While Habitat's first economic hiccup caused the in-game currency to be diluted by a factor of five, the team still took a valuable lesson about player negotiation from the experience - one that would come in handy for Habitat's biggest event, the Dungeons of Death.
Prefaced for weeks by adverts in Habitat's user-made newspaper, The Weekly Rant, the Dungeon was supposedly a colossal maze inhabited by the Grim Reaper himself. In reality the role of the Reaper fell to a series of staffers who took turns to patrol the maze with two unique items; one for healing themselves of damage, the other for instantly killing players.
After weeks of planning the Dungeon opened and became an immediate sensation; excited players would dash through, firing in useless terror whenever the Reaper appeared and trying to map a way to victory as they went. It worked perfectly...until someone managed to kill the Reaper and take his weapon from him. Twice.
Quite a fascinating article, all in all.
Edit a commentEdit away!
Add a commentWhat!? You're not registered?
Latest forum posts
Have some of you guys (Mods) reset join dates?
Last post: Thrik
Grim Fandango Glottis Cake!
Last post: slipa
LucasArts President Steps Down
Last post: Valkian
Buy UK Monkey Island SE Collection
Last post: Sven_Q45
Rockstar Social Club crew (Lost Souls Alliance)
Last post: Milamputechture