Gold Rush Remake Is In The Works

19 Feb, 2014, 13:33 | Posted by: Jennifer | Comments: 6
Gold Rush, one of the last official adventure games created on Sierra's AGI engine, developed by the MacNeill bros. and published by Sierra, is receiving a high definition remake, courtesy of Sunlight Games.

The adventure follows a man named Jerrod travel from New York to California in search of gold in 1848, at the cusp of the California Gold Rush. The game had three seperate routes to take to get to California, and the remake will be faithful to the original, with all three routes in-tact, and containing the original storyline. The remake will also allow you to optionally use a verb parser to control the game along with point and click for movement, or through complete point and click control. It is scheduled to be released some time from late 2014 to 2015, but if you'd rather not wait to play the remake, the original game will be re-released for PC and iOS later this spring.

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A programmer named Tobias Pfaff has released Grim Mouse, a modified ResidualVM and Grim Fandango so that the game can be played completely with point and click mouse control.

Grim Fandango can now be played with point and click control in all scenes, including the scenes where the camera shifts to close-up view. It also has a new point-and-click inventory system. In order to accomplish this feat, Tobias had to make major modifications to both the ResidualVM code and the game source. Luckily, ResidualVM's PatchR code allows for fan patches to be applied at run time, so all that is required to run this is the original game, just as the main ResidualVM branch.

Tobias has released a Mac and Windows build of Grim Mouse, and the sourcecode is freely available if you want to compile it to try it on other platforms. It is currently in early alpha phase, so there are likely to be bugs present since it hasn't been fully tested yet. If you want to participate in the testing, or just want to try it out for yourself, head over to the Grim Mouse thread on the ResidualVM forums.
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The Campo Santo team keeps getting bigger and better. On top of its founders Jake Rodkin and Sean Vanaman (of The Walking Dead fame, not to mention countless other Telltale titles), Nels Anderson (the lead designer of Mark of the Ninja), and Olly Moss (known for his awesome film posters), and later team additions Jane Y. Ng (former lead artist of Double Fine) and Will Armstrong (gameplay programmer for LucasArts and Activision), they can now count one more talented individual among their ranks.

Chris Remo, the co-writer of The Cave, has left Double Fine to join his fellow Idle Thumbs co-hosts at the new studio. With all this talent, it will be really interesting to see what they come up with.
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The co-creator of Maniac Mansion, Gary Winnick, may not have had a successful Kickstarter campaign, but the physical compilation of his webcomic is still going to be a reality thanks to a publishing deal with Red 5 comics.

Bad Dreams #1 is scheduled to be released on April 23, 2014. As this is labeled 1 out of 5, it would seem four additional volumes are slated for release at a later date as well.

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Presto Studios has been working on a remake of The Journeyman Project: Pegasus Prime, which itself is a remake of the original The Journeyman Project, with re-created graphics and gameplay, for quite a while now.

Those who use a Mac don't have to wait any longer, as The Journeyman Project Store now has a DVD available for Mac OS X. Those on other platforms will have to wait a little bit longer, as it's scheduled to come out in February 2014 for Windows and at a later, as of yet unannounced date for Linux.

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To ring out the old year with a bang, here's some adventure related Mojo tidbits for you all.

First, do you remember the Marius Winter's adventure game application that got him an internship at Double Fine? Well, Diego Delfino was inspired by that, and took it one step further, creating a full playable adventure game application in an attempt to a job at Telltale Games.

Second, if you're like me, you might be wondering how chapter 2 of The Journey Down is coming along. Luckily, the Chapter 2 Work in Progress thread at Desura has just been updated with news and new screenshots.

They've got an internal preliminary playable-to-the-end build of the game up and running, but there's a lot of things missing yet and most of the movies are still animated storyboards. There are still some puzzles that need inside knowledge to solve, but they hope to have an internal beta version of the game ready by February that will allow the game to be completed by people who don't know the solutions to all the puzzles.

And, lastly, to wrap up the last Mojo tidbits post of 2013, I'll leave you with a Monkey Island music video set to the song Payphone. It was created by Artisa, and posted on our forums nearly a month ago (which is only a few days in Mojo Time™).

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It's time again for a post that lets you know all the small tidbits of Mojo related news that are happening now.

First, ex-Mojoer (and multiple Game of the Year award winner) Jake Rodkin's new studio Campo Santo has become just that much cooler with the addition of former Double Fine lead artist Jane Y. Ng to the team. Seriously, with the roster of talent they have at the studio already, their first game is sure to be awesome.

Secondly, you might remember the Kickstarted album by Sierra veteran composer Ken Allen of orchestrated versions of his video game songs. You might be wondering about the progress of the album. Mr. Allen reiterated last month in the comments section of that Kickstarter campaign that the project is currently on hold as he works on sound design and makes new compositions for SpaceVenture, the upcoming space comedy adventure game by The Two Guys From Andromeda (the creators of Space Quest). As music was always an important piece of what made Sierra's games popular, and Ken Allen was a big part of that, it's great to see the Two Guys and Ken Allen working together on a project again.

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Buzzfeed, look out

11 Nov, 2013, 08:47 | Posted by: Jason | Comments: 2

We had this ugly habit for awhile of flogging tenuously relevant Kickstarters here on the front page in a desperate attempt to defraud you into believing we had actual news to report on lean days. Well, here's a slow news day and two peripherally relevant Kickstarters to spare a thought.

The first campaign is for Bad Dreams: Volume 1, a physical compilation of a web comic that was released earlier this year. "An illustrated fantasy adventure," this bound volume would cover the first five issues. Oh, and the artist is none other than Gary Winnick, LucasArts employee from ye olden days, and Ron Gilbert's co-pilot on Maniac Mansion.

The second Kickstarter is headed by up two latter-day LucasArts designers who were toiling away on Star Wars: 1313 and Star Wars: First Assault up to the studio's quite timely closure. Relating that it was nearly impossible to pitch an original title to LEC management in their combined sixteen years at the company (shocker), they were inspired to make Super Roman Conquest, a sidescroller with strategy elements. For Caesar!

Thanks to former staffer Chris Capel aka The Tingler for the heads up on the second one. I guess Gabez deactivated his authorization badge.

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Have you heard of The Synthetic Orchestra? I haven't either, or at least I hadn't until today, when our very own Thrik came rushing in, professing his love for it, and crying tears of joy over their rendition of the LeChuck theme.

And you know what? It's good, good enough for us to pretend like it's news worthy during this slow news month! Enjoy:

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Today is, as we all know, Talk Like a Pirate Day -- yarrrr and stuff -- and what better way to celebrate than to download Scurvy Scallywags. For free! And... I got nothing. You probably already own it, but if not, d'arghload. (I really have nothing :~.)

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Silver Medal Quest

10 Sep, 2013, 12:55 | Posted by: elTee | Comments: 26
So, because Remi is literally unbearable, it's time for a new poll. Ignoring LucasArts, who makes the best adventure games?

There are many fine adventure developers not represented in the options, but that's what our comments are for :)

PS: We'll bring you the results of the last poll presently ;
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07 Sep, 2013, 05:12 | Posted by: Kroms | Source: Facebook | Comments: 1
Guacamelee, a highly-acclaimed Metroid-like "action-platformer-brawler" from Drinkbox Studios, is a game heavy on video game references. My friend has been continually posting some of these references on Facebook, and today posted this:
It's good to know that Manny, despite being dead, lives on.
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Grog up your iPhone

25 Jul, 2013, 18:28 | Posted by: MrManager | Comments: 5

If we ever checked our forums (seriously, haven't we all migrated to Twitter by now?) we would have known about this days ago...

An entrepreneurial young lady has put together a grog machine iPhone cover. I'm not entirely sure what kind of signal you'd be sending walking around with one of these, but either way... They exist and you can buy them.

Go look and/or buy before Disney finds out it owns Monkey Island.

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Google Hires Noah Falstein

04 May, 2013, 04:38 | Posted by: Jennifer | Source: Wired | Comments: 2
Noah Falstien, of Indiana Jones and the Fate of Atlantis fame, has been hired by Google as their 'Chief Game Designer' for their new Android Play Studio. Unfortunately, the news is a bit sparse so far, as There's no word yet on what games he'll be making for the studio (or anything else really, beyond his title).

But, it should be interesting to see what comes from this though, at the very least.

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Ex-LucasArts employee Doug Smith shared a game and the story behind it on reddit.

He's been working nights and weekends on a game for his three year old daughter who likes trains and bugs, and decided to put it up on iTunes for $1.99 USD. Called ChuggaBugga, it's a game for children about a train full of bugs hauling four boxcars. Kids can poke the various interactive elements, and watch the bugs have fun on the items found on the various box cars.

Doug said he's encouraged by the support he's gotten from the game so far, and it has been a silver lining to his LucasArts troubles.
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March Mojo Morsels

20 Mar, 2013, 05:09 | Posted by: Jennifer | Comments: 1

Here's some small bits of Mojo related news for the month of March:

First of all, the first look at Telltale's upcoming series based the comic book series Fables will take place at the Fablescon in Rochester, MN this Saturday during a panel with Richard Iggo from Telltale and Fables creator Bill Willingham. The two will reveal "a few visuals from the game, and give away as few secrets as they can hold on to."

Secondly, do you remember the Indiegogo campaign for Dominique Pamplemousse in "It's All Over Once the Fat Lady Sings!", the black and white claymation detective adventure game presented as a musical with singing by Deidre Kiai (former programmer on Deathspank and even further back a former intern at Telltale Games)?

No? Well, you'll get a chance to rectify that and buy a copy for yourself on Windows, Mac, or iPad on April 1st. If you were one of the lucky who backed the Indiegogo campaign at a tier high enough to come with a copy of the game, you are even more lucky, as you are able to get it now. Check your e-mail, since you should have already received a link to get the game.

I've played it, and I can attest that it's well worth the money. Play the demo and see if the musical style fits your tastes. If it does, don't hesitate to buy it once it's available, since the story and detective style dialog-based puzzles are excellent.

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There's another interview with Dan Connors that talks about Telltale's upcoming Fables game, this time at Game Informer. In it, the protaganist is revealed to be Bigby, Fables' big bad wolf. There's also a hint as to how the choice based gameplay that was featured in The Walking Dead might work in Telltale's Fables game:

"Fables is coming along really well. We’ve gone back in and really tried to take a lot of what we learned from The Walking Dead and get that integrated into the story with Bigby and the characters that he meets. We want to make it a real interesting battle for Bigby between: Should he give in to the wolf side, or should he try to get along and keep everybody safe? There’s a lot of work in trying to make that work."

Also, Polygon posted an article with an image from the PlayStation Meeting 2013 showing all the third party companies that are committed to making games for the upcoming PlayStation 4. They mentioned Double Fine by name, but intrepid viewers can also spot the LucasArts and Telltale Games logos among those companies listed.

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Yet More Mojo Tidbits

13 Feb, 2013, 19:44 | Posted by: Jennifer | Be the first to comment!
Not keen to just sit on our laurels with one post this week of tidbits not quite juicy enough to warrant their own stand-alone post, here comes another slew of Mojo related tidbits:

Will the season five finale of The Clone Wars animated television series tie into Star Wars 1313? The HD Room thinks so, and they provide some compelling side-by-sides screenshots of the finale trailer and the 1313 trailer. If nothing else, it certainly does look like the underworld Coruscant from the game.

PC World has an article on "How Adventure Games Came Back from the Dead". It features interviews with Dan Connors (the co-founder and CEO of Telltale Games), Jane Jensen (of Gabriel Knight fame) and Dave Gilbert (of Blackwell fame).

There's no news on Telltale's King's Quest, but there is news for King's Quest fans. Under the Half Dome is a kickstarter project for an album made up of orchestrated versions of Sierra songs by Ken Allen. If you don't know, Ken Allen was the composer of the music from the VGA remake of King's Quest and King's Quest V (as well as many other Sierra games), and he may or may not work on the music for Telltale's King's Quest (no composer has been announced yet, like everything else about the game). The kickstarter has many interesting tiers to choose from, so much so that it was part of Forbes' 10 Most Clever Kickstarter Rewards list (for their $500 USD and $1,000 USD tier). The base price of the album is $15 USD (for the digital version), and if they hit the $20,000 USD mark, all kickstarter backers will have their first names included in a song inspired by the "Nations of the World" song from Animaniacs.

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2013 Mojo Tidbits

10 Feb, 2013, 09:05 | Posted by: Jennifer | Comments: 3
Here's three Mojo tidbits for the new year:

Firstly, Did you miss the first public Double Fine Amnesia fortnight? If so, you still have a chance to redeem yourself for your misdeeds. Head to Double Fine's Amnesia Fortnight page where you can still buy the games in digital form for $10 USD. If that's not enough for you, for an extra $20 USD, you can now pre-order a collector's package that comes with a DVD with all five Amnesia Fortnight prototypes (plus the bonus prototypes Brazen, Happy Song, and Costume Quest), the 15-track Amnesia Fortnight 2012 Soundtrack, and a Blu-Ray disc of 2-Player Productions' Amnesia Fortnight documentary footage. If that's still not enough for you, for an extra $15 on top of that, you can have the package include a collector's edition cover featuring art of one of the five 2012 protoypes signed by the project leader for that prototype. If you're still not satisfied with these awesome options, feel free to pay $70 USD for a collector's package featuring covers with art from all six prototypes, all signed by each project leader.

Secondly, Telltale's finally openly talking about their upcoming announced projects, but it's not Fables or King's Quest. Instead, they're talking about The Walking Dead Season Two (which should surprise no one). In an interview with Polygon, Telltale CEO Dan Connors talks about the next season's pre-production story meetings. It seems the next season will feature at least some of the same characters as season one, since according to Mr. Connors:

"We're talking through different scenarios, though I don't think we've talked through one where we just start with a new set of characters."

Another interesting bit from that interview is that Telltale is open to the possibility of having the game characters meet the television show characters. It will be interesting to see if they can work that out, since it seems the television show and comic book are handled by two separate corporate entities (judging by the Terminal Reality developed shooter based on the television show that's coming out next month, and the fact that Telltale's game got no publicity from AMC, the network that produces the show).

Lastly, do you remember the Wallace & Gromit's Musical Marvels show at the BBC Proms last year? The one that Mojo covered because it was Ben Whitehead's (of Telltale's Wallace & Gromit's Grand Adventures) first official credited appearance as Wallace in plasticine form? Well, the good news is that if you missed it last year, you still have a chance to see it live since it's proved popular enough to now become a full touring show. It just premiered yesterday at The Plenary in Melbourne, Australia, and will be touring elsewhere later this year (with the short A Matter of Loaf and Death screened at each performance as a bonus). You can view a list of the full touring locations at the Wallace & Gromit's Musical Marvels website.

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Today Gamaustra has published an article by psychologist and semi-regular contributor Jamie Madigan, who explores the neuroscience of how Telltale's eight hundred time Game of the Year winner The Walking Dead emotionally manipulated us.

Just what sort of malignant intent was the moonstruck Jake Rodkin embedding into the design document with crooked-grinned glee? Read to find out.

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