Wallace & Gromit are returning to your PC screens on May 5th. in their next crazy adventure: The Last Resort, Mojo has learned.
It'll be a biscuit, lad!
Thanks for the tipoff, Sven_Q45.
Reopen the MI Hosted sites is all I can say!
Update: Tiller blogs it.
So I was looking as some forums that were discussing Ghost Pirates of Vooju Island, and one thing that popped up that I wanted to address went something like this ”Aw man! not another pirate game?!!” Well I agree there are a lot out there and we did pitch a lot of different game ideas and do have a lot of original ideas for games, - don’t we all really? But the game pitch that seemed to get the most traction was Ghost Pirates of Vooju Island. I love pirates and I haven’t worked on a pirate game since 1997 so for me it’s been 12 years and I have been itching to do another one.
Bioware's Sean Dahlberg explained simply: "As I have stated before, these are terms that do not exist in Star Wars. Thread closed."
So, to reiterate: C-3PO is camp, not gay.
jp update: The moderator on the Bioware forum has apologised for overstepping the mark, and the gay discussion there has been allowed to continue. Source: Kotaku.
There are some details to be found in the Adventure-Treff write-up, but the rough English translation is doing me few favors. German folk - leave comments telling us what it says!
Although it's hard not to think of Monkey Island when reading that title, the fact remains that Bill Tiller has said in interviews that he's always wanted to do his own pirate game, noting that there's plenty of room for different stories to be told in a Pirates of the Caribbean inspired universe. Stay tuned, as there's likely to be some more details emerging on this game soon!
Thanks to Igor Hardy for the tipoff
Update: The Pumpkin Post has a translated version of the news post. The game will apparently revolve around three ghostly pirate protagonists who are coping with their situation (a la Mona as a vampire) and there might be collaborative puzzles between the characters along the lines of Day of the Tentacle. The publisher is dtp entertainment of Germany. It's slated for early 2010, and interestingly will be released "at least six months" before A Bat's Tale, which puts the latter game in a mid-2010 timeframe at the latest.
Update 2: You can see the first piece of concept artwork from the game on the new PC Games cover.
Telltale has finally made the Strong Bad collector's DVD available on their site. The latest news is that it'll ship sometime in June. As with Sam & Max, the DVD is free + shipping for anyone who has bought the entire season.
From the description it sounds a lot like the Dreamcast Jedi Power Battles game, but let's hope not.
I don't know if anyone here is actually interested in this news, but it's worth noting just to work out what the few remaining staff members at LucasArts are doing all day. With no in-house development, all the Old Republic stuff mostly being dealt with by Bioware and the Indy Staff of Kings marketing being almost entirely carried out by one admin on the game's forum, and we know they never keep their site updated, so what are they passing the time doing? Playing Sam & Max and crying?
UPDATE: And in other Star Wars news, I made Haden Blackman sad.
Eurogamer then went on to suggest that Double Fine may be working with Jack Black, that Ron Gilbert may have a new game based on his character Deathspank in development, and that there is a strong possibility that the sky is blue.
jp update: Yeah, so the LEGO Rock Band game (see comments below) was confirmed, and the 'LEGO Indy II' game's existence was leaked at the same time, so...
That's my birthday! Aww, Double Fine, you shouldn't have! But I think my list said 'PC version'. Still, it's a great present, thanks!
Don't worry, other people can play it too. I'm generous like that.
For those who are still desperate to get the game, it might be worth noting that the Italian version apparently features English voice acting, though not English text. Considering the game was written an English, you have to think such a version will see release someday. We'll let you know if anything develops on that front.
Not available in stores unfortunately, as that would prove God existed and so therefore he wouldn't. QED.
You can also pre-order. Don't put too much stock into this yet, by the way, but apparently the game ships October 13th.
Well, that little sniff of
Brutal Legend comes-out this fall.
Update: Don't forget to watch the GDC Awards Tim hosted on TV tonight. The program (highlights only, actually) will air on G4 at 6:30 and 8:00 PM PT/ET. Repeats air on Monday, April 13 at 1:00 PM PT/ET, and on Thursday, April 16, 2009 at 8.00pm PT/ET.
We're looking forward to even greater success on WiiWare with Strong Bad, as well as other projects.More Telltale WiiWare games on the way? Sure seems like a possibility. It's pretty amazing to think how many potential customers were being lost due to the Wii's infamous space issues. Good news for Telltale and other WiiWare developers, bad news for my wallet.
While Mojo pointing out the existence of each and every DFAN news post is so 2002, I felt like this one was worth mentioning, especially since he throws an LEC story in there:
Around 1992, I felt like SCUMM games were getting the short end of the stick at LucasArts in many ways. Management didn't seem to like them, and in fact seemed to want to sweep them out the door. So I went into the General Manager's office in my flannel shirt and Eddie Vedder hair and I asked him, "Are you trying to shut down SCUMM games?"
He was surprised enough to put down the tiny kitten he was strangling and look me in the eyes. "Listen," he said, "As long as there are people at this company who want to make SCUMM games, we'll make them."
I was totally surprised, and a little suspicious. Could it really be up to the developers to pick what games get made? Do they really have that much power? I think the Sam and Max 2 team might take issue with what he was saying. But then again, getting cancelled didn't stop that team. They left to start their own company and made their game in the end. So I think a more true version of that statement would be, "As long as there are people who want to make that kind of game, that kind of game will be made."
Well, it turns out that if you pre-order the Wii version with Gamestop, you get a mini version of Prima's hint guide which includes a "GameStop exclusive unlockable code for Indiana Jones and the Fate of Atlantis." What that means is that while normally you'd have to go through an arduous process of unlocking FOA via in-game achievements (as confirmed here), Gamestop's pre-order code will allow you to unlock the game immediately.
Shop at Gamestop, and you too can have the privilege of unlocking bonus features you paid $50 for more conveniently! (Or, you know, just wait until someone on the internet cracks it.)
The rules and regulations can be found right here. So get cracking on your cracking entry, before I crack your skull open with this molybdenum crackerjack box.
Update: the rest of the episode reviews are up now too, in similar timely fashion!
The Q&A is actually pretty interesting despite the disinterested tone of the LEC reps, with details such as platform exclusives and who the music composers revealed. Check it out.
The report, which comes from "several good sources," says that a Wii version is being planned, though it will not be developed by Double Fine and will likely be released far later than the original versions for 360 and PS3. We'll see how this all pans out! For now, it's recommended that you catch up with all of those excellent previews.
Still, graphics aren't everything, as they say, so let's hope the actual gameplay gives us a reason to buy the new Indy game (which should be an exciting prospect to most people) and doesn't force the Fate of Atlantis easter egg to bear the entirety of that responsibility.
- Crispy Gamer have a really good preview up as well. "What have you done?" she says. "I created by beauty - by simply rocking," he answers.
- Reader meist3r provided a link to a two-part interview GameTrailers did with Tim about the game. (Thank you!) Unfortunately there seems to be a problem with GameTrailers, so in the meantime you can watch the excellent interview on AOL instead (part one, part two).
- Gamespot have a preview and a video interview.
- Wired too. "I wasn't sure what to expect from Brutal Legend, but what I did not expect was that it would be a cross between Zelda: Ocarina of Time and Pikmin...[a]God of War parody...[B]rutal Legend isn't just a straightforward, point-A-to-point-B action game. It features a massive, nonlinear world to explore, many different quests and a complex combat system that lets you recruit an army of headbangers to do your bidding in battle."<:MORENEWS:>
- Joystiq provide even more information in their first-level-spoilers-filled preview. They also took some photos of the event. Excellent. Thanks, Joystiq.
- Video interview with Tim (in English) for a Polish website. Good interview, and he's all upbeat in it too.
- 1UP's Brutal Legend blowout ends with an info-filled grand finale. This is thick and creamy with details on what is shaping up to be one of my favourite games. With new screenshots, including one of the Ultimate Badass Badguy in the game (who looks a lot like this guy here). "I haven't even gotten to how there are something like 23 primary missions and around 30 side missions to play through."
- IGN lands a detail-filled preview with several new screenshots to boot. There's a good chunk on the game's beginning (minor spoilers on page one), a glimpse of Ophelia (Eddie's love-interest - not really a spoiler, as this was mentioned when the game was announced), and Lars and Lita Halford; a whiff of the multiplayer, and - actually, go read it, it's pretty much filled to the brim with info.
- USA Today interview Tim. No real new info revealed, but little stuff. Example: "The hard part is confirming exact bands, but I can say my favorite bands growing up have always been some of the great classic acts like Judas Priest, Iron Maiden, and Ozzy Osbourne and Black Sabbath. Some of those, and bands like that I've had the chance to meet through this game."
This is all part of a week-long "Brutal Legend blowout" that 1UP are doing. Read today's post and go crazy. Extra brownie points to anyone who sends-in photos of Big Breakfast performing.
Update: Posts two, three, and four are up, and the final part, the Brutal Legend explosion of awesome information will happen tonight. In the meantime you can read-up on "Rock Movies That Should Be Games", ten things you didn't know about Brutal Legend (including four deliciously awesome new screenshots to feast to), and how Tim Schafer will help you graduate if you take Anthro 160 at UC Berkeley.
Coming it at #5 is the epic Monkey Kombat showdown between a giant monkey robot and an animated statue of LeChuck at the climax of Escape from Monkey Island, and topping the list is Bernard's painful encounter with the sinister Oozo the Clown from Day of the Tentacle. This is why the internet exists.
And to think I would have suggested a copy of the Last Crusade graphic adventure. Keychains, guys. It's where it's at.
Mr. Jameson told reporters, "I'm gonna kill that guy!"