It's kind of amazing how many years of mileage the rumor mill has gotten out of Star Wars: Battlefront III, a sequel which is shaping up to have a damn near The Dig level of cyclical false starts.

A third installment in the hugely popular shooter franchise would seem a no-brainer, and indeed it was reported to have been being worked on a number of times by a number of different parties (on various occasions, rumors held that the contract was given to Free Radical, Rebellion, and even original Battlefront developer Pandemic), but the project never seemed able to gain any traction for whatever reason. I guess when a studio goes into transition as hyperactively as LEC does, it's more than the little games that suffer. Or maybe the game was just never turning out good, who knows.

Anyhow, the neverending story has entered a new chapter, or did a few weeks ago when everyone besides us reported on it. The latest developer associated with Battlefront III is Spark Unlimited, who turned in a Call of Duty installment several years back. Here's the evidence, as reported by Game Informer:

There are only two real pieces of evidence that have lead people to believe that Spark Unlimited is working on Star Wars: Battlefront 3. One, on its website Spark Unlimited lists in its job section that, "We are in production on an unannounced high-profile, popular game sequel for Xbox 360, PS3 and PC release." The other piece of evidence, is that it simply isn't flat out denying that Battlefront 3 is the title it is working on, on twitter. Every inquiry is met with a, "you'll have ask Lucas Arts about its franchises, we're just a developer, not publisher," response.

It's been not unreasonably speculated that Spark Unlimited could in fact just be working on another Call of Duty, but the rumors persist. And the saga continues.
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And that would be because today is the worldwide launch of Star Wars: The Old Republic.

Though LucasArts did not develop the massively expensive online RPG and even relinquished publishing duties to EA/Bioware, Lucasfilm will be skimming 35% off the top after the game breaks even (a cut that Paulie from Goodfellas was quoted as calling "downright avaricious") as part of the licensing deal.

With the revenue they will derive from their rather envious "Do Absolutely Nothing But Manage To Fill The Coffers To Surfeit Anyway" business model, it goes without saying that the executives of the San Francisco based entertainment company will see fit to invest a little bit of that mailbox money in new and exciting interactive properties.

And I for one can't wait!
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Visit The Old Republic early

09 Dec, 2011, 01:53 | Posted by: Kroms | Source: Gamespy | Comments: 2
Yesterday, EA announced that anyone who has pre-ordered Star Wars: The Old Republic gets in early. In keeping with the spirit of the border-destroying internet that lives on in this MMO, different regions get different activation times: North Americans, you can start playing on December 13th. Those of you who pre-ordered in Europe get in on December 15th. Pre-orders also get you a whole month of "free" playtime ("free" apart from buying the thing, obviously), after which a monthly subscription is required. The game goes on sale on December 20th.

Games-industry favourite Bobby Kotick gives his much-wanted opinion on the financial odds and ends of The Old Republic here. His objectivity on the issue allows him to provide some searing insights. I'm just glad Reuters quoted the one man in the industry who doesn't make money off of World of Warcraft, and who has nothing to lose should The Old Republic - supposedly the most expensive game ever made - should succeed in the highly-competitive, but notoriously exclusive world of MMOs.

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Star Wars: The Old Republic release date

24 Sep, 2011, 05:20 | Posted by: Zaarin | Source: swtor.com | Comments: 9

Bioware and LucasArts have finally announced the release date for the MMORPG Star Wars: The Old Republic. It will launch on December 20th in North America and on the 22nd in Europe. People with submitted pre-order codes will be able to play the game at an earlier date, though how much earlier is still up in the air. The game will have a monthly subscription plan with a slightly reduced fee if you pay for 3 or 6 months in advance.

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The release date has not been revealed, but EA has begun taking pre-orders for the upcoming Star Wars game. Pre-ordering will net you early game access as well as a colour stone which will change the colour of your weapon or something. There's a standard edition, a digital deluxe edition, and a collector's edition. The standard edition can be bought on EA's new Origin service as well as a physical copy. Digital deluxe is only available on Origin and collector's edition only as a physical copy. Bioware has put up a page over here with a list of retailers and info on what's included in the different editions. Most stores seem to be out of the collector's edition though last I checked, German Amazon still has copies left.

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Earlier in the month, other parts of the web were told that developer Red Fly Studios laid off 30 employees. Today comes news relevant to this part of the web: those layoffs apparently occurred because Red Fly was working on a Star Wars game that LucasArts canceled. Details are precious; aside from the fact that Red Fly is mainly a Wii developer, the resume that constitutes the source of this story speaks only of the project as a "next-gen Star Wars game."

Statistically speaking, LucasArts' catalog is far less deficient in Star Wars than it is in, for instance, Not Star Wars, so it can be considered a safe assumption that their decision to kill the project had to with not wanting to re-assign resources away from Handsome Halibut, currently slated for release in the Spring of two-thousand never.
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It's been a long time coming, and I'll bet most people thought it was already dead. Star Wars Galaxies, the ill-thought out MMO collaboration between LucasArts and Sony, finally comes to an end on December 15th, 2011. Mourn it do not, miss it do not. This is actually the first Sony Online MMO to close, as even Everquest is still going. The main reason appears to be that their licence to use Star Wars expires in 2012 and they didn't feel it was worth renewing. A smart choice in my opinion, especially with The Old Republic around the corner.

Oh well, there's always Clone Wars Adventures right? Right?

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No Star Wars game would be complete without a trip to Tatooine. It's where Luke grew up and by consequence where every game has to make a stop. The Old Republic is no different and Bioware released a developer walkthrough showing a Sith Sorcerer making his way through the planet ripped off from Dune.


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Making good on the pledge to not let anything too interesting happen under his watch, LEC president Paul Meegan has guided his studio through perhaps its leanest E3 to date. There were exactly two games on the show floor they could claim a kinship to - Star Wars: The Old Republic, which they're so uninvolved with at this point that they're not even publishing, and Kinect Star Wars, which is apparently more Microsoft and Terminal Reality's production than LEC's.

But you keep your cynical remarks to yourselves, you buncha Negative Nancys. So what if those secret projects remain unannounced? There's no drive-thru at Commander's Palace - these things take time! And who cares if the Steam re-release effort from two years ago suffered a stroke after four graphic adventures with no progress in sight? Digital distribution of SCUMM games is a multi-billion dollar investment. And quit your whining about Indiana Jones' 30th anniversary being left thoroughly unexploited - can't you be happy that Star Wars fans are going to finally have their day after years of neglect?

Besides, the company's got bigger fish to fry here. That's right, bitches: there are Old Republic peripherals to put out!

There’s more to Razer than just being a company which produces gaming-grade products. For residents of the Old Republic, the manufacturer has donned the role of an arms supplier. Uncovering their entry into this well known galactic battle, the company recently announced the Star Wars: The Old Republic gaming keyboard, mouse, mouse pad and headset.

Developed in conjunction with BioWare and LucasArts, the hardware has been bundled together to back players with powerful weaponry. The design and architecture of these products let both the Galactic Republic and Sith Empire factions to hit the battlefield with the same ammunitions. Infused with Razer’s advanced technology, these devices are expected to unleash a new level of combat in this universe.



Boy, do you look like a fool. I hope now you'll consider the bigger picture before rushing to judgment about a company's commitment to innovation. Feel free to apologize to LEC at your earliest convenience.
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It probably won't be deemed the most exciting headline to come out of this week, but there ya go.
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E3 is again upon us and Bioware has started revealing more of their upcoming Star Wars MMO. The latest is a new cinematic, called "Return", which you can view below.



The developers have also released a new page looking at the advanced classes of the game. Advanced classes are specializations you can pick when you reach level 10 with each base class letting you choose between two specializations. Principal lead combat designer Georg Zoeller wrote a blog post back in April covering this very subject. He's also been interviewed by MMORPG.com over here.

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Before we begin, just take a deep breath.

The LucasArts president for this year, Paul Meegan, hasn't been very vocal since he took over. Then again, the whole of LucasArts has been pretty much under lockdown. Now MCV have finally got some details out of the man and... well... sigh.

LucasArts is a company with tremendous potential. I think people look at it and wonder why it hasn’t done better in recent years.

Lucasfilm has some of the most beloved and powerful brands in entertainment, we have a loyal community of fans, and talented people in every discipline. We’re surrounded by staggeringly bright and creative people at the top of their games.

In recent years, LucasArts hasn’t always done a good job of making games. We should be making games that define our medium, that are competitive with the best of our industry, but we’re not. That has to change.


Hmm, not as bad as I'd been expecting really. A few quibbling points to be raised, such as the need to cull those "bright and creative people" every couple of years, the fact that he's ignoring the want for re-releases, and that he's pretty much saying everything Jim Ward did and look where that got him. Still, not bad, don't know what the fuss is about rea-

“Our priority is to create authentic, immersive, high quality Star Wars games.”


Oh dear.
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This friday's update on the official The Old Republic website reveals more about the Sith Inquisitor class, which is part of the Sith empire faction.


There's a biography on the Sith character Khem Val, a new class video, and a look at the class's personal starship: Fury.

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The site itself is full of crashes, but Mojo has the info for you!


Update: The site is now back up and if you help Lucasfilm to spam your friends on misc. social networks with the news, you get to see more of a video showing stuff from the release.


The deal is apparently this: You can buy the original trilogy and the prequel trilogy in separate boxes, each containing three discs. Do you want to watch the new deleted scenes and other extra material, but want only one of the trilogies? Sucks to be you! In an effort to never let us forget they're a bunch of bastards, Lucasfilm will make the three extra discs available only in The Complete Saga box, containing all six films.


The sets will be available September 12th internationally and September 16th in North America. What follows is the special features breakdown from the press release:


Read more...

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Tingler's fought hordes of Lego bricks to bring you Mojo's review of Lego Star Wars III: The Clone Wars.


Clicky!

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We're not the greatest around here to report on news regarding Star Wars: The Old Republic, but here's a couple of titbits:


Senior Environment Artist Robby Lamb has posted a new Studio Insider where he talks about polishing the game environment. Unlike a bad game critic, he goes into details on what polishing entails and what he does as a part of that process. Like a bad game critic, he really loves to use that word. A lot.


Continuing the tradition of peddling as much Star Wars merchandise as possible, two spin-off novels have already been released with a third in development. It's title has finally been revealed and it's Revan. There's a Q&A with the author and things on the official page.

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Well, it's about damn time! Someone wants to go out and make a real life AT-AT.



This means only one thing: We need to create a donation button on Mojo so we can begin to save up for our Death Star. We have to stay one step ahead in the quickly growing field of building Star Wars technology!
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LucasArts ships LEGO Star Wars III!

26 Mar, 2011, 06:06 | Posted by: Jason | Comments: 4
No doubt because we were all that excited, we flat-out forgot to trumpet the fact that LucasArts released LEGO Star Wars III: The Clone Wars this week for these platforms. Of course, the notable thing here is that this game is a Nintendo 3DS launch title, probably. You might think that with the stress of watching Traveller's Tales make this game over, LEC could surely find the time to upload Day of the Tentacle to Steam, or announce a new Indiana Jones game or something. That's just where you're confused.
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In what is to my knowledge the most Mojo-relevant session to take place at this year's GDC thus far, folks from Bioware discuss The Old Republic's localization process which, like everything else relating to this game, is enormous, expensive, and also costs a lot. Don't take my word for it, though - reading Gamasutra's write-up reveals that the effort being mounted is so considerable, it could very well take more than an Excel spreadsheet to accomplish:

"Excel sheets don't work for us very well because they're so big, so we have to build very robust processes," Mitchell said. "The more specific you are about your process, the better the tools you're going to get out of it. You're going to build a better GUI and better cinematics design tools if you're specific about what you need for localization up front."

It's a sad state of affairs when the best thing we can do to keep LEC on the front page is make asshole-ish remarks about articles covering the most mundane aspects of game that the company doesn't even appear to have anything to do with anymore. I don't know what we'd do without all those exciting games LEC itself has in the pipel- oh, wait.

Better news: Tim Schafer is currently exploiting a well-deserved invite to host the GDC for the second year in a row. There's probably already some good footage on the net somewhere, and maybe we can be bothered to find it for you once the show's finished.

*Figure may have been confused with the population of Chicago
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