Statistically speaking, LucasArts' catalog is far less deficient in Star Wars than it is in, for instance, Not Star Wars, so it can be considered a safe assumption that their decision to kill the project had to with not wanting to re-assign resources away from Handsome Halibut, currently slated for release in the Spring of two-thousand never.
Oh well, there's always Clone Wars Adventures right? Right?
No Star Wars game would be complete without a trip to Tatooine. It's where Luke grew up and by consequence where every game has to make a stop. The Old Republic is no different and Bioware released a developer walkthrough showing a Sith Sorcerer making his way through the planet ripped off from Dune.
But you keep your cynical remarks to yourselves, you buncha Negative Nancys. So what if those secret projects remain unannounced? There's no drive-thru at Commander's Palace - these things take time! And who cares if the Steam re-release effort from two years ago suffered a stroke after four graphic adventures with no progress in sight? Digital distribution of SCUMM games is a multi-billion dollar investment. And quit your whining about Indiana Jones' 30th anniversary being left thoroughly unexploited - can't you be happy that Star Wars fans are going to finally have their day after years of neglect?
Besides, the company's got bigger fish to fry here. That's right, bitches: there are Old Republic peripherals to put out!
There’s more to Razer than just being a company which produces gaming-grade products. For residents of the Old Republic, the manufacturer has donned the role of an arms supplier. Uncovering their entry into this well known galactic battle, the company recently announced the Star Wars: The Old Republic gaming keyboard, mouse, mouse pad and headset.
Developed in conjunction with BioWare and LucasArts, the hardware has been bundled together to back players with powerful weaponry. The design and architecture of these products let both the Galactic Republic and Sith Empire factions to hit the battlefield with the same ammunitions. Infused with Razer’s advanced technology, these devices are expected to unleash a new level of combat in this universe.
Boy, do you look like a fool. I hope now you'll consider the bigger picture before rushing to judgment about a company's commitment to innovation. Feel free to apologize to LEC at your earliest convenience.
E3 is again upon us and Bioware has started revealing more of their upcoming Star Wars MMO. The latest is a new cinematic, called "Return", which you can view below.
The developers have also released a new page looking at the advanced classes of the game. Advanced classes are specializations you can pick when you reach level 10 with each base class letting you choose between two specializations. Principal lead combat designer Georg Zoeller wrote a blog post back in April covering this very subject. He's also been interviewed by MMORPG.com over here.
The LucasArts president for this year, Paul Meegan, hasn't been very vocal since he took over. Then again, the whole of LucasArts has been pretty much under lockdown. Now MCV have finally got some details out of the man and... well... sigh.
LucasArts is a company with tremendous potential. I think people look at it and wonder why it hasn’t done better in recent years.
Lucasfilm has some of the most beloved and powerful brands in entertainment, we have a loyal community of fans, and talented people in every discipline. We’re surrounded by staggeringly bright and creative people at the top of their games.
In recent years, LucasArts hasn’t always done a good job of making games. We should be making games that define our medium, that are competitive with the best of our industry, but we’re not. That has to change.
Hmm, not as bad as I'd been expecting really. A few quibbling points to be raised, such as the need to cull those "bright and creative people" every couple of years, the fact that he's ignoring the want for re-releases, and that he's pretty much saying everything Jim Ward did and look where that got him. Still, not bad, don't know what the fuss is about rea-
“Our priority is to create authentic, immersive, high quality Star Wars games.”
The site itself is full of crashes, but Mojo has the info for you!
Update: The site is now back up and if you help Lucasfilm to spam your friends on misc. social networks with the news, you get to see more of a video showing stuff from the release.
The deal is apparently this: You can buy the original trilogy and the prequel trilogy in separate boxes, each containing three discs. Do you want to watch the new deleted scenes and other extra material, but want only one of the trilogies? Sucks to be you! In an effort to never let us forget they're a bunch of bastards, Lucasfilm will make the three extra discs available only in The Complete Saga box, containing all six films.
The sets will be available September 12th internationally and September 16th in North America. What follows is the special features breakdown from the press release:
Tingler's fought hordes of Lego bricks to bring you Mojo's review of Lego Star Wars III: The Clone Wars.
We're not the greatest around here to report on news regarding Star Wars: The Old Republic, but here's a couple of titbits:
Senior Environment Artist Robby Lamb has posted a new Studio Insider where he talks about polishing the game environment. Unlike a bad game critic, he goes into details on what polishing entails and what he does as a part of that process. Like a bad game critic, he really loves to use that word. A lot.
Continuing the tradition of peddling as much Star Wars merchandise as possible, two spin-off novels have already been released with a third in development. It's title has finally been revealed and it's Revan. There's a Q&A with the author and things on the official page.
This means only one thing: We need to create a donation button on Mojo so we can begin to save up for our Death Star. We have to stay one step ahead in the quickly growing field of building Star Wars technology!
"Excel sheets don't work for us very well because they're so big, so we have to build very robust processes," Mitchell said. "The more specific you are about your process, the better the tools you're going to get out of it. You're going to build a better GUI and better cinematics design tools if you're specific about what you need for localization up front."
Better news: Tim Schafer is currently exploiting a well-deserved invite to host the GDC for the second year in a row. There's probably already some good footage on the net somewhere, and maybe we can be bothered to find it for you once the show's finished.
*Figure may have been confused with the population of Chicago
I personally think that it's more than coincidence that this new release date coincides with the launch of the Nintendo 3DS, Nintendo's brand new handheld console. Being one of the only good games in a short launch line-up for an inevitably popular console will mean that people will flock to it (I know I will), but not if they've already bought it on other systems.
The game will be on every platform barring the dead PS2 (so PC, PS3, Xbox 360, PSP, Wii, DS and 3DS), and I'm still waiting for them to notice that an iPhone version would be incredibly popular too. We'll try to have a review up around then.
And you naysayers thought LucasArts wasn't up to anything.
I'm torn between the different classes available to take. My mind tells me one of the Jedi classes, but I fear too many will flock to that. Maybe I should be a smuggler. Hopefully will end up better than Han.
I haven't heard about Dromund Kaas since Mysteries of the Sith! </useless reference>
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