Assume the role of a company's uncompensated QA team and get to work. This is similar to how we're going to be focus testing the next design of Mojo, except of course there will be compensation: you will be paying us for the privilege.
In an interview with IGN, Dan Connors finally revealed some of the details about Fables that fans have been wondering for years. Namely, that Fables won't be called Fables (presumably due to legal reasons due to the title's close similarity to that of the RPG Fable).
Secondly, and most importantly to readers of Mojo, some news about how the game will play has finally been revealed. The game has taken longer to release than Telltale originally anticipated due to the success of The Walking Dead. Telltale is taking that success to heart, and is working hard to incorporate many of that season's game mechanics into their as-of-yet unnamed series based on Fables.
Firstly, Did you miss the first public Double Fine Amnesia fortnight? If so, you still have a chance to redeem yourself for your misdeeds. Head to Double Fine's Amnesia Fortnight page where you can still buy the games in digital form for $10 USD. If that's not enough for you, for an extra $20 USD, you can now pre-order a collector's package that comes with a DVD with all five Amnesia Fortnight prototypes (plus the bonus prototypes Brazen, Happy Song, and Costume Quest), the 15-track Amnesia Fortnight 2012 Soundtrack, and a Blu-Ray disc of 2-Player Productions' Amnesia Fortnight documentary footage. If that's still not enough for you, for an extra $15 on top of that, you can have the package include a collector's edition cover featuring art of one of the five 2012 protoypes signed by the project leader for that prototype. If you're still not satisfied with these awesome options, feel free to pay $70 USD for a collector's package featuring covers with art from all six prototypes, all signed by each project leader.
Secondly, Telltale's finally openly talking about their upcoming announced projects, but it's not Fables or King's Quest. Instead, they're talking about The Walking Dead Season Two (which should surprise no one). In an interview with Polygon, Telltale CEO Dan Connors talks about the next season's pre-production story meetings. It seems the next season will feature at least some of the same characters as season one, since according to Mr. Connors:
"We're talking through different scenarios, though I don't think we've talked through one where we just start with a new set of characters."
Another interesting bit from that interview is that Telltale is open to the possibility of having the game characters meet the television show characters. It will be interesting to see if they can work that out, since it seems the television show and comic book are handled by two separate corporate entities (judging by the Terminal Reality developed shooter based on the television show that's coming out next month, and the fact that Telltale's game got no publicity from AMC, the network that produces the show).
Lastly, do you remember the Wallace & Gromit's Musical Marvels show at the BBC Proms last year? The one that Mojo covered because it was Ben Whitehead's (of Telltale's Wallace & Gromit's Grand Adventures) first official credited appearance as Wallace in plasticine form? Well, the good news is that if you missed it last year, you still have a chance to see it live since it's proved popular enough to now become a full touring show. It just premiered yesterday at The Plenary in Melbourne, Australia, and will be touring elsewhere later this year (with the short A Matter of Loaf and Death screened at each performance as a bonus). You can view a list of the full touring locations at the Wallace & Gromit's Musical Marvels website.
Today Gamaustra has published an article by psychologist and semi-regular contributor Jamie Madigan, who explores the neuroscience of how Telltale's eight hundred time Game of the Year winner The Walking Dead emotionally manipulated us.
Just what sort of malignant intent was the moonstruck Jake Rodkin embedding into the design document with crooked-grinned glee? Read to find out.
In his spare time, Telltale Games' programmer and designer (and former Mojo staffer), Andrew "telarium" Langley, apparently likes to creep people out. This tendency is no better shown than by the video embedded below of real life animatronics programmed to sing the "Ted E. Bear's Mafia Free Playland and Casino" song from Sam & Max Season One: Episode 3: The Mole, the Mob, and the Meatball.
It's actually a pretty clever feat, accomplished by replacing the innards of Wowee's Chimpanzee Alive and Elvis Alive animatronics with a custom programmed controller.
For those of you who are affected by the stuttering and freezing problems in the retail version of The Walking Dead for Xbox 360, an official solution has been given in Telltale's support forums.The problem only affects Xbox 360 4GB models not fitted with an internal hard disk drive, playing the disc-based (retail) version of the game.
According to Telltale team member Matt P:"Acquiring and installing an internal hard disk drive compatible with your Xbox360 4GB console will resolve this issue (a hard disk drive connected via your Xbox 360’s USB port will NOT provide a remedy).
If you are unable to acquire and install an internal hard disk drive for your Xbox 360 4GB, we will supply you with codes to download season one (5 episodes) of The Walking Dead from the Xbox LIVE Marketplace at no charge as outlined in the associated Claim Redemption Form [Click here to download].Upon confirmation of proof of purchase, Xbox LIVE Marketplace codes and instructions for their use will be sent to you at no charge.
We value our customers and sincerely apologize for any inconvenience caused."
UK magazine GamesTM has interviewed Dan Connors where he says that Telltale is looking to start working on a new, original IP within the next two years, probably with a partner. He also reveals that Fables (based on the comic three of our readers have read) is coming next, with no mention of King's Quest. Does this mean they've ditched it? Did they realize that making a game whose fans' idea of fun is getting stuck, solving insane puzzles, and dying a million times would be no fun at all? Stay tuned!
"Coming from LucasArts, we always felt we could do a great Star Wars story game," Telltale chief executive officer Dan Connors told Red Bull U.K. in an interview. "We also love the idea of building out a deeper story to a great game franchise — something like Half Life Stories or Halo Stories."
"[Dan Connors was] speaking more to our goal of wanting to take on a major gaming franchise someday. [We want] to build a narrative game series that supports another franchise - as we passionately believe [our game] would not compete with or cannibalize [Halo 4 or the next Half-Life.]"
Allison believes that a Telltale adventure game based on a major gaming or movie franchise would only boost player investment in the series. Especially since the developer’s games are so different from what most of these properties are best known for.
"Will we do this? Yes, we believe we will some time very soon..."
I'd love to see Telltale work with Disney on a Star Wars game, though that's in part because the relationship might bode well for future games using classic LucasArts IP. Or something based on The Muppets.
1UP's Retronauts have managed to steal Dave Grossman and Tim Schafer away from making games of the year and kickstarter-backed adventures to talk about their classic adventure game Day of the Tentacle which celebrates its 20th anniversary this year. Listen to the resulting conversation in the latest Retronauts Live podcast and also, as their own site points out, check out our own awesome Secret History feature while you're at it!
For the full game list, including the games planned for the future, check out the Museum of Modern Art's post about the exhibit.
It took a while because we had to wipe our tears and all, but here is our review of "No Time Left".
Aaaand, that's it! Read it if you like, though you've probably already finished the game, and our opinion probably won't do much to change your mind either way.
The final episode of Telltale's The Walking Dead, No Time Left, is out now on the PlayStation 3 through the PlayStation Network.
It will be out on European PSN, Xbox 360 through Xbox Live Arcade, PC, Mac, and even iOS tomorrow. Additionally, all five episodes will be released on disc at retail stores for Xbox 360 and PlayStation 3 in North America on December 5th.Update (November 21, 2012): It's out everywhere now already, including Telltale's store.
Telltale Games in October signed a five-plus-year lease for 22,000 square feet of offices formerly occupied by San Rafael-based design software developer Autodesk on the fourth floor of Marin Executive Center at 4000 Civic Center Dr. in north San Rafael. That nearly doubles the size of Telltale’s studio, currently located on the east side of the city.
“We’ve maxed out where we’re at,” said Dan Connors, chief executive officer and co-founder. “Civic Center will give us room we need to grow our team and take on more projects on a yearly basis.”
Telltale plans to move into its new home in March or April. The new studio will be able to accommodate 160 employees and satisfy company growth plans for the next few years, he said. The company plans to ramp up the staff in 2013.
Currently, the company employs 125 in its current location at 101 Glacier Point near the Richmond–San Rafael Bridge.
There are three games by Mojo-related companies that are soon to be released. One has a firm release date. That one is the final episode of The Walking Dead, which will be released on November 20th for PlayStation Network in North America and on November 21st for XBLA, PSN in Europe, and iOS.
The next game that's coming very soon is Double Fine's Kinect Party, which according to True Achievements, now has a placeholder page on Xbox.com with screenshots and cover art (although they didn't reveal the url of the placeholder page, they did post the aforementioned images at their site).
The third incoming game is another Double Fine title: the free-to-play iOS game Middle Manager of Justice, which was featured as a recommended download for iOS in this months Game Informer (so either the editors of the magazine are just wishful thinkers, or the game is coming out soon).
The Walking Dead is coming out on retail disc for Xbox 360 and PlayStation 3 on the 4th of December in North America. IGN has a picture of the retail box, as well as information about a GameStop exclusive bundle that features exclusive cover art by Charlie Adlard (the artist on The Walking Dead comics), and includes The Walking Dead Compendium One which also features the exclusive cover art on its cover. The standard version will retail for $29.99 USD and the Collector's Edition will retail for $69.99 USD.
The article also has a confirmation that the fifth episode of The Walking Dead will be released digitally in November.In other Telltale news, with The Walking Dead winding down Telltale is finally discussing Fables. There's no new news, but last week at the New York Comic Con, Telltale re-announced their upcoming Fables game. With The Walking Dead being finalized in November, it would be nice if the first episode of Fables could be released this December to tie in with the comic's tenth anniversary.
It may look like it, but we haven't completely forgotten our reviewing duties. elTee has returned with a review of The Walking Dead's latest episodes: Long Road Ahead and Around Every Corner!
What are you still reading this for? Go check out the review.
|Adventure||Before or After April, '10|
|Autumn Moon||Before or After April, '10|
|Behind Mojo||Before or After April, '10|
|Community||Before or After April, '10|
|Console||Before or After April, '10|
|Crackpot||Before or After April, '10|
|Developer||Before or After April, '10|
|Double Fine||Before or After April, '10|
|Film and TV||Before or After April, '10|
|House of Mojo||Before or After April, '10|
|Irresponsible Games||Before or After April, '10|
|LFNetwork||Before or After April, '10|
|LucasArts||Before or After April, '10|
|Mac||Before or After April, '10|
|Miscellaneous||Before or After April, '10|
|MunkyFun||Before April, '10|
|Ron Gilbert||Before or After April, '10|
|Star Wars||Before or After April, '10|
|Telltale Games||Before or After April, '10|