LucasArts adjusts staffing by a 30% reduction
01 Sep, 2010, 21:40 | Posted by: Zaarin | Source: NetworkWorldUPDATE by Tingler: Kotaku have some words from some of these ex-employees. They call it a "massacre" (they don't actually kill their ex-employees do they? Mind you, we haven't seen Sean Clark in a while) while reporting that at least 85 people have been shown the door. Around 60 of those came from internal development.
A statement from the company reads:
"LucasArts is reorganizing its teams to better address the needs of the internal studio. Unfortunately, this means adjusting staffing. LucasArts continues to be committed to creating a first-class internal studio – and to fostering relationships with trusted external partners – in order to deliver quality games that amaze and inspire fans."
Still, this is horrible news. Again.
What does everyone else think about this?
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tfarr
I wish LucasArts would at least notice that they cancelled The Force Unleashed III and NO ONE CARED and compare that to the public outrage that followed the cancellation of Freelance Police.
If that's not more fuel to release more special edition adventure games and less Star Wars, I don't know what is.
Unfortunately you're assuming that the amount of people that really care has a much stronger effect on sales than it actually does. There IS a relationship but it's not a straightforward one.
Would S&M:FP have done decent enough sales? Probably.
Would it have done decent sales if nobody cared? Nah.
Do people care deeply about TFUIII? Nah.
Will it do decent enough sales? Probably.
Is how much people care a reliable way to decide business matters? Sadly, nah.
Zaarin
I already quoted the statement!
I said to stop picking on me! :P
tfarr
Seriously, there's no point in ever giving a shit about this company, other than they hold the legal license to our child hood joys.
I'm really afraid you're really right <:|
tfarr
I wish LucasArts would at least notice that they cancelled The Force Unleashed III and NO ONE CARED and compare that to the public outrage that followed the cancellation of Freelance Police.
Good point too. Unfortunately, that assumes the management to have at least basic cue.
The President who came in and
made you think he was doingdid smart things ALSO sent a large number of staff packing not long after he took over.http://kotaku.com/5013987/lucasarts-confirms-layoffs-says-theyre-still-healthy
Nobody denies D-Rod was doing good stuff during his tenure. And he started the same way, so lets just see where this leads. Having said that, who the fuck would want a job at that company?
Kroms
Sean Clark works for Big Fish games.
Also, "they don't actually kill their ex-employees did they?" takes the award for Most Confusing Grammar :) You've outdone me, Tingler.
I'M TIRED, don't pick on me!
One president comes in, starts doing everything to make people think Lucas Arts is doing smart things.
Then, as if Lucas Arts is some kind of President Meat Grinder, he leaves, another dipshit takes over, and this happens.
Seriously, there's no point in ever giving a shit about this company, other than they hold the legal license to our child hood joys.
Nothing that ever was Lucas Arts, ever will be again. Its just one Douche after another, figuring out better ways to fuck the whole thing up.
Maybe next they'll announce a new Maniac Mansion, then cancel it 6 months prior to completion, just to really impress everyone.
If that's not more fuel to release more special edition adventure games and less Star Wars, I don't know what is.
Also, "they don't actually kill their ex-employees did they?" takes the award for Most Confusing Grammar :) You've outdone me, Tingler.
jp-30
D-Rod did the same thing, as did Ward before him IIRC. Seems like it's the New LucasArts President precedent.
This is what I mean, in a way. It's no way to run a company, because who in the industry would really trust a LucasArts gig to last longer than the current Prez? In the old days, whilst they didn't blaze through Presidents exactly, there was still a sense that the place was managed well enough to have some kind of job security. Projects come and go, but they never over-expanded to the point of needing huge redundancies, and never turned out weak games due to understaffing.
Maybe I'm wrong about that, but still. These things should be learned, by now. Hopefully this is the end of it. I think job security, and getting to know your co-workers well enough to know how to play their strengths in a project, lends itself to a more creative atmosphere - but what do I know? Nothing.
Get to it, elTee! Right those wrongs!
D-Rod did the same thing, as did Ward before him IIRC. Seems like it's the New LucasArts President precedent.
http://www.networkworld.com/news/2010/090110-lucasarts-confirms-staff.html
"LucasArts is reorganizing its teams to better address the needs of the internal studio. Unfortunately, this means adjusting staffing. LucasArts continues to be committed to creating a first-class internal studio -- and to fostering relationships with trusted external partners -- in order to deliver quality games that amaze and inspire fans."
That's better news than the rumour reports that they were pretty much shutting down external development. ToMI 2, pls?
Whenever there is good news, check once, check twice to see if it is from LucasArts. There is always a balance to the force. Make no arrangements on Wednesdays.
It's a stupid rule, but goddamnit LucasArts. They're the worst-run company I've ever come across. They're one of the few companies where the fans could do a better job. Meaning me. Me! Me. That is just damning.