An employee of Aspyr, the company responsible for the ports of the game, stated on the Steam forums that they are working with GOG and Disney to try to get these changes on GOG.com as well, and that they should know more after Gamescom.
Sad news today as we learn that character actor Irwin Keyes has passed away at the age of 63. Check IMDB for a list of the actor's many credits, the most famous probably being his roles as bodyguard Hugo Mojelewski on "The Jeffersons" as well as the inhaler-dependent assassin Wheezy Joe in the Coen Brothers’ Intolerable Cruelty.
Here at Mojo though, he will always be remembered as the voice of Bruno the Bigfoot, whose rescue is the primary concern of the 1993 classic adventure game Sam & Max Hit the Road.
Can anybody explain to me what Disney Infinity is? I did my due diligence and skimmed the Wikipedia page, but I can't make heads or tails of it. I'm just too old.
But the reason I'd like to know is that there's this Polygon interview with some vaguely-titled muckety–mucks of Lucasfilm and Disney Interactive where they say, well, this:
I asked Ada Duan, vice president of business and franchise management at Lucasfilm, what other properties the studio might be considering for Disney Infinity.
"Are you thinking about Howard the Duck?" she said to laughter from Disney Interactive studio vice president and general manager John Blackburn and Disney Interactive vice president of production John Vignocchi. "In terms of Star Wars content, there's definitely more Star Wars coming out. What these guys have been saying is that Disney Infinity is a platform for all the IP across the company, Star Wars being part of that. You'll see more. As more movies and TV shows come out and there's evaluation of what we can support, I think Infinity is going to support all the IP across the company. As Lucas comes out with more IP and more Star Wars."
Blackburn added that Disney Infinity's studios are always pitching ideas to Duan, who job is to look after the interactive division of Lucasfilm and work with gaming partners on all Star Wars and Lucasfilm properties.
It was Duan, Blackburn pointed out, that helped get Tim Schafer and his team at Double Fine Productions the ability to work on Day of the Tentacle.
And even those old adventure games aren't off the table, Vignocchi said.
"I'll be like, please, can we do Secret of Monkey Island?" he said. "And she'll say, ‘Can we talk about how relevant this is? There are so many other things we could do.'"
Duan acknowledged that, for now, the company is "looking forward."
Christian Adam has found a solution to allow the people who have graphics hardware below the requirements of Grim Fandango Remastered to play the game in classic mode.Massive Chalice went out of early access and received it's full release, and Iron Brigade has had Game for Windows Live replaced with Steamworks, fixing matchmaking. The latter was possible thanks to the fact that Double Fine has regained the rights to Iron Brigade from Microsoft.
At E3, it was revealed that ex-Mojoer and former Telltale developer extraordinaire, Jake Rodkin's company Campo Santo will have the console debut of their first game Firewatch on PS4. It is also going to be released on PC, Mac, and Linux. No release date has been set, but Campo Santo is aiming for release by the end of 2015.Telltale is making a three episode miniseries that will be DLC for The Walking Dead: Season Two called The Walking Dead: Michonne, set during the period of the comics when Michonne is absent from the group. They also finally showed a little bit of what their Minecraft: Story Mode will look like.
Lucasfilm is working on a fully interactive 3D virtual Star Wars world, via their ILM experience lab.Humongous Entertainment games are starting to make their way to GOG.com. The Pajama Sam series made its way to the service earlier this month.
The co-creator of Maniac Mansion and Thimbleweed Park, Gary Winnick, had his best selling comic, Bad Dreams, released in trade paperback format on the 17th of June.While we're on the subject of Thimbleweed Park, be sure to check out the Thimbleweed Park development blog, as lots of good inside information about the development process of that game is being posted regularly.
From the gameplay footage that looks like pre-rendered cut scenes, Star Wars fans will FINALLY get what they've been asking for since 1983 - the chance to play The Battle of Hoth!
The embedded youtube clip below only works for three people, so for the other four of you, here's a direct link to the trailer.
Nice. After releasing LucasArts games in batches up until now, GOG has abruptly put out a single game today, but it's a good 'un: Afterlife, Mike Stemmle's satirical, overly-complicated but very much underrated take on SimCity that assigns you the task of managing Heaven and Hell for the denizens of a planet called The Planet.
Missed out on the game back in 1996 like some sort of uncultured hick? You need only fork over $5.99 to join the prestigious group of folks who have played Afterlife. Don't forget to type "SAMNMAX" (caps necessary) three times for the lagomorph's obligatory cameo.
Our very own curator of all things cut and changed from LucasArts and Sierra games, ATMachine, has captured three of the images from the video and corrected the aspect ratio (as the images in the presentation were cropped, meaning the original rooms must have been even wider). He has presented them to you in the most authentic manner possible.
These images are from lost rooms in Crystalgard. They include an alternate shot of the outside of Crystalgard, the hall of mirrors with the Chromax Conundrum, and the infamous lost room with the three sandglasses.
The still unique and haunting Loom was a welcome addition to yesterday's GOG.com LucasArts drop, but it poses a problem for purists: the version offered - the only version commercially available - is the VGA Talkie version.
This is a fine version of the game and no doubt for some definitive. For others, the original version, with its incredibly inventive EGA graphics by Mark Ferrari, complete script (the voiced version was re-written for disc space restraints) and gorgeous character close-ups is at least as worthy of preservation.
And the game's creator, Brian Moriarty, took to Twitter to count himself among them:
- To experience LOOM as it was actually developed in 1989/90, obtain the original EGA .LFL data (78 files, 2,151,598 bytes total).
- Use SCUMMVM graphics mode 3X, render mode EGA, AR correct ON, fullscreen OFF. Audio: AdLib, all defaults. Remarkably authentic.
- Again: Please buy a commerical release to properly renumerate the publisher/distributor! Sales make a remaster/sequels more likely.
So buy Loom, then play the version of it you want.
Also, this is a good time to mention that the version of Zak McKracken that got released yesterday is the excellent FM-Towns version. No word yet from David Fox on whether he tacitly supports obtaining the older versions after purchase, but my nearest available authority, Remi, feels that "it's probably fine."
Now this is more like it. GOG.com has made six more LucasArts games available on its service, and the inductees are:- Outlaws
- Zak McKracken and the Alien Mindbenders
- Indiana Jones and the Emperor's Tomb
- Monkey Island 2: LeChuck's Revenge: Special Edition (RIP vertical scrolling)
- The Dig
- Loom (Talkie version)
I am pleased by this direction. Naturally, some of those are already available on Steam, but that's fine because we want 'em all, and GOG has knocked 20% off those particular titles. (A savings of over a dollar!) The inclusion of Outlaws and Zak McKracken provokes a particularly hearty fist-pump from yours truly.
I'm now at the optimistic point where I think the only adventure games that will be skipped are the ones that have special editions coming. I use the plural form, because it would not surprised me if Double Fine tackled Full Throttle after Day of the Tentacle.
Anyway, exciting times. And if I find no reason to be a cynic, nobody should.
Back when we had a functional games database (a revival effort for which Remi will surely be taking donations), I Was a Teenage Lobot may have existed as a content-free entry stub. It was one of those unproduced games that we knew pretty much one thing about: a title. It was a game Ron, along with David Fox and Noah Falstein, pitched to Lucasfilm Games management between Koronis Rift and Maniac Mansion. It didn't happen, obviously, and the world grew just a little bit darker.
And now the design document is out, courtesy of Aric Wilmunder's mad archival skillz. Now you can find out what the game was, which includes Ron's first known use of the name "Chuck" and a penchant for threatening teenaged brains that would find its way into his next realized project. The rare document even contains some concept art. Damn we're relevant.
If Star Wars isn't your thing, the Humble Weekly Bundle is an adventure bundle this week. Pay whatever you like for Detective Grimoire, Broken Sword 1 & 2, and The Whispered World Special Edition. If you pay more than the average, you'll also get The Detail: Episode 1, A Golden Wake, and Cognition: Game of the Year Edition. If you pay $10 or more, you'll also get Broken Sword 5.
A lot of people were wondering if this cancelled remake really existed and if Double Fine might use some of the assets in their Day of the Tentacle Special Edition. Well, we now have the answers to those questions, and they are yes, and maybe.Double Fine's Vice President of Development, Matt Hansen, had this to say on the Double Fine forums:
I have to be careful with being too open since it isn’t our license, but I will say that I am very happy with the stuff from Singapore so far.
They're understandably cryptic about whether the material will be used, but it's good to finally have confirmation that it existed, and that it was apparently pretty good. Hopefully they do use these assets, as this would be the perfect game to become the last released project that was co-developed by LucasArts. Unless of course anyone is bidding to complete Sam & Max: Freelance Police.
Tim took to Twitter to turn the implicit into the explicit:
Stoked for Day of the Tentacle Special Edition? Want to see Full Throttle & more? Show folks adventure gamers exist and grab a copy of Grim!
So buy Grim Fandango Remastered, in other words. I know I'm preaching to the choir here, and you've already bought the game. But have you bought enough? What if you break the very bytes of the game by playing it too hard? Wouldn't you want a backup copy in such an event?
Did you buy a copy for your Mom? Sibling? The child you're pregnant with? The dog you own? To be clear, I'm not saying not buying your dog Grim Fandango makes you a bad pet owner. I'm saying it makes you a terrible one.
Hey, ah. I gotta split, so um...Viva la Revolución!
Just when you thought you couldn't get any more excited for tomorrow's release of Grim Fandango Remastered, here comes a fat new interview with Tim Schafer about all things Land of the Dead.
[...] Schafer heard competition to license Grim Fandango was fierce. "We didn't think we'd be able to do it as we'd heard someone else was trying to do it, and we were like 'oh no!'" When asked who this mysterious competitor was, Schafer says "It turned out to be Adam Boyes [VP of publisher & developer relations at SCEA]."
"Adam was like, 'we weren't trying to mess anything up. We just wanted to make that game come out again," Schafer recalls. "And we were like, 'Us too! But we think we should do it because we can remaster it the way it should be done.' And they agreed, so we decided to work together." Schafer notes that there were other companies vying to license Grim, but Sony came the closest.
There's a lot more, like Tim's correct observation that Double Indemnity and Sweet Smell of Success feature some of cinema's best dialog, as well as some mysterious claim that the game features a new camera pan and hints about future adventure remakes, but you'll just have to read it all, my good man.
I was reminded that we didn't really do anything to acknowledge the 10th anniversary of the Sam & Max 2 cancellation last year. Not that we should have. It's an increasingly irrelevant exercise and plus, with each passing year, it actually becomes more cringey for me to think back on that time when, shall we say, some slightly mortifying behavior was exhibited? Not that I'm absolving myself, but I was in high school in 2004.
One thing we are known to do sometimes is bust out our big honkin' compendium article, which is really just the database entry from Old Mojo that's been sloppily expanded over time as new facts and media came to light. I'm kinda proud of the unwieldy thing, because as far as I know it's still the ultimate resource on all known information related to the game, though I confess I'm too lazy to see if the Wikipedia article has gotten more accurate since I last saw it.
So as to why I'm making this post. I was re-reading that thing, when I got to this part, which made me sit up straight in my chair:
Let it be noted here that a second trailer for the game was allegedly produced and therefore may still exist as bytes on a hard drive somewhere. In a 2003 Something Awful forum thread (which we unfortunately can't link to because it doesn't seem to exist anymore, but here's our post and an Adventure Gamers forum reaction thread covering it), someone posted about their enviable experience attending one of the recording sessions where they met Mike Stemmle, Bill Farmer and Nick Jameson. Photos of the script and a voicemail greeting Bill Farmer recorded for the visitor were presented as proof, and the information about the game revealed by the account checks out as accurate, an account which claims that Mike Stemmle privately revealed the trailer to the author via laptop.
Ha, oh yeah! I'd forgotten about that. I wonder if anyone from the old team still has that lying about? I guess even if they did, Disney would be on them like sleaze on a Remi, but still, eff that Something Awful guy who got to see it!
Hold onto your hats, folks. "OzzieMonkey" in the comments reports that our sassy friends at Rock, Paper, Shotgun seem to know the next three LucasArts games that GOG will give a digital release. Behold what will arrive on the 27th:- Jedi Knight: Dark Forces II
- Star Wars: Starfighter
- Star Wars: Republic Commando
There was apparently a proper press release announcing GOG's latest LucasArts drops, by the way. This is supposed to continue "throughout 2015," so with any luck they'll accidentally include Outlaws or The Curse of Monkey Island at some point.
As ever, Kotaku proves to be way behind the Mojo curve by pointing out the (not quite) existence of the cancelled LucasArts game Justice Unlimited. For those who don't know, it was the studio's ill-fated, late-nineties attempt to make a Diablo game, except with superheroes. Jackassery aside, two of the three bits of concept art in Kotaku's article are new to me, although it turns out that's just because they're from that Rogue Leaders book I never bought.
To show that we're grownups, here's our own, better scoop about Justice Limited as part of Mike Stemmle's recollection of the wacky stretch of his career between Afterlife and Escape from Monkey Island.
After Afterlife, most of the (tiny) core team from that game started work on another sim game. The not-so-tentatively-titled TV Wasteland was going to be a charmingly off-beat attempt to simulate the life of a television programming executive, which seemed like fertile ground my for my frothing love of snark and math.
While we were struggling with some of the basics of the title, the team had the misfortune of playing Diablo, and got fatally distracted. Soon, we were convinced that WE should do a Diablo-like game... only with superheroes. LucasArts allowed us to talk them into building this new game we called Justice Unlimited, and off we went... for over a year. And then we killed it.
After the collapse of Justice Unlimited, I took a two-month drive around the country (I'd built up a LOT of vacation time). On the upside, I got an opportunity to see most of the locations we'd ripped off lovingly homaged in Sam and Max Hit the Road. On the downside, I spent a lonely night in Las Vegas with the Worst Food Poisoning Ever. I guess you could call it a low-rent spirit quest capped off by a bout of ritualistic purging. At the time, I only half-jokingly called it the "Mike Stemmle Nervous Breakdown Tour of America."
That comes from an interview Mike granted us for that big honkin' EMI retrospective. Oh dear, did I just flog our own content? How embarrassing.
|Adventure||Before or After April, '10|
|Autumn Moon||Before or After April, '10|
|Behind Mojo||Before or After April, '10|
|Community||Before or After April, '10|
|Console||Before or After April, '10|
|Crackpot||Before or After April, '10|
|Developer||Before or After April, '10|
|Double Fine||Before or After April, '10|
|Film and TV||Before or After April, '10|
|House of Mojo||Before or After April, '10|
|Irresponsible Games||Before or After April, '10|
|LFNetwork||Before or After April, '10|
|LucasArts||Before or After April, '10|
|Mac||Before or After April, '10|
|Miscellaneous||Before or After April, '10|
|MunkyFun||Before or After April, '10|
|Ron Gilbert||Before or After April, '10|
|Star Wars||Before or After April, '10|
|Telltale Games||Before or After April, '10|