing: apparently Tim had the original demo of the game (a PC Magazine exclusive) remastered as well because it featured unique dialog not heard in the shipped game, and Tim wanted all of Roy Conrad's lines preserved in high quality. Pretty rad.
Ron and his hat sit down with Google to discuss a thirty year career. Pull up a chair and be grateful to spend fifty minutes with Ronzo:
As with Day of the Tentacle Remastered and Grim Fandango Remastered, Double Fine had to go through the LucasArts archives to resurrect Full Throttle, and Tim talked about that effort with GamesIndustry.biz:
Schafer called it a sort of "digital archaeology." For Full Throttle, the art was completely repainted, often with input from original artists like Larry Ahern and Peter Chen. 3D elements like the game's motorcycles had to be remodeled from scratch because the originals weren't archived. Roy Conrad, the original voice actor for the game's protagonist Ben, died over a decade ago, so they had to track down the uncompressed DAT tapes of his original voiceover sessions in order to remaster them in stereo.
"We're in a unique position where we remember where the bodies are buried," he said. "'I think that sound guy took home a box of tapes once, and I know so-and-so has that thing in their attic.' And at Skywalker Ranch there's an archive that has a lot of cool stuff there, and we got access to those. We got to dig through these flat files, finding these great pieces of art and putting them in the concept art browser for the first time to let you see all this stuff when you play the game. It's more like a fun treasure hunt."
One might expect that the hassles of remastering projects like these would cause Double Fine to re-think the way it preserves its current titles for the future.
"I feel like we had all this trouble finding all these archives," Schafer said, "and it was like, 'Why didn't we archive this stuff better?' And then I was like, 'Are we archiving our new stuff better?' We had to really look at it, and well, you know... In some ways it's easy to make those same mistakes again, to just not really think about what's going to happen 20 years from now. 'Yeah, that stuff's all on that one artist's hard drive, but we don't have time to do all that...' So you really have to push yourself to create good archives, and to put away a machine that can do the actual build of the game. And that's something I hope all developers do, or they'll be kicking themselves later."
It's a comfort to know that Roy Conrad's line readings will liberated from that Turkish prison that is MONSTER.SOU.
Business Insider has an all-encompassing new interview with Tim up that you should read while ruing the time change.
SCUMM Revisited, AFL2PCX, SCUMM Costume Viewer… If you know what those are, you know what they are, and if you don’t, well… Benzo’s The Vault will help you find out.
For those in the former group, look… We will get hosted *.mixnmojo.com sites back up again, but there are also other important things to do, too. Like watching TV. So for now, if you are interested in hacking old LEC games, The Vault will have you covered.
Even EMI Song Ripper—largely considered the sexiest software ever written—is there!
You may recall that time a year ago when we reported that an indomitable band of Germans were seeking to get official approval for their HD remake of Indiana Jones and the Fate of Atlantis.
Those of you who hate surprises, I should warn you: this isn't going to be one.
We have been asked politely by a new promoted Lucasfilm Head of business development person to stop developing and distributing Indiana Jones and the Fate of Atlantis Special Edition demo.
We will remove the downloading buttons from our website this Sunday (5th March 2017)
We have been told that Lucasfilm don't want to share the Indy license with anyone right one, so we came up with other solution and we will see if that is going to work for them.
We will keep in touch with Lucasfilm people and continuously trying to obtain a deal for a full project development!
Lucasfilm has seen what we have done, we proved our skills, show them a great effort and strong responsibility, they have received all required documents and now it's up to them if they will change their minds and start supporting Independent developers.
Whatever the response will be, We are extremely proud of what we have done, it has been a great fun, we will love this project forever and we thank you all who participated or support us during this "long-term, free-time" development.
Fans community is strong, full of talented people and nobody is going to stop us from doing what we love, because we are doing it right! This is not the end of this project and this is not the end of any fans projects...big companies need to understand that: "All things come to him who waits." #lucasfilm #lucasarts #adventuregames #disney
It has just been finalized, and has been sent to Microsoft for Xbox certification. In light of this, a release date has been set. It's releasing just a month from now, on the 30th of March!You can check out more on the game's Steam page.
If you backed it on Kickstarter, then be sure to update your information through PledgeMaster, so you can get your rewards.
Telltale’s loss is Ubisoft’s gain, as they poach no less than four high-profile names from the X will remember that-company.
Making a run for it is Pierre Shorette (Tales from the Borderlands), Nick Herman (Sam & Max: The Devil's Playhouse), Dennis Lenart (The Wolf Among Us and Back to the Future, but we won’t hold that against him), and Adam Sarasohn (I’m not entirely sure who he is). The foursome will apparently be expanding Ubisoft’s “narrative creative pool”, which is good for them, but probably not so good for Telltale.
This also means I now likely do not recognize more than one or two names on Telltale’s roster, but I suppose that’s neither here nor there.
Remember the aughties, when there were more Monkey Island sites than you could shake a stick at? What a glorious time it was, what with the competitive feces throwing going on between all of them. Us. You know what I mean—we were clearly all very mature. ¬
Now, you might have noticed that the second-rate, SCUMM Bar-wannabe website our good friends, World of Monkey Island, has been offline for a while. Many asked us about it, but that was out of our hands, as the site actually was hosted by LFN, not Mojo. Hey, we even tried to save them. That went nowhere fast. But I digress!
Fast forward to present time, and World of Monkey Island has returned online. Granted, it clearly was restored from an older backup, but it’s out there, and it’s working, which is good for… Well, clearly for somebody!
If the old Mojo Network keeps un-dying like this, we'll have Chariset’s The Definitive Monkey Island Site up by the end of the week.
Because, really, the Double Fine email was a pretty long read, so let’s give you a few highlights:
First, Psychonauts 2 will be published by Starbreeze, which I didn’t even know was a publisher. They did develop the rather excellent Brothers: A Tale of Two Sons, so hey, how bad can it be?
There are a couple of videos: A throwaway prototype (as we call it in the biz) for what will be a new hub has been released on YouTube…
And who doesn’t want to see our founder and patron saint, James "Spaff" Spafford, on the way to presumably be offed in the woods, while buddying it up with Schafer, talking games?
Topic of conversation: Does Spaff look exactly like he did fifteen odd years ago? (I mean, a few lbs aside.)
The data to play the first new Psychonauts adventure in more than a decade? February 21st.
Look forward to a Mojo review as soon as a) somebody gets a headset and b) they actually get around to writing something about the game.
Or hey, maybe a non-VR compatibility mode will be developed, so the rest of us can enjoy the game, too?
Hey, we’re back! You might have thought we had been back for a while, but as our admin feature wasn’t working… Well, that’s neither here nor there.
So what’s happening? First, Xbox Gold members will be able to download Monkey Island 2 for free from February 1-15. You do, of course, already own the game, but it’s worth nabbing anyway—it plays well on the platform. And from February 16-28 you can get Star Wars: The Force Unleashed, lovingly known as STFU around these parts.
More importantly: Our very own elTee spawned last week, and is the proud father of a baby boy, Johnny D Tones (I think was the name). Congratulations to him from all of us!