The first episode is coming out for computer platforms (no Linux yet though, but hopefully their Linux testing period yields results soon) and consoles (except for Wii U) on the 23rd of February, and the iOS and Android versions will be following, two days later, on the 25th.Beyond that, they've already announced the release months for episodes two and three. Episode two will be releasing in March, followed by episode three in April. Hopefully this is a sign that their future releases, from Batman and beyond, will be released on a similar schedule.
Firewatch is now out for Windows, Mac, and Linux on Steam and PlayStation 4 on PSN.
I've played through the first day, and it's lovely so far. We'll have a review up on it soon (so within the next year or so in Mojo Time™).
It will be released for Windows, Mac, Linux, and PlayStation 4 on February 9. PlayStation Plus members will be able to purchase it on PlayStation 4 on launch day for 10% off as well!
If you've missed it, Double Fine has been releasing some cool stuff during this campaign. Earlier, they released an awesome two part retrospective on Psychonauts called The Color of the Sky in Your World, as well as previously unseen concept art from the original Psychonauts.
They've also been releasing season two of their Devs Play series, where developers play classic video games, usually with guests that helped create them. This season, since they've been produced to help promote the Psychonauts 2 campaign, they've been focusing on the games that influenced Psychonauts, and those that will influence the sequel.You can go straight to the Devs Play Season Two playlist here, or view this season's episodes individually: Spiro the Dragon with Ted Price, Ratchet and Clank with Ted Price, Prince of Persia: The Sands of Time with Patrice Désilets and Assassin's Creed II with Patrice Désilets.
If you missed season one, be sure to check it out as well. The first season plays around with the format more than the second, with episodes some episodes focused on speed running and emulation, but even those are worth watching. There's some really interesting tidbits in each of these episodes.
Today, it finally continues with the release of the second chapter of The Odd Gentlemen's King's Quest, Rubble Without A Cause. The first chapter was inspired by the original King's Quest. This chapter is said to be inspired by King's Quest III.Although, the gameplay in King's Quest itself is heavily inspired by Telltale Games. However, it bests their current games as it manages to blend choices and consequences together with traditional inventory based puzzles in a way that we all wish Telltale would manage.
The episode will be see the end of the story of the Wither Storm, which is the season wide monster that was unleashed back in episode one. Because of this, Telltale is referring to the episode as the "Wither Storm Finale". When the fifth episode is released, things will be much different for the members of Jesse's crew, and Telltale is remaining mum on what those changes will be. The finale of Minecraft: Story Mode will be released in 2016.
If you wondered what happened after the end of Psychonauts, you'll now get your answer in the form of Psychonauts in the Rhombus of Ruin, the PlayStation VR game, coming to PlayStation 4 next year.You'll finally be able to take part in the rescue mission mentioned at the end of the first game, bridging the story gap between the original Psychonauts and the forthcoming sequel, which you can still back over at Fig, if you haven't already.
You can view the trailer embedded below, or directly here.
Check out the trailer for the game embedded below, or directly here.
The only thing known about the story is a small tidbit from the press release: "“This iteration of Batman will give fans a first-hand opportunity to dive deeper into the complex life and mind of Bruce Wayne, the duality of his own identity, and the struggle of responsibility in saving a city overcome with corruption and villainy.”
This also means that we'll be seeing Telltale's take on games from both of the major comic universes, as Telltale has already announced a Marvel game, that will be premiering in 2017.From Minecraft: Story Mode, to The Walking Dead: Michonne, to Batman, to their Marvel game, to The Walking Dead: Season Three and The Game of Thrones Season Two, and their first season based on an original intellectual property that will be both a television show and a video game series, Telltale certainly has a lot lined up in the next few years.
Check out the premiere trailer embedded below, or directly here.
It's also been confirmed that the first episode won't be premiering until February 2016.See the premiere trailer embedded below, or directly here.[/p]
The original team (Dominik Haslinger, Jens Doblies and Sebastien Ronsse) did the majority of the work. It was originally intended to be a much longer game, but it was cancelled. I finished up the ice cavern sequence so that it could be released as a completely playable game as I thought it would be a shame if no one got to play it. Their sourcecode was playable up to the point where you complete the mechanism in the cavern.Here are the changes and fixes that I made to that source code:
- Replaced LucasArts logo with a ScummGen logo.
- Made a few grammar corrections to the original script.
- Created icons for inventory items that lacked them (all instances of the stones and the gas can).
- Programmed an if/then statement regarding the gas can that was referenced but not implemented in the source.
- Fixed the mechanism puzzle to require both objects, as before it was possible to complete it with only one object.
- Added dialog to facilitate the change in the mechanism puzzle.
- Fixed the lighting so that the cavern stays lit when you move to the cavern entrance and back.
- Enabled the usage of the item used to exit the cavern, as referenced but not implemented in the source.
- Changed description of the macguffin as it was originally used as a joke related to the game being unfinished (but kept it humourous to suit the tone of the original).
- Added dialog necessary for the ending sequence.
- Added end screen.
They last published Hector: Badge of Carnage in 2011, but that was apparently actually co-developed by them. Telltale designers Dave Grossman and Mark Darin are credited with design on episodes 2 and 3.The Jackbox Party Pack appears to be a completely different situation altogether, as The Jackbox Party Pack was already developed and published digitally by Jackbox Games. Telltale is simply handling publishing on disc.
This definitely shows how far Telltale has grown, as even after the success of The Walking Dead, they still had some of their own games published on disc by other publishers. Law & Order: Legacies was published on disc for Windows by Avanquest Software in November 2012, shortly before the release of the final episode of The Walking Dead: Season One. They are now large enough that they publish all of their titles on computers and consoles, and now have begun publishing games developed by other companies as well.
Clearing up a few misconceptions about the game from early press about the remaster, Tom Wilson only plays Biff Tannen. Owen Thomas still plays Kid Tannen and Beauregard Tannen, and Andrew Chaikin still plays Cliff and Riff.
Broken Age is also currently 66% off on Steam, and is available in a bundle with the soundtrack and documentary here.In addition, the Free Games in October For PlayStation Plus Members will include Broken Age for PlayStation 4 and PlayStation Vita.
It tells a story during a time when Michonne is at her lowest, and she is "bereft". She also will be wielding a machete rather than her trademark sword, as she doesn't have it at this point. Since Michonne is an action character, the game will require more action, and Skybound tweeted that "you will be pleasantly surprised". It will be released as a three episode DLC for Season Two late this fall.They also released two pieces of concept art for The Walking Dead: Michonne during the panel.
Christian Adam has found a solution to allow the people who have graphics hardware below the requirements of Grim Fandango Remastered to play the game in classic mode.Massive Chalice went out of early access and received it's full release, and Iron Brigade has had Game for Windows Live replaced with Steamworks, fixing matchmaking. The latter was possible thanks to the fact that Double Fine has regained the rights to Iron Brigade from Microsoft.
At E3, it was revealed that ex-Mojoer and former Telltale developer extraordinaire, Jake Rodkin's company Campo Santo will have the console debut of their first game Firewatch on PS4. It is also going to be released on PC, Mac, and Linux. No release date has been set, but Campo Santo is aiming for release by the end of 2015.Telltale is making a three episode miniseries that will be DLC for The Walking Dead: Season Two called The Walking Dead: Michonne, set during the period of the comics when Michonne is absent from the group. They also finally showed a little bit of what their Minecraft: Story Mode will look like.
Lucasfilm is working on a fully interactive 3D virtual Star Wars world, via their ILM experience lab.Humongous Entertainment games are starting to make their way to GOG.com. The Pajama Sam series made its way to the service earlier this month.
The co-creator of Maniac Mansion and Thimbleweed Park, Gary Winnick, had his best selling comic, Bad Dreams, released in trade paperback format on the 17th of June.While we're on the subject of Thimbleweed Park, be sure to check out the Thimbleweed Park development blog, as lots of good inside information about the development process of that game is being posted regularly.
Since they are in the final stretch, the promotion period will begin, which will consist of IGN dedicating a week of coverage to the game beginning on Monday. They will also be announcing the release date as part of that coverage, as well as including an interview with preview footage of Act 2.Since the game is at release candidate stage, 2 Player Productions has nearly finished filming the next episode of the Double Fine Adventure documentary about the project, except for a few interviews. They are going to be working on making a final cut of the episode and making a final audio pass, and then the next episode of the documentary will be released as well. The project is truly reaching the home stretch now.
When you're done testing, don't forget to let the team know whether you could complete the game and post links to any bugs you submitted to their tracker in this post on the ScummVM forums.
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