- The dead return in "A New Day". We review it.
- Tim Schafer Should Never Stop Making Video Games
- Mojo's conversational duet with Autumn Moon's composer
- Double Fine Happy Action Theater, reviewed
- Secret History articles are BACK
The Two Guys from Andromeda and Project Fedora enter Kickstarter
16 May, 2012, 14:55 | Posted by: Zaarin | Comments: 1Since Mojo last looked at Kickstarter, Replay Games' drive to collect half a million dollars to remake the first Leisure Suit Larry game finished with over $150,00 in surplus. This week, Jane Jensen's Pinkerton Road kickstarter is nearing its end, having met its goal of $300,000.
The Two Guys from Andromeda (famous for the Space Quest series) have also decided to get on the bandwagon with their SpaceVenture kickstarter to see if they can get enough money to make another adventure game set in space. Last, Chris Jones and Aaron Conners' Project Fedora is firing up its campaign to collect $450,000 to make a sequel to the famous Tex Murphy adventure games.
Seems the fine folks over at Kotaku just received a package from Double Fine with a puzzle inside. Putting it together and you get some interesting picture (which, I'm guessing, is probably related to Ron's game).
Brian Moriarty's 2012 GDC session now available to stream
07 May, 2012, 19:49 | Posted by: Jason | Source: GDC Vault | Be the first to comment!It's good to see Psychonauts finally at the top of the charts where it belongs (especially now that there is no external publisher sharing in any profit Psychonauts makes).
Star Wars Rumors: New Game and Re-releases
07 May, 2012, 15:41 | Posted by: Jennifer | Be the first to comment!The second rumor concerns re-releases rather than new games. Apparently a pre-order for a Knights of The Old Republic I & II bundle for PC has popped up all over at places like Newegg.com J&R Electronics, and Smart Game Shopper. The latter has the release scheduled as 6/27/2012, but considering the (lack of) reliability of release dates by retailers, I'd take that release date with a grain of salt.
Double Fine chooses technology, release window for their adventure game
02 May, 2012, 19:36 | Posted by: Jason | Source: Virtual-Strategy Magazine | Comments: 1
“We’ve chosen Moai as the technology platform for our new adventure game,” said Tim Schafer, CEO of Double Fine Productions. “Moai’s supposed to be awesome, but since I’m not smart enough to tell you all the reasons why, I’ll just turn it over to the Double Fine developers to explain.”
“We built the first demo of Double Fine Adventure in 2 days using Moai,” added Nathan Martz, Technical Director at Double Fine Productions, “Gameplay changes take seconds instead of minutes because you can do almost all your work in Lua. Then we can build both client and cloud features for the game in the same language.”
“We like to control every aspect of our games in order to bring Tim’s awesome, crazy ideas to life, and because Moai is open source we can change any line of code we need to,” Martz added. “Plus the fans asked for Double Fine Adventure on five different PC, tablet, and mobile phone platforms, and Moai supports them all with a single core codebase. It was the best choice for us.”
"[LucasArts] effectively canned a game that was finished"
02 May, 2012, 19:27 | Posted by: Jason | Source: GamesIndustry International | Comments: 3What game is being referred to here? I'm going to assume that middle finger means "just tell me" - it's Star Wars: Battlefront III.
Yes, the oft-cancelled sequel to the lucrative shooter franchise is back in the headlines yet again thanks to a juicy interview between GamesIndustry International and Steve Ellis, co-founder of Free Radical, that sheds a little more light on how the relationship ended, and apparently it wasn't pretty.
It turns out the game was nearly finished and the publisher-developer relationship didn't sour until the arrival of that destructive force that dooms even Star Wars projects, a management shift.
In fact, it was going so well that by the end of 2007 LucasArts asked Free Radical to work on another Battlefront game, according to Ellis. "We were still at that time probably a year out from completing and releasing the first game and they asked us to sign up for the sequel.
"That was a big deal for us because it meant putting all our eggs in one basket. It was a critical decision - do we want to bet on LucasArts? And we chose to because things were going as well as they ever had. It was a project that looked like it would probably be the most successful thing we had ever done and they were asking us to make the sequel to it too. It seemed like a no-brainer."
But at the beginning of 2008 there was a shift in focus at LucasArts, with president Jim Ward stepping down in February and the axe falling later in the year on more internal staff including Peter Hirschman.
"The really good relationship that we'd always had suddenly didn't exists anymore. They brought in new people to replace them and all of a sudden we were failing milestones. That's not to say there were no problems with the work we were doing because on a project that size inevitably there will be, there's always going to be grey areas were things can either pass or fail. And all of a sudden we were failing milestones, payments were being delayed and that kind of thing."
Ellis doesn't feel the pressure from LucasArts was justified and the company became reluctant to get involved in the high stakes marketing that a triple-A title demands.
"It was a change of direction for LucasArts as a company rather than for the games that we were working on. I think what had happened was the new management had been bought in to replace the old and given an impossible mandate. It was a financial decision basically and the only way they could achieve what they had been told to do was to can some games and get rid of a bunch of staff. So that's what they did but it was quite a long, drawn out process."
We review the first episode of The Walking Dead
01 May, 2012, 16:18 | Posted by: Webmonkey | Comments: 4Hey, look, a timely review! Or it would have been timely had Mojo not died.
Regardless, pretend like you haven't played "A New Day" yet, and read our review.
We're back! Most things should work, but if you find something wonky, don't hesitate to tell us in the comments.
For those on the fence, the reviews so far say that it's a return to Telltale's usual form of making the best use of the license. The game's method of using dialog choices to influence the outcome of future events in the game is particularly praised, as is the story (as par-for-the course for a Telltale title). It should be noted that there are a lot of action sequences, and that it lacks traditional inventory-based puzzles found in most of Telltale's adventure games, but it's a huge improvement over the gameplay found in Jurassic Park.
The game is not out on Telltale's site yet or on XBLA. It will be out on Telltale's site later today, and on XBLA soon.
Update: Telltale found a server issue that only concerns the build that was intended to be uploaded to the Telltale website. They've been trying to fix the issue all day, but it doesn't appear that they'll be able to fix it tonight. Thankfully, they posted news on their forums that everyone who pre-ordered the game from Telltale's site will be sent Steam codes to their e-mail addresses so they can play the game via Steam (and get the extras like Steam Achievements that go with it).
Update 2 (April 27): It was released yesterday at Telltale's site. It's out now on XBLA as well (and of course, PSN and Steam).
The full list of things it includes is not just games, but comics and music as well. It includes a bunch of stuff like Madballs in...Babo: Invasion and DLCs, Beat Hazard and DLCs, Plain Sight, Sol Survivor. If you pay $5 or more you get more things, such as Killing Floor. Once 75,000 bundles are sold, Scratches: Director's Cut will be available, and another bonus will be shown to be available at a certain amount of bundles sold after that.
The games also include Steam keys, so what are you waiting for, pay what you want on the Be Mine 2 Bundle now!
The LucasArts Book of Genesis gets digital re-release
22 Apr, 2012, 10:45 | Posted by: Jason | Comments: 3Several years back - I think it was somewhere around December 10th, 2005 - we spread the good word about a book called Droidmaker: George Lucas and the Digital Revolution, a detailed, acclaimed, behind-the-scenes look at various technology companies of the George Lucas empire. At the time, author Michael Rubin had put up the book's eighteenth chapter, a fascinating examination of the early days of Lucasfilm Games, up on his blog.
Now we receive word that the book has recently gotten a Kindle re-release. If you've ever had any interest in the genesis of companies like LucasArts, Pixar, and Industrial Light and Magic (or if, to put it a simpler way, you read Mojo), Rubin's insider look at the story behind them is by all accounts compelling stuff. Check out the new digital release or stick with the easier-to-cuddle analog version, if you prefer.
And maybe stay tuned for a review of Droidmaker from us sometime in the future. Who knows, crazier things have happened.
The Walking Dead previewed by Adventure Gamers
22 Apr, 2012, 10:29 | Posted by: Jason | Source: Adventure Gamers | Be the first to comment!Adventure Gamers previewed The Walking Dead about a week or so ago (sorry). Written up by Emily Morganti, who's back scribing for Adventure Gamers after her stint at Telltale, the impressions include an overview of the controls and a taste of how the much-ballyhooed choice system functions.
There's also some obligatory talk about whether or not the puzzle volume and complexity will appeal to hardcore adventure gamers that gets extended in the comments, but I fell asleep so I can't tell you where that one landed.
Sam & Max: What's New Beelzebub? out on iOS
20 Apr, 2012, 11:42 | Posted by: Jennifer | Be the first to comment!You can purchase What's New Beelzebub? for iOS from iTunes here.
Autumn Moon coming to a Kickstarter near you
18 Apr, 2012, 23:29 | Posted by: Jason | Source: Bill Tiller's Twitter | Comments: 4Autumn Moon plans to going to get back to making games soon with the help of Kick Starter. We are currently working on our pitch.
I hate to be cynical, though, and it's hard to be when there's any indication that we'll be getting more graphic adventure games from Bill. The Autumn Moon logo has been collecting dust for three years too many, and I know my wallet will be opening to the cause.
Co-director of Brave turns out to have created Sam & Max
18 Apr, 2012, 23:03 | Posted by: Jason | Source: Thunder Chunky | Comments: 7LucasArts alumni seeks Kickstarter Funding for Space Combat Game
18 Apr, 2012, 21:32 | Posted by: jp-30 | Source: Kickstarter | Comments: 1You know the deal, here's the Kickstarter page - $150,000 needed (~$40,000 at the time of writing).
Of special interest is this:
Additionally, for this game we are reaching out to the Wing Commander, X-wing vs. TIE and Galactic Battlegrounds modding communities to give them a chance to contribute to a commercial product.
Good luck, maybe this will also inspire Larry Holland, who is the person most associated with the Star Wars Space Combat Simulator legacy.
Edit: If you don't want to wade through the screeds of text on the Kickstarter page, Gaming Union have just posted this interview with Garry M. Gaber regarding the game.
ResidualVM needs testers!
17 Apr, 2012, 13:39 | Posted by: ThunderPeel2001 | Source: ResidualVM.org | Comments: 3ResidualVM are about to reach a major milestone, their first Beta release, and they need your assistance in testing it.
All you need to do is download the latest pre-release build (not daily build) of ResidualVM for your system from here, and play Grim Fandango.
The devs will appreciate any information about major bugs you encounter here!
Sam & Max: Chariots of the Dogs out on iOS
14 Apr, 2012, 11:22 | Posted by: Jennifer | Be the first to comment!The episode can be purchased from the iTunes store here.
See those promo-only Guybrush and LeChuck models up close
10 Apr, 2012, 20:27 | Posted by: Jason | Source: Juan Solís García's blog | Comments: 2The 3D stuff was the work of Blur Studio, and one of the artists involved has offered a closer look of the Guybrush and LeChuck models on his blog. The blog post is apparently a year old, but judging from the attention this has been getting on the Telltale forums, it hasn't been seen by many.
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