I personally think that it's more than coincidence that this new release date coincides with the launch of the Nintendo 3DS, Nintendo's brand new handheld console. Being one of the only good games in a short launch line-up for an inevitably popular console will mean that people will flock to it (I know I will), but not if they've already bought it on other systems.
The game will be on every platform barring the dead PS2 (so PC, PS3, Xbox 360, PSP, Wii, DS and 3DS), and I'm still waiting for them to notice that an iPhone version would be incredibly popular too. We'll try to have a review up around then.
Just be warned though: they're VERY LIMITED QUANTITY (emphasis theirs, not mine). It's also a back order, so they won't ship until March at least. Still, cool!
First all of Telltale's [iPad damn it] games are now $2.99 until February 10th. Of course, no new episodes have been released yet, and chances are slim they will be if history is anything to go buy. (The Penal Zone has been out for closing in on a year now.)
Also, if you haven't subscribed to their newsletter, you probably should, as the newest edition has some new Back to the Future images. Which is awesome. They're also offering the full season of Sam & Max: Beyond Time and Space for $4.99 to newsletter subscribers.
So yes. Do it. And stuff.
Not sure what you Brits did to cheese off Mastertronic so much, but they clearly hold you in pretty low esteem. I don't even think Monty Muzzle has the nerve to attempt to pull a stunt of such transparent greed. Fortunately, you're likely to find the games for well under the sticker price but really. Two releases? Almost never have I seen such silliness.
Are these announcements episodes or new games? Has 1UP misunderstood something, or has Telltale actually gone bonkers? Are they even games at all? Wait with bated breath until February the 17th. Unless you can't hold your breath that long. Then don't.
UPDATE BY TINGLER: Alan Johnson on the Telltale Forums has confirmed that it's not "just five new episodes". Eek.
So, will you be getting it?
The look of justice you're wearing on that headset-adorned face of yours tells me you're already more than aware that DeathSpank's soundtrack was, in a move that some would call "awesome," released for free by Hothead, but have you read this new interview with composer Jeff Tymoschuk?
And you naysayers thought LucasArts wasn't up to anything.
All of which leads us to this, The Secret of Spunky Island, a tetris parody of the original Monkey Island game plus a dash of porn. If you've ever wanted to see Bob the ghost get it on with Guybrush but have been afraid to ask, click here.
Hey, Mojo cookie pirate points to anyone who can think of lines from Monkey Island you're likely to hear in a porno. Post them in a comments.
What sets this new Owlchemy Labs title apart is that Autumn Moon's Bill Tiller has been hired to redo the art from scratch. The game started out as an entry to a 48 hour game creation contest, where all the games had an Immigration theme.
The game also features a full level editor, and there's a contest to get your own likeness as one of the cargo into the game by using that editor to design your own level prior to the game's March release. Check out the Owlchemy Labs website for more details, or watch the below clip.
First thoughts go to Jurassic Park. However somebody in the post's comments claim Game Informer say the title in question is a sequel, though no source has been provided. On Telltale's forums user StLouisRibs says that subscribers are allegedly due to receive their copies of the magazine today, so keep your eye out for the news / scans popping up soon.
Update: Alan at Telltale writes "So I know you guys have been waiting with baited breath to find out just what it is that's going to be in the February issue of Game Informer magazine so I'll spill the beans right now - it's the first look at Jurassic Park.
The two page preview features some exciting in-game screenshots and some insight on what to expect on our upcoming title! It should be hitting subscribers' mailboxes soon!"
Update by Zaarin: You can check out a scan over here by reader Jannar85.
Update by JP: Game Informer has the story online now, so you can get a better look at those images (including some not included in the print article).
We have about an hour-and-a-half's hour of talk about games like Minotaur Rescue, Enslaved, Limbo, Dead Space 2, Heavy Rain, and, of course, Double Fine's Stacking. We also have Tim and Lee tackle questions about writing, the funniest thing that's happened to them, and CES memories.
The podcast can be listened to here. It's like listening to some annoying buffoons talking loudly in a pub, except you can't join in with their conversation, and one of them is Tim Schafer.
To prove it they and Telltale have released a really snazzy trailer for the series. The first thing you might notice is that Earl Boen is playing LeChuck in Episode 1, which Telltale (I believe) still haven't patched into the online PC version.
TMI will be in your local game store (actually, do those even still exist?) on 25th March, although only on PC and only in Europe. A proper full-graphics Wii release would be most welcome, guys. Still, that's all five Monkey Islands now available in shops at last! Okay, not all at the same time. If they were though, that would be the best game shop in the world.
Maniac Mansion is a game that is close to 25 years old and started the whole point-and-click adventure genera in addition to coining the term 'cut-scene' used throughout the civilized world. Maniac Mansion is a game filed with dead ends, backwards puzzles and no-win situations. Maniac Mansion is a flawed game, but that's what makes it so interesting. Gary and I had no idea what we were doing when we started making Maniac Mansion; we didn't even know it was going to be an adventure game.
Despite all it's problems, it's a game that is loved by countess gamers and it holds a very special place in my heart. All the lessons learned from making Maniac Mansion can be seen in the design for Monkey Island. Without one, there would not be the other.
Ron also mentions his anticipation for visiting the home of the frankfurter for the first time since his days of doing international pimping for Total Annihilation as well as his discovery of some LEGO Maniac Mansion fan art, so you should probably make your head less emulative of a tuna and read his words.
(To at least one willing German who will be in attendance: Please record his words as well.)
In Manny's words, "Nobody knows what's going to happen at the other end of the line, so you might as well enjoy the trip." In removing itself from the black-and-white thinking that shapes much of gamedom, Grim Fandango also invites us to rethink about what we know about the big questions. From the Land of the Dead comes a game about life.
You might like to read the whole piece?
"We've been very keen to find someone with good business acumen and (who) is interested in variety as key to the future of the orchestra, and the symphony as a place we can do important and engaging things," said Michael Christie, symphony music director.
"My entire career has been in a creative environment, in advertising and at Lucasfilm," [Ward] said. "One thing I learned at Lucasfilm was not to be afraid to dream and to set the bar high enough, and then have the discipline to reach that goal."
Congratulations, Jim, on your new position on behalf of The International House of Mojo.
To kick it off, we have our annual review. What was the game of the year according to you? Was it a good year? For heaven's sake don't read this to find out, read that!
First off is Screen 7 and Indiana Jones and the Fountain of Youth, who are promising an exciting year - hopefully culminating in a release! Their new year surprise is a revised demo, featuring an updated game engine and a small Easter Egg. Let's just say it involves a mysterious ring and someone who might know about it! They're also promising a new mini-adventure, entitled Indiana Jones and the Valley of the Kings. Let's hope for great things, since the demo is arguably more impressive than even Fate of Atlantis!
The second fan project is Binary Legends with Indiana Jones and the Seven Cities of Gold, who have just released their first demo.
We wish both projects luck, and we can only hope that LucasArts are inspired by their efforts that they stop f***ing around and give us some Indiana Jones news from them too. If not, I think these two are enough to get excited about for now!
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