One of the theoretical benefits of games developed for the digital space is that they're not subject to a literal shelf life - with packaging and distribution costs right around zero, they can be readily available for as long as the publisher sees fit.
Does Telltale see otherwise in the direction of its earliest releases? It has been noticed that while they remain available on Steam, Telltale Texas Hold'em and the Bone games have been recently removed from Telltale's online catalog. This feels significant to me.
Telltale Texas Hold'em was built in 2004-2005 primarily to test the brand-spanking new Telltale Tool, particularly the character performance aspect that would of course be crucial to their story games. Sufficiently amused by the results, the tiny company decide it to sell it as their highly unexpected first product partially as a lark. While the game's premise feels like a promise that would only be truly delivered on with the Poker Night at the Inventory games, it remains an important part of the now widely known studio's history and if nothing else is a necessary antecedent for at least one Sam & Max in-joke.
The two Bone games, of course, are Telltale's promising first offerings of the sort of games they are actually known for, and it's kind of amazing to look back on how accurately they foretold the vision and philosophies that the company continues to follow to this day - play them again if you don't believe me. It still kind of pisses me off that it remains Telltale's only unfinished series, as it predated their seasonal approach, and it's surely too late to revive it, but they are good games, and The Great Cow Race arguably competes with Tales from Monkey Island as the closest to an old-school graphic adventure design the company, which has never fed the misconception that they were specifically out to make classic adventure games, ever treaded. And it will be impossible for me not to compare the soundtrack of the eventual movies to Jared Emerson-Johnson's brilliant take on Jeff Smith's world. (I suppose the once freely available tracks would have gone down with the product page.)
So what gives? Is this a temporary absence? Were there rights issues involved (only plausible with Bone)? Because otherwise, the only way to interpret this is as some kind of statement, and sort of a sad one.
Game Informer is reporting that the Mac version of The Wolf Among Us Episode 1: Faith has been delayed due to an unforseen issue in the release build.
Telltale's public relations person Laura Perusco has stated that the development team is working on a fix, and the Mac version should be available in the next few days.
What's this? Another timely review? Indeed! Here, just for you, is our review of the first episode of The Wolf Among Us, "Faith". Will it live up to the wonder that was The Walking Dead or will it fall flat on its face?
Well, don't read this. Go read the review if you want to find out.
The Wolf Among Us Episode 1 product page on Xbox Live Arcade lists a release date of October 11.
The Xbox Live Arcade Marketplace has been shown to be a source of accidentally released, yet reliable, information in the past since the information is supplied straight from the publisher (Poker Night 2 was confirmed to be in development through XBLA).
So, chances are very high that the first episode of The Wolf Among Us will indeed be coming for Xbox Live Arcade this Friday (and to other platforms within a week of that, if the release dates of The Walking Dead are anything to go by).Update: Green Man Gaming listed the PC version with a release date of the 11th of October as well.
Also, IGN's Up At Noon has an interview regarding The Wolf Among Us and The Walking Dead Season Two, including footage of The Wolf Among Us in action.Also, while on the subject of The Walking Dead Season Two, Telltale's PR person Laura Perusco confirmed that some time after the premiere of the first episode, Telltale is going to go ahead with their plan to have multiple seasons run concurrently by having The Walking Dead Season Two premiere while The Wolf Among Us season is still running.
Adding to the good news is that the collector's discs have returned. If you pre-order it from Telltale's site you will be eligible to receive a DVD containing the entire season plus some extras after the season has completed, for just the cost of shipping.
The Wolf Among Us, Telltale's episodic series based on Bill Willingham's Fables comics, will begin it's season in the Autumn for PC, Mac, XBLA, and PSN. If you were lucky enough to get tickets before they sold out, Telltale will have the first episode, Faith, playable at their booth at PAX Prime this weekend.
Each of these suggests that The Wolf Among Us: Episode 1: Faith has been delayed from Summer 2013 to Autumn 2013 (specifically some time between late September 2013 or October 2013).
Telltale's just released their first trailer for the upcoming The Wolf Among Us. The first episode, Faith, is "premiering soon".
Xbox 360 owners can now use The Walking Dead skins in Minecraft as part of skin pack #5. Choose from Lee, Kenny, Molly, Omid, Christa, or a walker (both male and female models).
There's a kickstarter up for an atmospheric point and click adventure called Alum, which is a LucasArts and Sierra style adventure. They are over half way to their goal (of only $10,000), with 6 days left to go.
Well, on PSN in North America. Here's the complete list of release dates by platform:
- Tuesday, July 2nd – PlayStation Network(SCEA, North America)
- Wednesday, July 3rd – PC/Mac (Steam, Telltale Games Store, Worldwide)
- Friday, July 5th – Xbox Live (Worldwide)
- Wednesday, July 10th – PlayStation Network (SCEE, Europe)
- Thursday, July 11th – iOS App Store (Worldwide)
Here's the launch trailer. Oh, wait, we don't have any age gates implemented so we can't embed it directly. Feel free to check it out over on Youtube, though...
400 Days will be released next month on Xbox 360, PS3, iOS, and PC. In the meantime, Telltale has made available a new episode of their web series Playing Dead where A.J. LoCascio talks with developers Sean Ainsworth and Harrison Pink about the DLC.
400 Days is Telltale's first foray into DLC (not including the original The Walking Dead episodes themselves, which were marked as DLC out of necessity on XBLA). The 400 Days downloadable content is for The Walking Dead Season One, and is one episode containing five all new stories to play through. It is scheduled to be released this summer.
A bundle for PS Vita has also been announced. The bundle will include the original 5 episodes and 400 Days for the PlayStation Vita, and is scheduled to be released this August.IGN has posted a trailer for the 400 Days DLC, which is embedded below:
If you pay more than the average (currently less than $5 USD), you'll also get The Walking Dead for Steam.
Remember the strange time towards the end of the run of Wallace & Gromit's Grand Adventures where Telltale started releasing Tales of Monkey Island before the former had even finished? According to an interview with Telltale's Ken Bruner over at Rock, Paper, Shotgun, that won't be such a strange situation anymore.
Telltale is planning on releasing multiple seasons at the same time, provided that the release of The Wolf Among Us goes smoothly. They want to make sure that this release doesn't have the save bugs and other major problems that The Walking Dead had. If the release goes according to plan, they plan to release another season concurrently at some point after The Wolf Among Us launch. This seems to be a result of the expansion Telltale just recently underwent. Exactly which games will be the first to recieve this treatment is unknown at this point. Could it be the end of The Wolf Among Us and The Walking Dead Season Two (similar to the aforementioned Tales situation)? Could it be a completely unannounced season? Or perhaps the bonus that's supposed to take place in The Walking Dead universe to ease the wait between seasons? It's anyone's guess at this point, but I think I speak for all of Mixnmojo in hoping that it is Sam & Max Season Four (since Tales of Monkey Island Season Two seems pretty unlikely after the Disney buyout of Lucasfilm).
There's some other interesting tidbits to be found in the second part of the interview, such as the talk of the Pilot Program. Apparently, it's still alive and well. And, pieces of the ideas appear in the games that have been released. It was previously thought to only be Telltale's spring board for testing new, quirky ideas as one episode releases to minimize risk (an idea that brought us the Puzzle Agent and Poker Night games). However, it's now been revealed that it is the name for their prototyping sessions, and that portions of these prototypes have wound up in released games. One of the most interesting things revealed is that The Walking Dead actually started out as Telltale's Pilot Program zombie prototype.
One of the factoids that is of the most importance to Mojo is the bit in the first part of the interview where Kevin Bruner talks more about how The Wolf Among Us is going to play, how different it is from The Walking Dead, and how many traditional adventure game elements are going to be in it (hint: not much, although there are going to be detective elements that are said to be as mentally challenging as traditional adventure puzzles).
There's quite a few screenshots showing the game's excellent comic book inspired style in action, as well as some more information about how the game is going to play. It's definitely worth a read (if you haven't read it already).
Telltale has just launched their latest poker game worldwide, but only on Xbox Live. Steam will follow on April 26th and PlayStation Network users in North America will be able to join in on the fun on the 30th. Release dates for European PSN and iOS have yet to be announced, but you can shorten the wait by 1 minute and 35 seconds by watching the launch trailer:
Telltale has made available another Poker Night 2 video. This one focuses on the various things you can unlock, from changing the look of The Inventory to various items for games like Borderlands 2 and Team Fortress 2.
The issue also reveals more of the "Fables" that we'll be encountering in the game. There's the ones we already know: Bigby Wolf (the big bad wolf), who's the sheriff of Fabletown, and the person we'll be controlling, Mr. Toad (who is a carjacking thief, and who is able to keep himself and his family in human form to keep from getting sent to the farm), one of the three little pigs (named Colin, the one who built his house out of straw, is a professional mooch who lives on the farm with his cousins, but sneaks into the city since he's bored with farm life). There's also Ichabod Crane (deputy mayor of Fabletown for nearly 115 years), Snow White (the assistant to the deputy mayor of Fabletown) Beauty and the Beast (she's dependent on him (but is still said to have genuine care and concern for him), and he works two and a half jobs in order to keep up their lavish lifestyle now that they don't have servants), and Buffin (a talking, winged monkey from the land of Oz who is Fabletown's librarian, and prone to mischief).
There's some more information on how Telltale has evolved the gameplay from The Walking Dead as well. The action has improved. It will still be motivated by the game's narrative, and it will still be presented in a cinematic style, but players will have more control over the action (which in this game involve bigby throwing punches). And since Bigby is a Fable, the action will be more over the top than The Walking Dead since Bigby can take more punches than Lee ever could (and the amount of damage you take is shown in your appearance, and is noticed by the other characters in the game). There will still be quick time events (involving Bigby making a decision in the middle of a fight to decide the game's outcome). However, it seems the QTE's this time will be just the decision making ones and not the button pressing ones.
The relationship building in The Walking Dead will also be expanded in The Wolf Among Us, as it's said to contain a lot more of that, and there will be a powerful emotional connection to the characters like Telltale did with The Walking Dead.
As Telltale has said before, you'll be able to choose what decisions to make like The Walking Dead. The Wolf Among Us will also have the opportunity to choose when to go to different locations, making the events unfold in different ways. Two events will happen at the same time, and the other event will still unfold regardless of whether you've experienced it first-hand or not, giving the game an extra element of realism (and replay value).
According to the Steam page, the game will be released on the 23rd of April. The game is also going to be coming out for XBLA on Xbox 360 and PSN on PlayStation 3, but no release dates for those platforms have yet been announced.
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|Autumn Moon||Before or After April, '10|
|Behind Mojo||Before or After April, '10|
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|House of Mojo||Before or After April, '10|
|Irresponsible Games||Before or After April, '10|
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|MunkyFun||Before or After April, '10|
|Ron Gilbert||Before or After April, '10|
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|Telltale Games||Before or After April, '10|