Breaking news, posted today on hardcore gaming website Now Gamer:
Following unsuccessful applications to Atari and Hewlett Packard (the rejection letters from which are posted on the Double Fine blog) Schafer had a disastrous phone interview at LucasFilm Games (now LucasArts) where he was eventually employed in 1989, working on games such as Monkey Island.Is their code breaking their database? Or is it late and sloppy journalism? I don't know, but I suspect that, as happens with all true innovators, it may be due to Mojo's work finally being recognized and imitated by the site's peers; Mojo itself is, after all, so close to death. To quote some dead guy, so it goes.
Schafer has now posted the ingenious application that got him the job: a humorous semi-graphic adventure-style printout that he created from scratch. "I’ve told this story many times before but I’ve never shown the actual letter," said Schafer. "Here then is the WORLD PREMIER of what will surely become the standardized temlate for all future job-getting letters:"
(Spam removed)
Sorry again we are working very hard to correct the situation your patience is appreciated.
Sorry again we are working very hard to correct the situation your patience is appreciated.
Penny Arcade Ep 3 binned, Hothead focusing on DeathSpank
30 Mar, 2010, 21:20 | Posted by: The Tingler | Source: Joystiq | Comments: 13The good news is that DeathSpank is alive and well, and with PAA Ep 3's cancellation Hothead are now focusing all their attention on making it great. Jerry Holkins of Penny Arcade said:
"Hothead has DeathSpank and they have a chance to do something really cool with it, and they need to have an opportunity to make it incredible.."
Sorry about the whoopsy earlier... some of the site was broken either because the code is finally evaporating or because we have a security breach. But we're not now completely in control of the situation so there should be no more problems.
Please, if you see anything suspicious (broken link, etc.) please let me know and I will try to fix it.
Your patience is apreciated!
P.S. Even though there have been some weird things going on there have not been any cases of virus/trojans like we had a few weeks ago. Zaarin managed to get all the traces of the virus last time so viewing this site is perfectly safe. If in doubt use the forums.
Please, if you see anything suspicious (broken link, etc.) please let me know and I will try to fix it.
Your patience is apreciated!
P.S. Even though there have been some weird things going on there have not been any cases of virus/trojans like we had a few weeks ago. Zaarin managed to get all the traces of the virus last time so viewing this site is perfectly safe. If in doubt use the forums.
Bill Tiller's latest tweet will be of great interest to fans:
Brain storming ideas fir Ghost Pirates and the Galleon of Doom! Fun fun fun!Now, even assuming a sequel to Ghost Pirates has been greenlit by a publisher, the fact that they're "brain storming" would make a release pretty distant. Still, exciting!
Eurogamer retrospectives DOTT, still not as good as ours
28 Mar, 2010, 21:51 | Posted by: The Tingler | Source: Eurogamer | Comments: 3Try as you might Eurogamer, you still can't beat our effort. So nyeh.
The Wii versions of the first two Sam & Max seasons are the only ones we've yet to bless you with our take on in review form, and the recent Atari release of Season 2/Beyond Time and Space leaves us with fewer excuses to put the obligation off. Instead of just writing up a brief review of the Wii versions, however, the article ended up evolving into an unwieldy compendium of the various retail incarnations of the two seasons, with the Wii impressions being encased in there somewhere. Oh well!
A development recently alerted to the world by The Pumpkin Post is the fact that Pedro Macedo Camacho, the composer responsible for the film quality soundtracks of both of Autumn Moon's games, has relaunched his online presence at http://www.musicbypedro.com/.
Why do you care? Well, for one thing, Pedro has posted several tracks from his A Vampyre Story and Ghost Pirates of Vooju Island scores for your enjoyment. In fact, I don't know that the entire soundtrack for both games isn't on there. To listen, navigate to "Projects" under the "Music" menu item on the top of the page, then choose your game on the left. (The Flashy nature of the site prevents me from providing a more direct link.) How awesome is that?
Why do you care? Well, for one thing, Pedro has posted several tracks from his A Vampyre Story and Ghost Pirates of Vooju Island scores for your enjoyment. In fact, I don't know that the entire soundtrack for both games isn't on there. To listen, navigate to "Projects" under the "Music" menu item on the top of the page, then choose your game on the left. (The Flashy nature of the site prevents me from providing a more direct link.) How awesome is that?
Hey, just letting you guys know that if it was your intention to enter our On Stranger Tides contest, you have days left. So step to it, ye swabs.
Full Brutal Legend postmortem now available online
25 Mar, 2010, 18:31 | Posted by: Jason | Comments: 5
Excited about the new Monkey Island 2: Special Edition? Then show it!
The latest poll on Lucasforums is asking "how do you feel about the Monkey Island 2 Special Edition?" and (at the time of writing) "meh" is tied with "excited!!"
Vote here if you want to show the Star Wars people that they're missing out.
The latest poll on Lucasforums is asking "how do you feel about the Monkey Island 2 Special Edition?" and (at the time of writing) "meh" is tied with "excited!!"
Vote here if you want to show the Star Wars people that they're missing out.
New Sam & Max documentary, like one of those things Richard Attenborough does
22 Mar, 2010, 21:43 | Posted by: The Tingler | Source: GameTrailers | Comments: 4By all accounts it should be an interesting documentary. It's no Last Chance To See, but then nothing is. Not even Last Chance To See.
To get a free Wiiware Strong Bad game all you have to do is live in the UK or Germany, have your Wii online and fill out this short survey.
The free game is Strong Bad Episode 2, Strong Badia the Free.
The free game is Strong Bad Episode 2, Strong Badia the Free.
Ghost Pirates chart a course for digital shores
20 Mar, 2010, 03:19 | Posted by: Jason | Comments: 6Thank you for your email. The download should be available from our site within the next 3 weeks, or if you order off the website we will ship direct to you.So there you go. If you're willing to sit tight for a bit longer, you can get Ghost Pirates in a format as non-corporeal as the game's protagonists. If you can't hold out (and who could blame you?), you have the usual options open to you.
Pre-order The Devil's Playhouse for your PS3
19 Mar, 2010, 16:26 | Posted by: Kroms | Source: Telltale Blog | Comments: 3The pre-order nets you a $5 discount, but you don't get a disc version like the PC/Mac folk do at the end.
Read about how to pre-order stuff on PSN here, and a kinda spoilerly hands-on preview, written by former Telltaler Emily "fov" Morganti for Adventure Gamers here. Click the final "here" for the obligatory second link to the main story.
Update: Any German or UK Wii-owners should fill out this survey; the reward is a free copy of episode two of Strong Bad's Cool Game Attractive People (Wii version), but the supply's limited.
Back when it was originally announced, Ghost Pirates seemed poised as a humble comeback for the fantasy pirate adventure game, and today it drowns helplessly in an angry ocean of Monkey Island resurgence. But now the English version of Bill Tiller's all-new swashbuckling romp is available, and we're here to tell you our opinion, which is, of course, always right. Read!
Sean Vanaman fingered by Idle Thumbs
18 Mar, 2010, 05:58 | Posted by: SurplusGamer | Source: Idle Thumbs | Comments: 12In the podcast, from about the 46 minute point, they discuss that very panel and Sean has some quite interesting things to say about writing for Guybrush.
Have a listen up there, or directly here.
New Star Wars animated series planned, George Lucas spinning in his grave
18 Mar, 2010, 02:44 | Posted by: The Tingler | Source: IESB | Comments: 13Anyway, the working title is 'Squishies' for god knows what reason, and is reportedly based on the popular/crap line of squat toys called 'Galactic Heroes'. What part of the Star Wars timeline it will cover is anyone's guess.
Star Wars Babies next, anyone?
Samandmax.co.uk is at it again, and they ain't quittin' until they get their hands on every last voice actor bearing a credit on a Sam & Max episode. Their latest interview is with Brian Sommer, the voice of such characters as Brady Culture and Jurgen's monster. You may also know him from his roles in other Telltale titles, including Bone, CSI, and TMI. As always, it's well worth reading what Samandmax.co.uk was able to extract.
Well, they did. I think posting Star Wars news every now and again looks good on our tax return or something.
The Escapist visits Lucasarts, Escapes
16 Mar, 2010, 23:09 | Posted by: jp-30 | Source: The Escapist | Comments: 2Earlier this week, we interviewed Chris Taylor, the creator of the Supreme Commander games. He asked us point blank if we'd been yet to see Lucasarts. When we told him we hadn't, but that we had an appointment, he told us to beware.There's also a sister article that DOES discuss The Old Republic's gameplay here, as was the point of the visit.
"You think you're going into NORAD or something," he said. "You think 'God, you make movies and games. You don't make nuclear missile guidance systems.'"
It's a fair point. Lucasarts makes games. These days mainly games based on an existing franchise, Star Wars. What could they possibly be hiding?
This week we talk about Monkey Island 2 Special Edition (including which version of Monkey Island 1 is the best), Sam & Max: The Devil's Playhouse (including the question "is Max gay?"), and Ghost Pirates of Vooju Island (Bill Tiller's new game; mild spoilers included).
You can download it here (1:08 hrs, 62mb). The jingle was by Goblin, and the musical "bed" is from Bart Klepka's Barbary Coast Booty Remix.
Incidentally, apologies for the news post below that for some reason decided to jump ahead in time by 8 years. We think someone might have accidentally brushed against some tables in the database... let's hope that's the case anyway, and that it's not the site falling apart again!
You can download it here (1:08 hrs, 62mb). The jingle was by Goblin, and the musical "bed" is from Bart Klepka's Barbary Coast Booty Remix.
Incidentally, apologies for the news post below that for some reason decided to jump ahead in time by 8 years. We think someone might have accidentally brushed against some tables in the database... let's hope that's the case anyway, and that it's not the site falling apart again!
I'd just like to say that It's been a long time since Mojo was last alive and a lot has happened since then.
The downtime and looooong development time was mostly my fault, with my various massive life changes and personal issues, but I'd like to say that without a certain few people Mojo would not be alive any more. These people have supported both me and Mojo through a long struggle and finally their hard work has paid off.
Thank you, you all know who you are, but extra special mention has to go to Jake and DJG without who nothing would have been done. Ever.
So yeah, my deepest aplogies and also thanks! Enjoy Mojo, you know it loves you and always will. xx
The downtime and looooong development time was mostly my fault, with my various massive life changes and personal issues, but I'd like to say that without a certain few people Mojo would not be alive any more. These people have supported both me and Mojo through a long struggle and finally their hard work has paid off.
Thank you, you all know who you are, but extra special mention has to go to Jake and DJG without who nothing would have been done. Ever.
So yeah, my deepest aplogies and also thanks! Enjoy Mojo, you know it loves you and always will. xx
Tim Schafer, Sean Vanaman discuss Comedy in Games, inspire unfunny news headlines
14 Mar, 2010, 21:54 | Posted by: The Tingler | Source: 1UP | Comments: 8Moderator: Either within the games world or outside it, what informs your comic sensibility when you're putting together a script or a game?
Tim: [long pause] Where are we stealing our ideas from?
As those who've played it (a populace which I'm thankful to announce now includes me!) are well aware, Autumn Moon's regular composer, the super-talented Pedro Macedo Camacho, assembled another excellent score with his music for Ghost Pirates of Vooju Island. Unfortunately, due to time constraints, the pirate song that the game opens with (essentially its version of "A Pirate's Life for Me") ended up being truncated, so Pedro came to the rescue by providing the Post with the complete version of the song along with the lyrics.
Even more exciting is that Pedro suggests that wheels are in motion in order to get an official soundtrack album of Ghost Pirates released, and if that doesn't happen, he will offer it himself for free. I like the cut of that man's treble clef.
Even more exciting is that Pedro suggests that wheels are in motion in order to get an official soundtrack album of Ghost Pirates released, and if that doesn't happen, he will offer it himself for free. I like the cut of that man's treble clef.
You knew about MI2:SE before Steve Purcell did
13 Mar, 2010, 09:37 | Posted by: Jason | Source: A.V. Club | Comments: 2AVC: Has the reprint of your comics bred any new interest?By the way, where were all you rumor mongerers when this was going on, anyway?
SP: I have no idea. I haven't checked with the sales figures for that, but I'd imagine there must be a saturation point for the same set of comics that that reprint has been. I'm not sure I can milk any more readers out of that one. I always tell people I have this story at home that's half-finished, and a quarter of it is inked and it's the story I feel I should sit down and finish and get it off my plate once and for all. It's a story where Max is shot in the ear and has to go to the hospital, and Sam recruits a new partner: a white-handed gibbon.
It's only because I feel that special student/mentor/pieces-of-eight bonding that I'm going to these lengths
13 Mar, 2010, 04:18 | Posted by: Kroms | Source: Gamespot | Comments: 8(Note to any rabid Monkey fanboys/girls, especially those in Europe and/or Germany: that photo does not mean a new full-length Monkey game is in the works.)
...My shaven queen at my side...
12 Mar, 2010, 01:33 | Posted by: Kroms | Source: Gamespot | Comments: 26Actually, it doesn't: the trailer does not do the game justice. Oh, it's a great trailer (and props to Telltaler
In other words, Mixnmojo is now in the strange position of telling you that a game looks prettier than its advertising makes it out to be. No kidding.
Here's some gameplay videos, though do keep in mind their spoilerly nature.
Update: Giant Bomb nabbed Chuck Jordan and Will Armstrong and had them preview an early build: Enjoy some spoilers.
The Old Republic - costliest endeavor since the pyramids?
11 Mar, 2010, 23:51 | Posted by: Jason | Source: Eurogamer | Comments: 2
Even though we were arguably the most appropriate web site on the entire internet to review The Secret of Monkey Island: Special Edition, we ended up being the only one not to do so. In preparation for the hotly anticipated LeChuck's Revenge revamp, we've rectified the situation.
Note: Apologies for all the broken and/or weird stuff you may have observed while I was getting this published - Mojo has a few miles on her. Also, for anyone who cares, the score is supposed to be 3.5 skulls - we'll get that fixed at some point, I'm sure.
Note: Apologies for all the broken and/or weird stuff you may have observed while I was getting this published - Mojo has a few miles on her. Also, for anyone who cares, the score is supposed to be 3.5 skulls - we'll get that fixed at some point, I'm sure.
Sam and Max The Devil's Playhouse: The Penal Zone officially announced!
11 Mar, 2010, 19:24 | Posted by: ATMachine | Comments: 22The site includes the recently-leaked-and-then-removed official season trailer, plus several screenshots from the first episode, whose title is, as we had already guessed, The Penal Zone. Incidentally, a couple of the new images showcase the new direct control system in action!
The website also includes the names of all five episodes in the season.
- Episode 2: The Tomb of Sammun-Mak
- Episode 3: They Stole Max's Brain!
- Episode 4: Beyond the Alley of the Dolls
- Episode 5: The City That Dares Not Sleep
As well, there's now a boatload of new Monkey Island merchandise available, including a second set of TMI buttons, a replica of the Voodoo Lady's tarot card set, a TMI drinking mug, a TMI T-shirt, a portfolio of concept art by Telltale's Ryan Church, and best of all, a "treasure chest" of TMI swag. This last item includes, among other things, a replica Piece of Eight, a "Trial of the Century-y-y-y" souvenir button, and a copy of Reginald Van Winslow's beloved map.
Sam and Max: The Devil's Playhouse Episode 1, coming April 15
11 Mar, 2010, 15:37 | Posted by: ATMachine | Source: IGN | Comments: 15Apparently, Season 3 will come with an in-game notebook designed to get new players up to speed on the events of previous seasons. Also, the article confirms that the direct control scheme which Telltale first debuted in Tales of Monkey Island will now be ported to Sam and Max. Other technical improvements, such as real-time shadows, have also been implemented.
The pre-order price will be
The series is scheduled to debut on three platforms--PlayStation Network, PC, and Mac--simultaneously. For those who want to experience The Devil's Playhouse on PSN, pre-orders will be available through the PlayStation Store.
Oh, and do beware: the IGN article contains a few SPOILERS for the first episode's beginning.
Edit: Updated to reflect the actual pre-order price, as opposed to IGN's speculation.
Mojo is all about timely reviews. Go read our Sam & Max: Beyond Time and Space review, then be enlightened. Again. Because you were probably already enlightened when you first played it.
MI:SE costumes for your PlayStation Home avatar
11 Mar, 2010, 08:25 | Posted by: ATMachine | Source: Joystiq | Comments: 1This Joystiq article includes a photo. It appears that most of the costumes are taken from the Secret of Monkey Island Special Edition.
Sadly, it would seem that Stan's coat features a realistic plaid pattern! Shocking, we know.
LeChuck's Worst Kept Secret Confirmed
10 Mar, 2010, 21:48 | Posted by: jp-30 | Source: Twitter | Comments: 99New Puzzles? What?
And... is there an announcement Three?
Update by Jason: While clarification of the features will no doubt come in the morning in the form of a press release and an official site launch, it's been confirmed that, like with Monkey Island 1, there will be full voice acting, and the original game will be included. "Developer commentary" has bizarrely been alluded to as a bonus feature - who knows what that means, but Tim Schafer and Ron Gilbert were on-site for the announcement. Also, here's the cover art.
Further Update by ATMachine: According to LucasArts' Twitter feed, MI2:SE will feature voice acting both in the high-resolution updated-graphics mode and in the low-res, original-graphics mode. Plus, Guybrush's hairstyle has been changed, so hopefully there will be fewer complaints about that this time round.
Update 3: According to LucasArts, MI2:SE will be available for PSN, XBLA, Mac, iPhone, and PC.
Update 4: This Joystiq article suggests that the game will be released "this summer." Also, there will be a new direct control scheme implemented in addition to the previously used point-and-click method.
Finally, it notes this about the extra content:
"They've also added never-before-seen art from Peter Chan and Steve Purcell and developer commentary (!) for you Monkey Island fanboys out there (that's you)."
Update 5 by Jason: Official site launched and here's the press release.
Secret of Monkey Island heading to PSN and Mac (UPDATE: And Telltale's online store!)
10 Mar, 2010, 21:46 | Posted by: jp-30 | Source: Twitter | Comments: 4Expect more details in the coming hours from the Game Developer's Conference in San Francisco.
And bring on "Announcement Two"!
Update by ATMachine: Reports trickling out from the LucasArts press conference suggest that SOMI:SE will soon become available for purchase from Telltale's website.
Update 2: In addition to the earlier Twitter report, Kotaku has now picked up the news of Telltale selling SOMI:SE in their online store, so it seems pretty official.
The trailer for Sam and Max: The Devil's Playhouse, Telltale's latest Sam and Max game, is now up on G4TV.
Of note is that the game is coming to PSN, debuting Telltale's games on the PlayStation - and, err, only to PSN? Well, no, but that's the only logo slapped at the end of the trailer. Anyways, the first of the five episodes hits April (which is embarrassing).
Enjoy! And remember: 100 Mojo Cookie Pirate points for each reference you spot.
Update: Trailer's down! Guess it was put-up too early?
Update by Remster: Former Mojoer and now head of the Telltale Illuminati, Jake, has confirmed on the TTG forums that it was posted before it was supposed to and thus removed.
Of note is that the game is coming to PSN, debuting Telltale's games on the PlayStation - and, err, only to PSN? Well, no, but that's the only logo slapped at the end of the trailer. Anyways, the first of the five episodes hits April (which is embarrassing).
Enjoy! And remember: 100 Mojo Cookie Pirate points for each reference you spot.
Update: Trailer's down! Guess it was put-up too early?
Update by Remster: Former Mojoer and now head of the Telltale Illuminati, Jake, has confirmed on the TTG forums that it was posted before it was supposed to and thus removed.
Book of Grickle forthcoming
09 Mar, 2010, 18:13 | Posted by: jp-30 | Source: Comic Book Resources | Comments: 2Comic Book Resources interviews Graham about the publication.
My current main focus is a project I'm hoping to be able to announce sometime in the near future. I'm extremely excited about it and the direction it's been going in. But right now it's all top secret I'm afraid. Kind of a cryptic answer I know, but I really shouldn't say more just yet.
Check it out.
Today is the shipping date for Atari's slightly belated retail release of Sam & Max Behind Beyond Time and Space for the PC and Wii. Head on over to the product's official page for a 20% off deal - both versions retail for a reasonable $19.99, by the way. So, awesome! And I wonder what the exclusive bonus content is?
Incidentally, today is the first day of GDC, and while there are still a number of upcoming conventions for epic reveals to be spaced out across, I would expect a pretty big announcement or two to be coming our way this week. The only variable when it comes to the LeChuck's Revenge special edition is the "when?" and Telltale still has to launch their The Devil's Playhouse pre-orders and maybe announce the mysterious new series they've been tantalizing about for a year now.
And there's plenty of other possible announcements for both companies to make. Handsome Halibut? More back catalogue re-releases? Those crazy Telltale iPhone rumors? Be sure to keep up with us throughout the week (with your malware software running, ideally) as we keep you on top of all the madness.
Incidentally, today is the first day of GDC, and while there are still a number of upcoming conventions for epic reveals to be spaced out across, I would expect a pretty big announcement or two to be coming our way this week. The only variable when it comes to the LeChuck's Revenge special edition is the "when?" and Telltale still has to launch their The Devil's Playhouse pre-orders and maybe announce the mysterious new series they've been tantalizing about for a year now.
And there's plenty of other possible announcements for both companies to make. Handsome Halibut? More back catalogue re-releases? Those crazy Telltale iPhone rumors? Be sure to keep up with us throughout the week (with your malware software running, ideally) as we keep you on top of all the madness.
As reader BillieJoe86 informs us, Michael Giacchino picked up a golden statuette at last night's Academy Awards for his musical score for Disney/Pixar's Up. In addition to his movie and TV credits, Giacchino is an experienced game composer, having worked on such LucasArts titles as Secret Weapons Over Normandy, Mercenaries, and Thrillville.
Though I'm guessing he wasn't at the ceremony, also worth noting is the fact that Best Animated Feature Film nominee Coraline featured the storyboarding talents of Graham Annable, former LucasArts animator and Telltale Creative Director, not to mention the father of Dank/Dunk.
Though I'm guessing he wasn't at the ceremony, also worth noting is the fact that Best Animated Feature Film nominee Coraline featured the storyboarding talents of Graham Annable, former LucasArts animator and Telltale Creative Director, not to mention the father of Dank/Dunk.
Eurogamer have put-up a retrospective on the LucasArts classic Zak McKracken and the Alien Mindbenders, with special emphasis on how difficult the game was. Alternatively, read Mixnmojo's own retrospective, written a full two years ago - back when Jim Ward was alive!
"A man they all called Death-wha?"
08 Mar, 2010, 02:05 | Posted by: Kroms | Source: Pure luck | Comments: 1Anyways, you should check it out. Maybe read Mojo's interview with Bay Area Sound afterwards.
It's actually somewhat shameful that it's only now that we're posting an interview with BA Sound, the guys who handle the audio for the titles of LEC as well as Telltale and the other spinoffs.
Depending on the project, their services range from a game's sound design, music composition, and voice direction, and given the particular importance those things have in a story game, and considering that the studio's resume of them is longer than a Double Fine development cycle, it's clear that they're owed a lot for what makes some of our favorite titles so awesome. And that you owe it to yourself to read the interview.
Depending on the project, their services range from a game's sound design, music composition, and voice direction, and given the particular importance those things have in a story game, and considering that the studio's resume of them is longer than a Double Fine development cycle, it's clear that they're owed a lot for what makes some of our favorite titles so awesome. And that you owe it to yourself to read the interview.
Turns out that following someone's twitter feed benefits more than serial killers. For example, the twitter page of Alexandra Boyd, voice of Elaine Marley, reveals the following February 21st tweet:
Of course, Boyd isn't the only one sharing things best kept behind closed doors. Take David Boyll, voice of Hugh Bliss and Philo Pennyworth (not to mention D'orothe Explorer in Tales), who reveals a disquieting openness about the frequency of his bathroom visits in the latest interview snagged by samandmax.co.uk.
Alexandras ep of New Tricks on BBC1 mon 9pm. FROM PARIS WITH LOVE opens fri & new series of Monkey Island starts recording on Tuesday!!Which would certainly gel with the existence of the all-but-announced Monkey Island 2 special edition. (She probably means "series" of recording sessions - it seems a wee early for this to be Telltale-related.)
Of course, Boyd isn't the only one sharing things best kept behind closed doors. Take David Boyll, voice of Hugh Bliss and Philo Pennyworth (not to mention D'oro
The first word on Monkey Island 2: The Special Edition has emerged from the muddy swamps. We don't usually report rumors, but we can report reporting on rumors. From Kotaku:
There's a lot to look forward to this GDC: Tim Schafer and Sean Vanaman will banter about the funny, Telltale will be there with "big news" (regarding Sam and Max 03? There's no Mr. Featherly in that, by the way), and finally there's the GDC awards that Brutal Legend got nominated in.
Lastly, there was a lot of clamoring yesterday after EA announced the list of consoles they'd be bringing Deathspank to - a list that excluded "PC". This does not mean a PC version is not coming. As EA's Jeff Green said yesterday: "DeathSpank: If you're freaking out about no PC version announce yet, stop freaking out. EA wants as many people as possible to play it..."
We've heard from sources that the game is due to be announced very soon, perhaps even next week at the Game Developer's Conference, and that like the first game's special edition, will contain all-new graphics and audio.(Highlights by me.)
Unlike the first game, however, this one will be reaching a few more consumers, with versions planned for not just the Xbox 360, PC ad iPhone (like Monkey Island), but the PlayStation Network as well.
There's a lot to look forward to this GDC: Tim Schafer and Sean Vanaman will banter about the funny, Telltale will be there with "big news" (regarding Sam and Max 03? There's no Mr. Featherly in that, by the way), and finally there's the GDC awards that Brutal Legend got nominated in.
Lastly, there was a lot of clamoring yesterday after EA announced the list of consoles they'd be bringing Deathspank to - a list that excluded "PC". This does not mean a PC version is not coming. As EA's Jeff Green said yesterday: "DeathSpank: If you're freaking out about no PC version announce yet, stop freaking out. EA wants as many people as possible to play it..."
It seems that Mixnmojo has been targetted once again by vile hackers: details here.
You may remember that a few years ago some Brazillians hacked into Mojo, essentially killing the site.
A team of Mixnmojo engineers have been dispatched to the server core to try and contain the infection. We wish them the best of luck.
We urge you all NOT TO PANIC. Everything is under control here. DO NOT PANIC.
Update: The "All Clear" signal has been given from our tech experts (Zaarin). It is now safe to visit the site (but not the hosted sites which will still make your computer explode).
We have plugged all the leaks in the code with some more old code that we found in a store room. That should stop the hackers for now (probably).
You may remember that a few years ago some Brazillians hacked into Mojo, essentially killing the site.
A team of Mixnmojo engineers have been dispatched to the server core to try and contain the infection. We wish them the best of luck.
We urge you all NOT TO PANIC. Everything is under control here. DO NOT PANIC.
Update: The "All Clear" signal has been given from our tech experts (Zaarin). It is now safe to visit the site (but not the hosted sites which will still make your computer explode).
We have plugged all the leaks in the code with some more old code that we found in a store room. That should stop the hackers for now (probably).
Your console's gonna get Deathspank'd
04 Mar, 2010, 13:08 | Posted by: Kroms | Source: Kotaku | Comments: 5Before anyone gets in a flurry over the lack of a PC version, however, please note that this does not mean the game will be console-exclusive. Ron Gilbert has stated, in the past, that the game is also coming to Mac. You PC lovers still have a chance.
Special thanks to Clone2727 for the tip-off on the forums.
Update by Jason: Gamasutra's write-up includes a response from EA regarding a PC version:
Asked about potential PC plans for DeathSpank, a game drawing from genres with strong PC heritage, an EA representative declined to comment conclusively, but told Gamasutra, "EA and Hothead want as many people as possible to experience DeathSpank," and advised gamers "not to read too much into the [announced] SKUs just yet."]
Bone characters to be voiced and 3D animated FOR THE SECOND TIME EVER!
03 Mar, 2010, 19:44 | Posted by: Jason | Source: printmag.com | Comments: 1For more than 10 years, Hollywood has been interested in putting Smith's entertaining epic on the big screen. At one point, Nickelodeon Movies and Paramount held an option. In 2008, Warner Bros. acquired the rights for producer Dan Lin (Sherlock Holmes). Animal Logic, the Australian visual effects company (The Matrix, Happy Feet, 300) will turn Smith’s drawings into CGI. Despite a recent kerfuffle with Warner—a potential train wreck that instead became “one of those fires that gets put out”—Bone, the movie, is on track and a director will soon be announced. Smith is the film’s executive producer. And although he is not writing the screenplay, all quality control decisions pass through him. “I’ve seen everything,” he says. “It’s their project. But they’ve been very good about keeping me in the loop and showing me everything and it’s pretty exciting so far.” He admits that he is “kind of stubborn when it comes to Bone and animation.”The film will apparently utilize motion capture in some way, though considering the production company's pedigree (Happy Feet), you have to think that there will be plenty of, erm, "traditional 3D animation" involved as well.
Telltale to continue to make video games, speculates CEO
02 Mar, 2010, 21:13 | Posted by: Jason | Comments: 17What's next?Sounds like we can expect to see Telltale working on something super high-profile in the near future. Anyhow, read the whole article for more. Key tidbits include a 1.5 million unit tally for episodes sold so far across all franchises, and the suggestion that The Future could see Telltale deploying on some unconventional channels.
We're looking to engage more franchises, including those that are more topical and relevant in the current entertainment world.
Update by Kroms: Here's a video interview with co-founder Kevin Bruner, which also deals with the future of the company, and a never-seen-before interview with Sean Vanaman ("Muzzled!"), who discusses Wallace and Gromit.
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