Not sure what you did to deserve this, but the internet has published another one of those excellent interviews with the Lucasfilm Games elders for the likes of us to enjoy. It was conducted by Jaz Rignallm, who'd visited the studio in 1985 on behalf of ZZAP! 64 when games like Koronis Rift and The Eidolon were the hot titles in the pipeline.
The article mostly reads like a transcripted discussion between Rignallm and the following: Steve Arnold, David Fox, Ron Gilbert, Peter Langston and Chip Morningstar. There is rare art and fascinating anecdotes aplenty, including a proposed sequel you surely weren't aware of:
David continues, "About four or five years ago, I got the team together and pitched LucasArts to do a sequel [to The Eidolon]. Loren Carpenter whipped up a demo on the iPhone. You could fly around the landscape. I think we were really close to having a deal in place, and then the president of LucasArts, Darrel Rodriguez, was replaced."
Ron interjects, "He was the one that did all the Monkey Island remakes and stuff. He was a lot more interesting."
"Yeah, he loved the old stuff," agrees David. "He wanted to go back and pull that stuff out and engage the fans in a way that I thought was great. And then the company decided they wanted to do Star Wars again, to focus in that area, and all this stuff got pushed aside. I'd love to see it, but now I think it's even less likely – unless it was a different title."
Bob Mackey, a huge fan of the early LucasArts games, asks, "Right now I guess Disney owns everything you guys have don at Lucasfilm Games. And there hasn't been any word about making these games available via services that distribute old games. How do you feel about that? Knowing that there are these amazing games you worked on that are all just unavailable unless you pirate them?"
David thinks for a moment. "Well, it seems like they're missing an opportunity. If they had a legal way for people to purchase them, I think people would do that, rather than trying to cobble them together with pirate downloads and emulators. But it's not Star Wars. I think they bought Lucasfilm for Star Wars, not old games."
The Wolf Among Us Episode 4 finished releasing on the already announced platforms (PC/Mac/PSN/XBLA/iOS) and The Walking Dead: Season Two Episode 3 finally received a release date for PS Vita: June 3rd in North America and June 4th in Europe. Also, Telltale announced a bunch of disc versions of their games: PS4 and Xbox One will be getting The Walking Dead, The Wolf Among Us, and The Walking Dead: Season Two. There will also be disc versions of The Walking Dead: Season Two and The Wolf Among Us for Xbox 360 and PlayStation 3. No release dates yet have been announced.
And last but not least, Ron Gilbert's Match 3 puzzle game, Scurvy Scallywags, is now on Android, Tommo and Night Dive released 5 more Humongous Entertainment games on Steam, and bjbennyboy's Telltale Explorer now supports Poker Night 2, Law & Order: Legacies, and The Walking Dead: Season One.
There are still 10 games to go, which will release in two batches, on May 29th and June 6th. If you want to get them all now, Steam also has a pack for each franchise as well as a pack for all 28 games, which costs just shy of $100 USD.
The next three batches will be released on May 15th, May 26th, and June 6th. If you don't want to wait, you can have all the games now by purchasing packs, which are available by series, or in the Humongous Entertainment pack which will get you all 28 Humongous Entertainment games now for just under $100 USD.
Today sees six releases on Steam: Putt-Putt Joins the Parade, Freddi Fish and The Case of the Missing Kelp Seeds, Pajama Sam: No Need to Hide When It’s Dark Outside, Spy Fox in: Dry Cereal, Putt-Putt and Pep’s Balloon-o-Rama, and Freddi Fish and Luther’s Maze Madness. On May 1st those games will be joined by Putt-Putt Goes to the Moon, Freddi Fish 2: The Case of the Haunted Schoolhouse, Pajama Sam 2: Thunder and Lightning Aren’t so Frightening, Spy Fox 2: Some Assembly Required, Putt-Putt and Pep’s Dog on a Stick, and Freddi Fish and Luther’s Water Worries. May 15th will see the release of Putt-Putt Travels through Time, Freddi Fish 3: The Case of the Stolen Conch Shell, Pajama Sam 3: You Are What You Eat from Your Head to Your Feet, Spy Fox 3: Operation Ozone, and Putt-Putt and Fatty Bear’s Activity Pack. Then on May 29th Steam will receive Putt-Putt Enters the Race, Putt-Putt Joins the Circus, Freddi Fish 4: The Case of the Hogfish Rustlers of Briny Gulch, Pajama Sam 4: Life Is Rough When You Lose Your Stuff!, and Spy Fox in: Cheese Chase. Finally, on June 6th, the final releases will come out, including Putt-Putt: Pep’s Birthday Surprise, Freddi Fish 5: The Case of the Creature of Coral Cove, Pajama Sam’s Sock Works, Spy Fox in: Hold the Mustard, and Pajama Sam’s Lost & Found.Here's hoping that these games get released on GOG.com as well. And now that this humongous rumor has become reality, hopefully the other one will come to fruition as well.
If you have ever wanted to see behind-the-scene details from the first Monkey Island designs, then Ronzo "Ron" Gilbert has your back. Recently posted on his blog is not one, but two entries filled with design-notebook photos from way back when.
They've been doing all the right things with their acquisition so far. They renamed the company back to Humongous Entertainment, brought back the Humongous website, brought Putt-Putt Joins the Circus to Android, and they're looking for more avenues to re-release the junior adventures produced by the company that Ron Gilbert and Shelly Day built in 1992.
Humongous Entertainment just re-tweeted a message from twitter user George Q. Greg: "Night Dive. That gives me hope." In addition, last month Night Dive asked their Facebook followers if there was any children's games that they remember fondly.This is just as much of a rumour as the Night Dive/LucasArts situation. However, this one probably holds more weight, as Tommo actually has proven they want to do the sensible thing and sell the games they own through digital distribution to get some of their money back. As usual with rumours like these, we'll just have to take them with a grain of salt, and see how they pan out.
The game is due to hit the App Store this Summer sometime.
Who doesn't love a good game from Ronzo? And Scurvy Scallywags is good, but how good is it? We give it a look.
Cheese, who helps out running the Double Fine Game Club, interviewed Ron Gilbert back in January before their first playthrough if The Cave. Mojo, which always is on the ball about such things, reports on this today and tells you to go here posthaste to read it!
The same month, he also talked to Greg Rice and Nathan Martz from Double Fine and you can read that interview by visiting this page!
Our favourite grumpy video game creator has written up a post about this possibility right over here.
Update: Chuck Jordan, credited as a script writer and designer of Curse of Monkey Island (the real or fake Monkey Island 3 depending on your point of view), countered with a tweet:
“No disrespect to the talented teams involved, but I’ma spend 15 years talking about how I could’ve done better than them.” #3a #neverforget
And so it goes.
Update 2: Ron responded to the criticism by offering some clarification:
“When I said "but I'd want to pick up where I left off. Free of baggage. In a carnival.", I meant the very literally. My story for Monkey Island 3a takes places 2 minutes after the end of Monkey Island 2. Free of baggage was not meant to imply that I felt Curse of Monkey Island was "baggage", but rather, as I (hypothetically) designed and (hypothetically) wrote Monkey Island 3a, I'd want to be free to take the story where I wanted it to go and not feel compelled to adhere to the games that followed. If I end up being able to make this game at some point, we all might find that it fits nicely in between Monkey Island 2 and Curse of Monkey Island.”
Interested in finding out more about Scurvy Scallywags in The Voyage to Discover the Ultimate Sea Shanty: A Musical Match-3 Pirate RPG, the upcoming iOS game by Ron Gilbert and Clayton Kauzlaric?
If so, you're in luck. Ron Gilbert made a post on his blog with screenshots and info about the upcoming pirate themed puzzler.
It's modeled after Realms of Gold, a previous puzzle game by Ron and Clayton that used to also have RPG elements before the publisher told them no one would be interested in an RPG puzzle game. In both games, you match up three puzzle pieces (like Bejeweled), but the new pieces don't just come from the top, but can come from the sides or bottom as well. However, the gameplay in Scurvy Scallywags has changed, as it's no longer the type of piece that dictates which direction the board collapses, but which direction you swipe your finger on the screen. Also, unlike other puzzle RPGs like Puzzle Quests, Scurvy Scallywags will also place your character right on the game board, and have him or her fight enemies in battle.
There are items to collect, such as hats, shirts, heads, and swords to dress up your pirate. There are also ships to build. Most interestingly, though, you can also collect a sea shanty which is sung by real life pirate singers.
The game is planned to be released "in the next month or so", and an Android port may be coming as well, if everything goes to plan with the compiler.
Want the latest news on the development of Ron's new game? There's now a new twitter feed up for Scurvy Scallywags in The Voyage to Discover the Ultimate Sea Shanty: A Musical Match-3 Pirate RPG, or SSTVDUSS:AMMPRPG for short, available over here where all the latest development news (code-wise) is posted.
His next project will be a game for iOS that he's developing with DeathSpank co-creator Clayton Kauzlaric called Scurvy Scallywags in The Voyage to Discover the Ultimate Sea Shanty: A Musical Match-3 Pirate RPG. We're supposed to see some screenshots appearing over the next few days.
You can finally play out your own adventures with the figurines based on the characters from The Cave! Just click here. Now, if they just made a figurine of the cave itself as well...
It's delayed another week according to a Steam forum post by Justin from Double Fine:
"The Linux version will be released for anyone on Linux. It's delayed another week unfortunately, due to some tricky driver/GL bugs we still have to resolve. Sorry for the delay guys =/"Original Post:
Those of you who are waiting for the Linux version of The Cave won't have to wait very long.Ron Gilbert has updated his blog with news that the Linux version of The Cave will be released next week.
"But the thing about it that really started to intrigue me was talking to people who played Maniac Mansion, and it really became clear to me that people had their favorite characters, their dream team for going into the mansion.
They love Bernard, they love Razor, so they just always play with those two characters. I wanted to capture a little bit of that with this.
But to make sure that the characters, unlike some of the characters in Maniac Mansion - like Jack, I mean, who plays Maniac Mansion with Jack... nobody, right? - so it was kind of about making each of the characters very, very different, each of them having a very ,very different ability to allow them to solve puzzles differently from the other characters and everyone having their own story, their own themed areas of the cave.
So I wanted to re-look at that, learning what I'd learned from Maniac Mansion."
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