ScummVM, the program that allows you to run many adventure games from many different developers, such as LucasArts, Sierra, Revolution, Coktel Vision, and more, on modern operating systems, phones, tablets, and consoles, is gearing up for their latest release. That means that they have made quite a few improvements, and added new games, and they need your help to test them to make sure they play as they should.

The new games that will be added in 1.7.0 are Chivalry Is Not Dead, Mortville Manor, Return to Ringworld, The Neverhood, and Voyeur. They have also changed their Adlib player for the DOS floppy versions of Indiana Jones and the Last Crusade and Loom, so they need your help testing these games as well.

If you own any of these games and would like to help out, then fire up ScummVM on your platform of choice and test. Let them know how you made out on the ScummVM forums and if you find any bugs, submit them on the ScummVM bug tracker. The results of testing will be posted on the ScummVM wiki.

In related news, keep an eye on the ScummVM Planet. The Google Summer of Code is going on now, ScummVM is a part of it again, and this year their sister project ResidualVM is involved too (with ScummVM acting as an umbrella for both projects). GSoC students are adding support for Sfinx and The Prince and the Coward to ScummVM, as well as improving support for Escape from Monkey Island and improving the TinyGL renderer in ResidualVM. They've already accomplished a lot on these tasks, so it will be really interesting to see what they manage to get done by the end of the summer.

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We're Back! Here's What We Missed

02 Jun, 2014, 12:02 | Posted by: Jennifer | Comments: 1
While we were down, things kept right on going. So, here's what we missed during our downtime:

The Wolf Among Us Episode 4 finished releasing on the already announced platforms (PC/Mac/PSN/XBLA/iOS) and The Walking Dead: Season Two Episode 3 finally received a release date for PS Vita: June 3rd in North America and June 4th in Europe. Also, Telltale announced a bunch of disc versions of their games: PS4 and Xbox One will be getting The Walking Dead, The Wolf Among Us, and The Walking Dead: Season Two. There will also be disc versions of The Walking Dead: Season Two and The Wolf Among Us for Xbox 360 and PlayStation 3. No release dates yet have been announced.

And last but not least, Ron Gilbert's Match 3 puzzle game, Scurvy Scallywags, is now on Android, Tommo and Night Dive released 5 more Humongous Entertainment games on Steam, and bjbennyboy's Telltale Explorer now supports Poker Night 2, Law & Order: Legacies, and The Walking Dead: Season One.

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Sam & Max meets True Detective

25 Mar, 2014, 17:10 | Posted by: Jason | Source: Kotaku | Comments: 3
Fans of the acclaimed HBO series True Detective should get a kick out of this video. Heck, I got a kick out of it, and I haven't even watched True Detective, so your odds are pretty good.
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Campo Santo's first game is called Firewatch. They've only been working on it since January, so there's not much revealed yet. All that is known is it's a single player first person mystery game set in the Wyoming wilderness, where your only emotional lifeline is the person on the other end of a handheld radio. There is no release date set yet, but Campo Santo announced that it will be released on Windows, OS X, and Linux.
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February Mojo Tidbits

21 Feb, 2014, 13:44 | Posted by: Jennifer | Be the first to comment!
With all the Amnesia Fortnight madness going on, we managed to miss the news that Broken Age Act I is now available DRM-free to those who already ordered it from your download page at humblebundle.com. If you haven't already ordered, Double Fine has set up a website for you to purchase the DRM-free version here.

Speaking of Amnesia Fortnight, Double Fine has graciously allowed the community to create their own version of one of the pitches that didn't make it this year. That pitch is one that didn't make it through both years of public Amnesia Fortnight, Patrick Hackett's Bad Golf (and Bad Golf 2). Bad Golf: Community Edition is being created with Unity under the creative commons no commercial license, and is being coordinated through github. They are still actively seeking anyone who wants to help. They still need programmers, artists, musicians, foley and voice artists, and 3D and 2D artists. If you want to see where you can help, check out their issue tracker and check out the project's forum thread for updates on the progress.

In Telltale news, The Walking Dead Season Two episode 2 has received a release window. Episode one will be released in early March, at least for the platforms that have already received episode one. There is still no sign of when the PlayStation Vita and Ouya versions of Season 2 episode 1 will be released.

Lastly, Telltale and Gearbox will be at SXSW at a panel at 5:30 on March 8th, where they will reveal the first information about their upcoming episodic series, Tales of The Borderlands.
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Gold Rush Remake Is In The Works

19 Feb, 2014, 10:33 | Posted by: Jennifer | Comments: 6
Gold Rush, one of the last official adventure games created on Sierra's AGI engine, developed by the MacNeill bros. and published by Sierra, is receiving a high definition remake, courtesy of Sunlight Games.

The adventure follows a man named Jerrod travel from New York to California in search of gold in 1848, at the cusp of the California Gold Rush. The game had three seperate routes to take to get to California, and the remake will be faithful to the original, with all three routes in-tact, and containing the original storyline. The remake will also allow you to optionally use a verb parser to control the game along with point and click for movement, or through complete point and click control. It is scheduled to be released some time from late 2014 to 2015, but if you'd rather not wait to play the remake, the original game will be re-released for PC and iOS later this spring.

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A programmer named Tobias Pfaff has released Grim Mouse, a modified ResidualVM and Grim Fandango so that the game can be played completely with point and click mouse control.

Grim Fandango can now be played with point and click control in all scenes, including the scenes where the camera shifts to close-up view. It also has a new point-and-click inventory system. In order to accomplish this feat, Tobias had to make major modifications to both the ResidualVM code and the game source. Luckily, ResidualVM's PatchR code allows for fan patches to be applied at run time, so all that is required to run this is the original game, just as the main ResidualVM branch.

Tobias has released a Mac and Windows build of Grim Mouse, and the sourcecode is freely available if you want to compile it to try it on other platforms. It is currently in early alpha phase, so there are likely to be bugs present since it hasn't been fully tested yet. If you want to participate in the testing, or just want to try it out for yourself, head over to the Grim Mouse thread on the ResidualVM forums.
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The Campo Santo team keeps getting bigger and better. On top of its founders Jake Rodkin and Sean Vanaman (of The Walking Dead fame, not to mention countless other Telltale titles), Nels Anderson (the lead designer of Mark of the Ninja), and Olly Moss (known for his awesome film posters), and later team additions Jane Y. Ng (former lead artist of Double Fine) and Will Armstrong (gameplay programmer for LucasArts and Activision), they can now count one more talented individual among their ranks.

Chris Remo, the co-writer of The Cave, has left Double Fine to join his fellow Idle Thumbs co-hosts at the new studio. With all this talent, it will be really interesting to see what they come up with.
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The co-creator of Maniac Mansion, Gary Winnick, may not have had a successful Kickstarter campaign, but the physical compilation of his webcomic is still going to be a reality thanks to a publishing deal with Red 5 comics.

Bad Dreams #1 is scheduled to be released on April 23, 2014. As this is labeled 1 out of 5, it would seem four additional volumes are slated for release at a later date as well.

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Presto Studios has been working on a remake of The Journeyman Project: Pegasus Prime, which itself is a remake of the original The Journeyman Project, with re-created graphics and gameplay, for quite a while now.

Those who use a Mac don't have to wait any longer, as The Journeyman Project Store now has a DVD available for Mac OS X. Those on other platforms will have to wait a little bit longer, as it's scheduled to come out in February 2014 for Windows and at a later, as of yet unannounced date for Linux.

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To ring out the old year with a bang, here's some adventure related Mojo tidbits for you all.

First, do you remember the Marius Winter's adventure game application that got him an internship at Double Fine? Well, Diego Delfino was inspired by that, and took it one step further, creating a full playable adventure game application in an attempt to a job at Telltale Games.

Second, if you're like me, you might be wondering how chapter 2 of The Journey Down is coming along. Luckily, the Chapter 2 Work in Progress thread at Desura has just been updated with news and new screenshots.

They've got an internal preliminary playable-to-the-end build of the game up and running, but there's a lot of things missing yet and most of the movies are still animated storyboards. There are still some puzzles that need inside knowledge to solve, but they hope to have an internal beta version of the game ready by February that will allow the game to be completed by people who don't know the solutions to all the puzzles.

And, lastly, to wrap up the last Mojo tidbits post of 2013, I'll leave you with a Monkey Island music video set to the song Payphone. It was created by Artisa, and posted on our forums nearly a month ago (which is only a few days in Mojo Timeā„¢).

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It's time again for a post that lets you know all the small tidbits of Mojo related news that are happening now.

First, ex-Mojoer (and multiple Game of the Year award winner) Jake Rodkin's new studio Campo Santo has become just that much cooler with the addition of former Double Fine lead artist Jane Y. Ng to the team. Seriously, with the roster of talent they have at the studio already, their first game is sure to be awesome.

Secondly, you might remember the Kickstarted album by Sierra veteran composer Ken Allen of orchestrated versions of his video game songs. You might be wondering about the progress of the album. Mr. Allen reiterated last month in the comments section of that Kickstarter campaign that the project is currently on hold as he works on sound design and makes new compositions for SpaceVenture, the upcoming space comedy adventure game by The Two Guys From Andromeda (the creators of Space Quest). As music was always an important piece of what made Sierra's games popular, and Ken Allen was a big part of that, it's great to see the Two Guys and Ken Allen working together on a project again.

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Buzzfeed, look out

11 Nov, 2013, 05:47 | Posted by: Jason | Comments: 2

We had this ugly habit for awhile of flogging tenuously relevant Kickstarters here on the front page in a desperate attempt to defraud you into believing we had actual news to report on lean days. Well, here's a slow news day and two peripherally relevant Kickstarters to spare a thought.

The first campaign is for Bad Dreams: Volume 1, a physical compilation of a web comic that was released earlier this year. "An illustrated fantasy adventure," this bound volume would cover the first five issues. Oh, and the artist is none other than Gary Winnick, LucasArts employee from ye olden days, and Ron Gilbert's co-pilot on Maniac Mansion.

The second Kickstarter is headed by up two latter-day LucasArts designers who were toiling away on Star Wars: 1313 and Star Wars: First Assault up to the studio's quite timely closure. Relating that it was nearly impossible to pitch an original title to LEC management in their combined sixteen years at the company (shocker), they were inspired to make Super Roman Conquest, a sidescroller with strategy elements. For Caesar!

Thanks to former staffer Chris Capel aka The Tingler for the heads up on the second one. I guess Gabez deactivated his authorization badge.

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Have you heard of The Synthetic Orchestra? I haven't either, or at least I hadn't until today, when our very own Thrik came rushing in, professing his love for it, and crying tears of joy over their rendition of the LeChuck theme.

And you know what? It's good, good enough for us to pretend like it's news worthy during this slow news month! Enjoy:

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Today is, as we all know, Talk Like a Pirate Day -- yarrrr and stuff -- and what better way to celebrate than to download Scurvy Scallywags. For free! And... I got nothing. You probably already own it, but if not, d'arghload. (I really have nothing :~.)

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Silver Medal Quest

10 Sep, 2013, 09:55 | Posted by: elTee | Comments: 27
So, because Remi is literally unbearable, it's time for a new poll. Ignoring LucasArts, who makes the best adventure games?

There are many fine adventure developers not represented in the options, but that's what our comments are for :)

PS: We'll bring you the results of the last poll presently ;
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Guacamandango

07 Sep, 2013, 02:12 | Posted by: Kroms | Source: Facebook | Comments: 1
Guacamelee, a highly-acclaimed Metroid-like "action-platformer-brawler" from Drinkbox Studios, is a game heavy on video game references. My friend has been continually posting some of these references on Facebook, and today posted this:
Image
It's good to know that Manny, despite being dead, lives on.
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Grog up your iPhone

25 Jul, 2013, 15:28 | Posted by: MrManager | Comments: 5

If we ever checked our forums (seriously, haven't we all migrated to Twitter by now?) we would have known about this days ago...

An entrepreneurial young lady has put together a grog machine iPhone cover. I'm not entirely sure what kind of signal you'd be sending walking around with one of these, but either way... They exist and you can buy them.

Go look and/or buy before Disney finds out it owns Monkey Island.

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Google Hires Noah Falstein

04 May, 2013, 01:38 | Posted by: Jennifer | Source: Wired | Comments: 2
Noah Falstien, of Indiana Jones and the Fate of Atlantis fame, has been hired by Google as their 'Chief Game Designer' for their new Android Play Studio. Unfortunately, the news is a bit sparse so far, as There's no word yet on what games he'll be making for the studio (or anything else really, beyond his title).

But, it should be interesting to see what comes from this though, at the very least.

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Ex-LucasArts employee Doug Smith shared a game and the story behind it on reddit.

He's been working nights and weekends on a game for his three year old daughter who likes trains and bugs, and decided to put it up on iTunes for $1.99 USD. Called ChuggaBugga, it's a game for children about a train full of bugs hauling four boxcars. Kids can poke the various interactive elements, and watch the bugs have fun on the items found on the various box cars.

Doug said he's encouraged by the support he's gotten from the game so far, and it has been a silver lining to his LucasArts troubles.
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