"But the thing about it that really started to intrigue me was talking to people who played Maniac Mansion, and it really became clear to me that people had their favorite characters, their dream team for going into the mansion.
They love Bernard, they love Razor, so they just always play with those two characters. I wanted to capture a little bit of that with this.
But to make sure that the characters, unlike some of the characters in Maniac Mansion - like Jack, I mean, who plays Maniac Mansion with Jack... nobody, right? - so it was kind of about making each of the characters very, very different, each of them having a very ,very different ability to allow them to solve puzzles differently from the other characters and everyone having their own story, their own themed areas of the cave.
So I wanted to re-look at that, learning what I'd learned from Maniac Mansion."
Update by Mr We Just Say Manager: Ronzo "Ron" Gilbert has confirmed a January 23rd release date for XBLA and Steam -- PSN and Wii U will see The Cave one day earlier. (That's the 22nd.) And, it will also hit Mac and Linux! What?!
Remember when Mojo almost shut down because we didn't have any new games to write about?
Original post: According to MyXboxLive, The Cave has appeared on the Xbox Live Marketplace with a release date of January 23rd! How much space will it use? Exactly 1010.70 MB according to Greg Rice at Double Fine!
People who pre-order also get some Cave related Team Fortress items.
Update: Looks to be US$14.99 on Greenman Gaming, regardless of territory.
Ron Gilbert was recently interviewed by games™ where he revealed that he still wanted to do a proper Monkey Island 3 and was wondering how to go about prying the IP from LucasArts:
“I don’t know the backstory about how Al Lowe got the rights to do Leisure Suit Larry, or any of these other games.” says Gilbert, “but the problem with the Monkey Island stuff is that LucasFilm hoards intellectual property. And George does not need any more money, right? I think if I showed up at their doorstep with a briefcase full of ten million dollars, they would not sell me the license. I think it would have to be an obscenely absurd amount of money to pry that license away from them. So yeah, I don’t think Kickstarter would ever” he trails off before adding, “I mean, maybe I should start a Kickstarter for a hundred million dollars, to buy the Monkey Island license. You never know!”
Sounds good to us!
Update: Look everybody! Ron Gilbert stopped by to post some details and answer your questions! Thanks, Ronzo!
Since Apple doesn't have a proper way to do beta testing, iOS games are often released in one country to gather information and feedback, so that's what we did with The Big Big Castle and it's worked very well.
We've made a bunch of changes and with any luck I'll be submitting a new build to the App Store Sunday night, so it should be available world wide in a week.
As far as Android goes, yeah, I'd love to support Android but there are a couple of issues.
The first is that I love objective-c. It's one of the best (and most fun to program in) languages I've ever seen. While it is true you can compile obj-c code for an Android device, the big missing piece is the NextStep libraries that Apple uses. Google needs to create an official and robust set of xcode libraries that use OpenStep and make it easy to cross build apps. I know a lot of iOS devs that use objective-c and don't want to (or can't) write their game twice. If Google would do this, there would be twice as many games on Android.
The other big (and most important) issue is that this game (and the 10 other ones Clayton and I have built but never released) are just weekend side projects we work on for fun that have nothing to do with Double Fine or The Cave. We just do them to relax.
Update 2: It's now available on the US Appstore and the NZ Appstore as well. Ron has also posted some more about it's development at his Grumpy Gamer blog.
Rock, Paper, Shotgun did a two part interview with Ron Gilbert a few days ago. The two part interview covered The Cave, what he learned from his previous games, and more.
Ron Gilbert's much-anticipated new game is The Cave, a puzzle platformer an adventure game coming to PC and consoles in early 2013. Check out the announcement trailer below:
Looks awesome! You can read some first-look previews by Rock, Paper Shotgun, Eurogamer, Kotaku, Giant Bomb, Ars Technica, Joystiq, PC World, Destructoid, and The Verge, who describe the game as Maniac Mansion meets The Lost Vikings.
Hey, wanna see something exactly like that image from/regarding Ron's new game that we just posted? Look no further than this tweet from SEGA's Twitter page dated yesterday. This would certainly make it pretty clear that the game, which I'm assuming at this point is The Cave, will be published by SEGA for platforms unknown.
And lest we forget, Ron's been carrying on about something happening tomorrow, and as sure as ten dimes will buy a dollar it's gonna be this game's announcement. I wonder what genre it will turn out to be?
For the past few days, Ron "Ronzo" Gilbert has teased us with characters on puzzle pieces. Today, we have the complete image for you to behold:
Also, it looks like something will happen on Thursday.
Today's character is known as The Knight and he goes next to The Time Traveller.
Predictably, Ron Gilbert has uploaded yet another image of a character from his upcoming game. The Scientist is a character we've seen in earlier concept art as well, though there have been some smaller changes. In the puzzle, the piece fits next to the Hillbilly, meaning there is at least one more character to go.
Ron Gilbert has revealed a fourth character on his blog! Since we now have four pieces, we've tried to fit them together. As you can see below, three of them go next to each other, leaving the time traveller out in the cold.
Is Ron Gilbert working on some insane puzzle game? Earlier this month, several game sites (but not us) received a puzzle that when solved turned out to also be a tease for this mysterious game.
When it comes to Ron Gilbert's new game, we've so far had pictures of a mobster, a scientist, a prize booth thing, and a ceiling mounted laser cannon. Now, behold the hillbilly, the monk, and the time traveller!
Seems the fine folks over at Kotaku just received a package from Double Fine with a puzzle inside. Putting it together and you get some interesting picture (which, I'm guessing, is probably related to Ron's game).
The full list of things it includes is not just games, but comics and music as well. It includes a bunch of stuff like Madballs in...Babo: Invasion and DLCs, Beat Hazard and DLCs, Plain Sight, Sol Survivor. If you pay $5 or more you get more things, such as Killing Floor. Once 75,000 bundles are sold, Scratches: Director's Cut will be available, and another bonus will be shown to be available at a certain amount of bundles sold after that.
The games also include Steam keys, so what are you waiting for, pay what you want on the Be Mine 2 Bundle now!
In a news story that will likely go down in history, gaming entrepreneur Markus "notch" Persson has announced his successful purchase of Double Fine Productions.
Earlier in the year, the independent game developer, known for his successful game "Minecraft", announced tentative plans to help fund a Psychonauts sequel. Since then all has been quiet, overshadowed by Double Fine's successful Kickstarter project.
Today "notch" broke his silence and announced his successful acquisition of Tim Schafer's company, only to immediately shut down the company.
In his statement made to press, Persson said: "I knew they were worth at least $3.3M from the Kickstarter donations, so I made sure I paid less than that. Now I get to keep the difference!"
Double Fine Productions ceased business at 12am PST this morning. Rumours that they'll resume normal operations on Monday 2nd, April, are so far unfounded.
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