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A roundup of PAX stuff 01 Sep, 2014 / 2 comments

Well, if you, like the rest of the world, were not following us on Twitter ¬¬, you probably don't know any of this stuff. Because, where else than the internet Mojo would you learn all of it? PAX, in a nutshell:

The Firewatch trailer! Campo "Mojo" Santo's sequel to WONKY is looking good.

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Grim Fandango, touched, consoled! Second part of the Making of… excites anyone who is not an awful human being.

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Costume Quest 2 has gameplay! Granted, we already posted that one, but you probably want to watch it again.

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… as does Massive Chalice!

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And, finally, the answer to your largest question in life, finally answered: No, ScumSoft in Space Quest III was not in any way a jab at LEC's SCUMM engine. So now you know.

Update! If you have issues seeing any of the videos, here are the direct links: WONKY 2, Grim, Costume Quest 2, and Massive Chalice.

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2 Comments

  • Avatar
    Alexrd on 01 Sep, 2014, 21:11…

    DanSky

    I really can't clear out what we should expect with GRIM graphic. Are 3d backgrounds and characters going to be tweaked with more poligons or restylings? Are they going to re-render the awesome backgrounds? I heard they're using "uncompressed" animations and backgounds. What it means? Are we going to play it in 640x480 on PS? Is it limited to the compression artifact removal or are they rcovering from archives higher resolution backgrounds and animations?
    For now, it's enough for me to know that they're re-recording the soundtrack and I really dont know how that could be better than before.



    The video answers most of your questions. It will be in 1080p, 4:3 aspect ratio, better character models and textures, better cutscenes, etc... In other words, a true remaster.
  • Avatar
    DanSky on 01 Sep, 2014, 11:12…
    I really can't clear out what we should expect with GRIM graphic. Are 3d backgrounds and characters going to be tweaked with more poligons or restylings? Are they going to re-render the awesome backgrounds? I heard they're using "uncompressed" animations and backgounds. What it means? Are we going to play it in 640x480 on PS? Is it limited to the compression artifact removal or are they rcovering from archives higher resolution backgrounds and animations?
    For now, it's enough for me to know that they're re-recording the soundtrack and I really dont know how that could be better than before.

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