Rock, Paper, Shotgun did a two part interview with Ron Gilbert a few days ago. The two part interview covered The Cave, what he learned from his previous games, and more.
Ron Gilbert's much-anticipated new game is The Cave, a puzzle platformer an adventure game coming to PC and consoles in early 2013. Check out the announcement trailer below:
Looks awesome! You can read some first-look previews by Rock, Paper Shotgun, Eurogamer, Kotaku, Giant Bomb, Ars Technica, Joystiq, PC World, Destructoid, and The Verge, who describe the game as Maniac Mansion meets The Lost Vikings.
Hey, wanna see something exactly like that image from/regarding Ron's new game that we just posted? Look no further than this tweet from SEGA's Twitter page dated yesterday. This would certainly make it pretty clear that the game, which I'm assuming at this point is The Cave, will be published by SEGA for platforms unknown.
And lest we forget, Ron's been carrying on about something happening tomorrow, and as sure as ten dimes will buy a dollar it's gonna be this game's announcement. I wonder what genre it will turn out to be?
For the past few days, Ron "Ronzo" Gilbert has teased us with characters on puzzle pieces. Today, we have the complete image for you to behold:
Also, it looks like something will happen on Thursday.
Today's character is known as The Knight and he goes next to The Time Traveller.
Predictably, Ron Gilbert has uploaded yet another image of a character from his upcoming game. The Scientist is a character we've seen in earlier concept art as well, though there have been some smaller changes. In the puzzle, the piece fits next to the Hillbilly, meaning there is at least one more character to go.
Ron Gilbert has revealed a fourth character on his blog! Since we now have four pieces, we've tried to fit them together. As you can see below, three of them go next to each other, leaving the time traveller out in the cold.
Is Ron Gilbert working on some insane puzzle game? Earlier this month, several game sites (but not us) received a puzzle that when solved turned out to also be a tease for this mysterious game.
When it comes to Ron Gilbert's new game, we've so far had pictures of a mobster, a scientist, a prize booth thing, and a ceiling mounted laser cannon. Now, behold the hillbilly, the monk, and the time traveller!
Seems the fine folks over at Kotaku just received a package from Double Fine with a puzzle inside. Putting it together and you get some interesting picture (which, I'm guessing, is probably related to Ron's game).
The full list of things it includes is not just games, but comics and music as well. It includes a bunch of stuff like Madballs in...Babo: Invasion and DLCs, Beat Hazard and DLCs, Plain Sight, Sol Survivor. If you pay $5 or more you get more things, such as Killing Floor. Once 75,000 bundles are sold, Scratches: Director's Cut will be available, and another bonus will be shown to be available at a certain amount of bundles sold after that.
The games also include Steam keys, so what are you waiting for, pay what you want on the Be Mine 2 Bundle now!
In a news story that will likely go down in history, gaming entrepreneur Markus "notch" Persson has announced his successful purchase of Double Fine Productions.
Earlier in the year, the independent game developer, known for his successful game "Minecraft", announced tentative plans to help fund a Psychonauts sequel. Since then all has been quiet, overshadowed by Double Fine's successful Kickstarter project.
Today "notch" broke his silence and announced his successful acquisition of Tim Schafer's company, only to immediately shut down the company.
In his statement made to press, Persson said: "I knew they were worth at least $3.3M from the Kickstarter donations, so I made sure I paid less than that. Now I get to keep the difference!"
Double Fine Productions ceased business at 12am PST this morning. Rumours that they'll resume normal operations on Monday 2nd, April, are so far unfounded.
It's hard to believe that it's been 33 days since the news of Double Fine's Kickstarter Campaign eclipsed news of notch possibly funding Psychonauts 2... but here we are! A mere day away from production officially starting on the first Tim Schafer and Ron Gilbert adventure game in over a decade!
With only 24 hours to go, the funding total stands tantalizingly close to the $3 million mark ($2,874,158 million at the time of writing), and you can't help but wonder: Will they hit $3 million?
Time will tell, but one thing's for sure: This is your last chance to Tweet, Blog, Facebook about the campaign, or to increase your funding to the most you can afford!
So get to it! : http://www.tinyurl.com/DoubleKick
Whatever happens, it's been a fun ride so far, and it's only the beginning!
Update: Tim Schafer has posted details on how to become a backer if you don't have a Credit Card. His instructions can be found here! Hurry!
GameSpot confirmed with Double Fine that it has nothing to do with the Double Fine Adventure:
"While we can't comment on unannounced projects, we can say that Double Fine's Kickstarter-funded adventure game has not been started, designed, or even imagined yet. No trademarks have been filed on its behalf."
There's been some suggestions that it might be the game Ron Gilbert is working on with Double Fine, but really, it's anyone's guess what The Cave really is. Hopefully it has a better fate than LucasArts' Handsome Halibut.
Not one to be forgotten during all this Double Fine Adventure excitement, Ronzo "Ron" Gilbert has posted two new pieces of concept art of his upcoming game. "What is it of?!", you cry.
A ticket booth! That's right. An old carnival ticket booth. And a ceiling mounted laser cannon!
Looks pretty dang awesome to me!
Want to know what game Ron is working on at Double Fine? Then get in line, but in the meantime check out two pieces of character concept art he's put up on his blog along with this:
Here are a couple of fine pieces of concept art from the game I'm making with the amazing folks at Double Fine. I'm so excited. This is an idea that has been in my head for a long long long time. It predates Maniac Mansion and Monkey Island. It's a game that needed to be made.
These are two of the playable characters. That's all I can say right now, but more will follow later.
The concept art looks rather Nathan Martz-y Stapley-ish (but is actually the work of Derek Brand).
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