Which Kotaku spotted before we did.
It's a pretty cool showing of all the almost-made-it-in-the-game characters Double Fine created along with their main studio leads (2HB, Raz, Eddie) and a cameo from Dogen. But you don't need me to tell you since you've already seen it by now. Right? Right.
Chewbacca on a squirrel fighting Nazis.
Chewbacca on a squirrel fighting Nazis.
That is all.
How telling is it that Ron Gilbert and Tim Schafer, who arrived on the scene together over 20 years ago, remain the only two designers most gamers can think of when it comes to comedic games? It's a worn-out cliche, but it remains true: comedy is hard - hard work; hard to produce; and hard to perform.
"While the decision to leave LucasArts did not happen overnight or come easily, I really feel that now is the best time for me to move on and explore new creative challenges and I look forward to the next phase of my career."
No word if the other versions of the game have been updated yet.
Update: Full list of Alterations
Direct from LucasArts, here's everything you need to know about the patch, in full:
- Adjusted timing delays for certain puzzles
- Fixed missing music in Dinky Jungle
- Fixed music synching issue with the Bone Dance sequence
- Fixed various music cross-fading issues
- Added intro and outro credits sequences to the Classic version
- Added acceleration curve to cursor speed
- Increased volume level of “Classic” Chester
Who says LucasArts don't listen to you moaning gits? ;)
Update: For whatever reason, Amazon has just slashed the price to $10.86, so anyone who was planning on buying this release may want to to preorder, as Amazon will honor that price even if it proves to be temporary.
Thankfully, recent news indicates that we're getting not one but none four new games from the developer, and possibly fairly soon. Which is awesome.
Happy first decade, double-headed baby! You don't look a day over 120 months.
It's the clever technique used to make water look like it's rippling, or fire dancing, or clouds racing, without having to use sprites. It's accomplished by changing the colour palette, which basically means it's very, very hard. Here is a bad example to show you what I mean.
Joseph Huckaby, though, understands this well. And he's actually managed to replicate Mark's advanced understand of how to use colour cycling properly using HTML5 - and the results are very pretty indeed.
So, thanks Mark Ferrari - your work continues to be appreciated by us all. And thanks to you, Joe, for reminding us :)
Neither was Lucidity, for that matter, which I didn't play. But it was an important game for them to make, because LucasArts are a powerhouse studio – there's no doubt about this; they’ve put out some of the most well-funded and technically accomplished games of all time, as far as such things can be measured. And whilst Lucidity doesn't fall into that category, it's significant because it wasn't set on Tatooine.
Hmm, yes, he seems to have another zoomed-in peek at an in-progress background painting for his new game for us to obsess over. And also, he rightfully scolds us for failing to notice the Cross of Coronado from Indiana Jones and the Last Crusade being snuck into A Vampyre Story.
Will Never Happen List
1. LucasArts re-release classic adventure games
2. Monkey Island 5
3. Tim Schafer to go on late night talk show
4. Monkey Island appearing in Entertainment Weekly
5. Ron Gilbert to release game
6. Jake to make Sam & Max game
7. Jake to make Monkey Island game
8. Trapezoid youtube video to hit 83 million views
9. Remi to post the cheques
10. Monkey Island movie
Update by Kroms: Right now, Sam and Max Seasons One and Two are going for $9.95, Season Three for $24.95, Nelson Tethers: Puzzle Agent for $8.95 and Strong Bad + DVD for the aforementioned Steam price. Lots of merch is on sale as well. I'd be buying all this stuff if I didn't own it already. This hilariously-late update brought to you with the help of Mixnmojo's readers. Thanks, guys!
That's right: the Star Wars theme played on bagpipes. Whilst wearing a kilt. On a unicycle!
squidkidd has implored us to help him win a competition inwhich he video is being judged.
He is currently on 18%, behind a woman who can (apparently) rotate her arms. Cast your vote here.
If squidkidd wins, he has promised us that his next video will use the Monkey Island theme tune. Pressumably he will sing it backwards, whilst hopping on one leg, juggling a baby, and impregnating a horse, surrounded by a ring of fire. In space!
"We've got Ron who worked on... Monkey Island... he was the pioneer of adventures in the 80's... he started teaching us what adventure games were, and what they meant."
Working on the first screen shots, the logo and web page for our new episodic game.
That'd be the latest tweet from Bill, and it's an exciting one. The notion of Autumn Moon's next game being episodic has been bandied about, but it would seem to be confirmed now. The title and premise of the game remains a mystery, and all we know is that it's probably an original series (the space robot assassin vehicle, perhaps?) as opposed to an AVS or Ghost Pirates installment. Also, it will apparently have a web site complete with screenshots launched soon, although hopefully the game doesn't share the fate of other Autumn Moon projects that have a web site and screenshots.
No CMI SE for me. Not sure there will even be one. Bummed.
Not sure what Bill knows that we don't about the likelihood of The Curse of Monkey Island special edition, but I guess he got his response from LEC. It's fair enough and probably just as well if the project isn't being planned - as awesome as an enhanced version of CMI would be, the original game holds up far too well for Bill or LEC to sacrifice precious time on a remake that they can devote to new projects.
Hopefully, if it is indeed the intention for the Special Edition treatment of the Monkey Island saga to end with the second game, LucasArts can work on some re-releases. I think we can all agree that there's really no excuse for things like this having reason to exist.
July 20, that is, for PC, Mac, and US PlayStation Network users. If all goes as planned, European PSN users should be able to play it on Wednesday, July 21.
I hope you don't have anything scheduled for that date, because otherwise the zombie-Sam-dolls apocalypse is going to put a real crimp in your plans. And possibly a hole in your skull, as the zombies suck out your sweet, sweet brains.
Not much was revealed at the Develop conference today, but apparently Double Fine nixed development of a Brütal Legend 2 in favor of making smaller games. Four of them.
According to IGN, Lee Petty, the man behind much of the Brütally awesome art of their previous game, will work on a retro title "with a twist." Programmer Nathan Marts, meanwhile, is doing something more technologically "cutting edge." Brad Muir and Tasha Harris are also heading up projects. The games all have publishers.
So. This is kind of cool. While Psychonauts and Brütal Legend were awesome, I can't help but think that this new approach will benefit both Double Fine and us. Four games? Come on!
More to come soon, I'm sure.
Apparently they've got a publisher for them, and they will be announcing them "soon" - possibly even tomorrow at the conference if Tim's subtle hints are to be interpreted correctly. While a sequel or more DLC for Brutal Legend seems unlikely, Psychonauts 2 is definitively not ruled out. It also might be a downloadable title using the BL engine.
Oh, and he calls Bobby Kotick "a total prick". And spot the mistake Eurogamer made with the Full Throttle screenshot.
UPDATE: After Tim called Activision head Bobby Kotick a dick, a man who doesn't like videogames, and a total prick, Activision have fired back a response: "He does too like videogames!"
UPDATE 2: Tim responds to Activision's response. He wishes he kept his mouth shut and calls his comments about Kotick "an accident", then infers that the Activision head is Darth Vader. So close, Tim, so close.
- IGN (8.5/10)
- GamesRadar (8/10)
- MTV Multiplayer (No score - Positive)
- GamePro (4/5)
- Jeugo Xbox 360 (8.6/10)
- Official Xbox Magazine - 85/100
- Eurogamer (6/10)
- Game Revolution (A-)
- Kotaku (No score - Positive)
- 1up (B)
- VideoGamer.com (7/10)
Just fine, by the looks of things. But why not judge for yourself? DeathSpank is currently available for the PSN and XBLA for $14.99.
We're hearing all your feedback and will have news on much of it shortly. To clarify: MISE2 isn't planned for an OSX release at this time, will let you know if and when that changes!
Monkey Island 2: Special Edition managed to rock the socks off of even the most cynical of fans, with only some small gripes regarding how immaculately preserved the classic version of game was. What, then, does LEC mean by that first sentence in the quoted statement? I don't know, that's why I'm asking you.
The episode drops sometime this month.
The reviews have been good, with 85% being the agreed-on score by several different websites. Especially worth noting is IGN's:
Because Monkey Island is known for its puzzles as well as its humor, I was expecting more puzzle-centric quests. However a vast majority of the "Unimportant Things" followed the same formula as the main missions -- fetching ingredients and items or happily slaying monsters on behalf of other people. Granted, this is what most RPG's deliver, but I was expecting a bit more given the developer's background
Leave it to IGN to complain about developers doing something different to their past work.
For the first couple of days of its release, MI2:SE was only available on PC through Steam, and thus the game required a working Internet connection every time it booted up, instead of only once when it first ran.
Now, however, LucasArts has also made the MI2 Special Edition available (sadly for Americans only, I believe) through Direct2Drive.
If you live in the US, you may want to seize this chance to own the MI2:SE, ever so slightly more concretely than you can via Steam. Or not.
UPDATE by Tingler: D2D UK now have it too, so there's really no excuses.
Also, you can use Steam offline. Everyone knows that.
What’s next in the pipeline for you?
I’ve been really blessed to play the characters I have. I still remember the feeling of booking my first job, walking into the session and feeling like all the hard work, patience and perseverance was worth it. The memories of working on Psychonauts, not knowing at the time what a huge deal it was – to the present, working with Telltale – who no doubt will continue to make quality, well told stories, making you laugh and cry. I don’t know what is next for me, but I’ve really been lucky so far! I have a feeling it’s just going to get better and better.
Are there future Telltale endeavors in the cards? Nikki Raptor, perhaps? (Sorry.)
However, the developers refrained from recreating the original game's intro, which left many fans slightly upset. That is why I wanted to step into the breach - I used trailer and in-game video material as well as the music that is played while browsing the menu (which is a remake of the original theme). Using Adobe After Effects 7, I put together a trailer, I hope many fans will enjoy.
Said fan then goes to apologize about his lack of mad skillz, and says the thing could be done better. To which I say, hey, at least you made it. Watch it here, Monkey Maniacs.
You can read the guff and find the survey link on Telltale's latest blog "What Do You Want to See in a Back to the Future Game? Tell Us!".
She screwed it up, obviously.
This quote stood out for me:
"I have no idea why, but people actually listened to me."
I don't want to be mean Lisa, but, well, you look like this. There's a reason people listened to you. I would listen to you too (admittedly now that I know you're a big Monkey Island fangirl as well I really want to listen to you).
The end result: no Monkey Island movie. Again. Nevermind Lisa, the guy sounded like a dick anyway. (And the art Kotaku used was utterly kickass incidentally)
And if all of you weren't too busy finishing up playthrough number eight, I might make an obligatory remark about Monkey Island 2 Special Edition being out today. Now go compete with Mojo staffers for your rightful, stratospheric slot on the leaderboards!
Monkey Island 2 Special Edition: LeChuck's Revenge out now in New Zealand for iPhone and iPad.
It's out in the UK at midnight, and it's likely to cost £5.99 / $9.99 on iPad and £4.99 / $7.99 on iPhone.
Thanks, Pocket Gamer.
Update: The game should be available from 9am GMT - that's in about 11 hours from now - but LucasArts tell us 'things go live when they go live' - so no promises!
And again: Live on the US PSN store, as well as a free demo. Download now! More to come in the morning....
And of course the most important question was asked:
Eurogamer: What's the latest on the PC version of DeathSpank? Will it actually be released?
Ron Gilbert: We're not really talking about the PC version right now. We're focusing on the Xbox and the PSN versions.
So at least there IS a PC version.
Luckily, you can! A full tutorial is available on the same page. But, as the man himself says:
Ye be warned: This tutorial is NOT FOR BEGINNERS, it’s for people who know their way around Photoshop and are looking to further their design knowledge/skills
Good luck, suckers.
Also from the same author is a recreation of the Pirates of the Caribbean ride. Both include accurate sound effects and are near-perfect recreations. Anyone want to kill some zombies tonight?
Here's a pic.
I only know of two places to get one right now:
1. The Monkey Island Facebook page.
2. The Official Xbox Magazine Podcast.
From the latest episode of that podcast, there will be two competitions each week ('Guess That Sound Effect' and 'Stick It To The Dandy') to win. They've got about 22 still left, so it'll be going for a few weeks. Get going!
Q: You mentioned on your blog that you recently had lunch with Gary Winnick, your co-creator on Maniac Mansion. Is that something you'd like to revisit?
RG: I don't have the same desire to revisit that as I would, say, Monkey Island. I'm not really sure why. It'd be fun to do, but it's not a burning thing inside me.
Q: How about the idea of working with Gary again? Is that something you'd like to do?
RG: Yeah, I love collaborating with people a lot. Gary's a great guy, he's a wonderful artist and he's very, very funny. We kinda bounce stuff around every time we meet, but there's nothing firmed up at the moment.
DeathSpank will be clumsily vanquishing evil on the PSN July 13th, and the XBLA on July 14th. That puts the launch a week after LeChuck's Revenge Special Edition, cementing July 2010 as the month Ron Gilbert takes over the friggin' world.
What Hothead didn't launch was this Deathspank-themed Wiki, which I would suggest you help write once the game itself is out for your justice-loving enjoyment.
Look out for Part Two (of two) to arrive on Telltale's blog eventually.
...Well, what are you waiting for?
Playing with the new LucasArts forums. Love the new features, can't wait to get it live soon for all of you!
LucasArts has had an online presence for a long time - I know I can recall placing many an order from the company store in the 90s - but few would debate the assessment that the "online community" aspect of their web site has been sort of pathetic at best. The launch of new and improved forums, combined with their recent embrace of things like Steam, Twitter, Facebook, and maybe even social gaming, might be evidence of LEC seeing the value of what can happen when you properly lay the foundation for an active relationship with the fan base. Just don't leave us behind. :~
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